C#基础-035 设计三个类,轿车类,引擎类,轮胎类,轿车分别由一个引擎和四个轮胎构成,设计上述三个类

Car类参考代码:

class Car
    {
        public string Name { get; set; }
        public string Id { get; set; }
        public float Price { get; set; }
        public string Country { get; set; }    
        public Engine CarEngine { get; set; } 
        public Tyre[] TyreArr { get; set; }

        public Car()
        {

        }

        public Car(string name, string id, float price, string country, Engine carEngine, Tyre[] tyreArr)
        {
            Name = name;
            Id = id;
            Price = price;
            Country = country;
            CarEngine = carEngine;
            this.TyreArr = tyreArr;
        }

        public void Start()
        {
            CarEngine.Start();
            for (int i = 0; i < TyreArr.Length; i++)
            {
                TyreArr[i].Start(i);
            }
        }

        public void Run()
        {
            CarEngine.Run();
            for (int i = 0; i < TyreArr.Length; i++)
            {
                TyreArr[i].Run(i);
            }
        }

        public void Stop()
        {
            CarEngine.Stop();
            for (int i = 0; i < TyreArr.Length; i++)
            {
                TyreArr[i].Stop(i);
            }
        }
    }

引擎类参考代码:

 class Engine
    {
        public string Name { get; set; }
        public string Id { get; set; }
        public float Price { get; set; }
        public string Country { get; set; }

        public Engine()
        {

        }

        public Engine(string name, string id, float price, string country)
        {
            Name = name;
            Id = id;
            Price = price;
            Country = country;
        }

        public void Start()
        {
            Console.WriteLine("引擎启动了");
        }

        public void Run()
        {
            Console.WriteLine("引擎运转中");
        }

        public void Stop()
        {
            Console.WriteLine("引擎停止工作了");
        }
    }

轮胎类参考代码:

    class Tyre
    {
        public string Name { get; set; }
        public string Id { get; set; }
        public float Price { get; set; }
        public string Country { get; set; }

        public Tyre()
        {

        }

        public Tyre(string name, string id, float price, string country)
        {
            Name = name;
            Id = id;
            Price = price;
            Country = country;
        }

        public void Start(int index)
        {
            Console.WriteLine("轮胎{0}开始滚动", index);
        }

        public void Run(int index)
        {
            Console.WriteLine("轮胎{0}快乐的滚动着", index);
        }

        public void Stop(int index)
        {
            Console.WriteLine("轮胎{0}开始罢工了", index);
        }
    }

主程测试:

  static void Task05()
        {
            Engine engine = new Engine("长虹1号","001",52000,"China");
            Tyre[] tyres = new Tyre[4];
            for (int i = 0; i < tyres.Length; i++)
            {
                tyres[i] = new Tyre("米其林","06562",500,"德国");
            }
            Car car = new Car("红旗","007",1900000f,"China",engine,tyres);
            car.Start();
            car.Run();
            car.Stop();
        }
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