给paint设置渲染:
mPaint.setShader(bitMapShader);
1>位图渲染BitmapShader:
BitmapShader.java
public class MyGradientView extends View {
private Paint mPaint;
private Bitmap mBitMap = null;
private int mWidth;
private int mHeight;
private int[] mColors = {Color.RED, Color.GREEN, Color.BLUE, Color.YELLOW};
public MyGradientView(Context context) {
super(context);
mBitMap = ((BitmapDrawable) getResources().getDrawable(R.drawable.xyjy2)).getBitmap();
mPaint = new Paint();
mWidth = mBitMap.getWidth();
mHeight = mBitMap.getHeight();
}
public MyGradientView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
mBitMap = ((BitmapDrawable) getResources().getDrawable(R.drawable.xyjy2)).getBitmap();
mPaint = new Paint();
mWidth = mBitMap.getWidth();
mHeight = mBitMap.getHeight();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(Color.WHITE);
/**
* 位图渲染,BitmapShader(@NonNull Bitmap bitmap, @NonNull TileMode tileX, @NonNull TileMode tileY)
* Bitmap:构造shader使用的bitmap
* tileX:X轴方向的TileMode
* tileY:Y轴方向的TileMode
*/
BitmapShader bitMapShader = new BitmapShader(mBitMap,Shader.TileMode.REPEAT,Shader.TileMode.REPEAT);
mPaint.setShader(bitMapShader);
mPaint.setAntiAlias(true);
canvas.drawRect(new Rect(0, 0, 1000, 1600), mPaint);
}
}
2>线性渲染LinearGradient:
private int[] mColors = {Color.RED, Color.GREEN, Color.BLUE, Color.YELLOW};
...
...
/**线性渲染
* x0, y0, 起始点
* x1, y1, 结束点
* int[] mColors, 中间依次要出现的几个颜色
* float[] positions 位置数组,position的取值范围[0,1],作用是指定几个颜色分别放置在那个位置上,
* 如果传null,渐变就线性变化。
* tile 用于指定控件区域大于指定的渐变区域时,空白区域的颜色填充方法
*/
LinearGradient linearGradient = new LinearGradient( 0, 0,800, 800,
mColors, null, Shader.TileMode.CLAMP);
// linearGradient = new LinearGradient(0, 0, 400, 400, mColors, null, Shader.TileMode.REPEAT);
mPaint.setShader(linearGradient);
canvas.drawRect(0, 0, 800, 800, mPaint);
效果图:
线性渲染类似歌词显示案列:
LinearGradientTextView.java
package com.dn_alan.myapplication.render;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Shader;
import android.util.AttributeSet;
import androidx.annotation.Nullable;
import androidx.appcompat.widget.AppCompatTextView;
/**
* 线性渲染
*/
public class LinearGradientTextView extends AppCompatTextView {
private LinearGradient mLinearGradient;
private Matrix mGradientMatrix;
private Paint mPaint;
private int mViewWidth = 0;
private int mTranslate = 0;
private int delta = 15;
public LinearGradientTextView(Context context) {
super(context);
}
public LinearGradientTextView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
if (mViewWidth == 0) {
mViewWidth = getMeasuredWidth();
if (mViewWidth > 0) {
mPaint = getPaint();
String text = getText().toString();
//mViewWidth除字体总数就得到了每个字的像素 然后*3 表示3个文字的像素
int size;
if (text.length() > 0) {
size = mViewWidth / text.length() * 3;
} else {
size = mViewWidth;
}
// 从左边-size开始,左边看不见的地方开始,滚动扫描过来
mLinearGradient = new LinearGradient(-size, 0, 0, 0,
new int[]{0x33ffffff, 0xffffffff, 0x33ffffff},
new float[]{0, 0.2f, 1}, Shader.TileMode.CLAMP); //边缘融合
mPaint.setShader(mLinearGradient);
mGradientMatrix = new Matrix();
}
}
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
float mTextWidth = getPaint().measureText(getText().toString());
mTranslate += delta;
/**
* 如果位置已经移动到了整方了那个文字的地就开始往回滚动。
* 但是如果小于1 了那么又开始递增,走另外一个逻辑
*/
if (mTranslate > mTextWidth + 1 || mTranslate < 1) {
delta = -delta;
}
mGradientMatrix.setTranslate(mTranslate, 0);
mLinearGradient.setLocalMatrix(mGradientMatrix);
//paint是textview的所以只需要不断色控制画笔的shader 然后利用矩阵控制位移即可
postInvalidateDelayed(30);
}
}
效果图:
3>环形渲染RadialGradient:
private int[] mColors = {Color.RED, Color.GREEN, Color.BLUE, Color.YELLOW};
/**
* 环形渲染
* centerX ,centerY:shader的中心坐标,开始渐变的坐标
* radius:渐变的半径
* centerColor,edgeColor:中心点渐变颜色,边界的渐变颜色
* colors:渐变颜色数组
* stops:渐变位置数组,类似扫描渐变的positions数组,取值[0,1],中心点为0,半径到达位置为1.0f
* tileMode:shader未覆盖以外的填充模式
*/
RadialGradient mRadialGradient = new RadialGradient(300, 300, 100,
mColors, null, Shader.TileMode.REPEAT);
mPaint.setShader(mRadialGradient);
canvas.drawCircle(300, 300, 300, mPaint);
效果:
4>扫描渲染SweepGradient:
private int[] mColors = {Color.RED, Color.GREEN, Color.BLUE, Color.YELLOW};
/**
* 扫描渲染
* cx,cy 渐变中心坐标
* color0,color1:渐变开始结束颜色
* colors,positions:类似LinearGradient,用于多颜色渐变,positions为null时,根据颜色线性渐变
*/
SweepGradient mSweepGradient = new SweepGradient(300, 300, mColors, null);
mPaint.setShader(mSweepGradient);
canvas.drawCircle(300, 300, 300, mPaint);
效果:
案列:
RadarGradientView.java
package com.dn_alan.myapplication.render;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.util.AttributeSet;
import android.view.View;
import androidx.annotation.Nullable;
/**
* 渐变渲染/梯度渲染
*/
public class RadarGradientView extends View {
public RadarGradientView(Context context) {
super(context);
// 画圆用到的paint
mPaintCircle = new Paint();
mPaintCircle.setStyle(Paint.Style.STROKE); // 描边
mPaintCircle.setStrokeWidth(1); // 宽度
mPaintCircle.setAlpha(100); // 透明度
mPaintCircle.setAntiAlias(true); // 抗锯齿
mPaintCircle.setColor(Color.parseColor("#B0C4DE")); // 设置颜色 亮钢兰色
// 扫描用到的paint
mPaintRadar = new Paint();
mPaintRadar.setStyle(Paint.Style.FILL_AND_STROKE); // 填充
mPaintRadar.setAntiAlias(true); // 抗锯齿
post(run);
}
public RadarGradientView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
public RadarGradientView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
private int mWidth, mHeight;
//五个圆
private float[] pots = {0.05f, 0.1f, 0.15f, 0.2f, 0.25f};
private Shader scanShader; // 扫描渲染shader
private Matrix matrix = new Matrix(); // 旋转需要的矩阵
private int scanSpeed = 5; // 扫描速度
private int scanAngle; // 扫描旋转的角度
private Paint mPaintCircle; // 画圆用到的paint
private Paint mPaintRadar; // 扫描用到的paint
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
for (int i = 0; i < pots.length; i++) {
canvas.drawCircle(mWidth / 2, mHeight / 2, mWidth * pots[i], mPaintCircle);
}
// 画布的旋转变换 需要调用save() 和 restore()
canvas.save();
scanShader = new SweepGradient(mWidth / 2, mHeight / 2,
new int[]{Color.TRANSPARENT, Color.parseColor("#84B5CA")}, null);
mPaintRadar.setShader(scanShader); // 设置着色器
canvas.concat(matrix);
canvas.drawCircle(mWidth / 2, mHeight / 2, mWidth * pots[4], mPaintRadar);
canvas.restore();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// 取屏幕的宽高是为了把雷达放在屏幕的中间
mWidth = getMeasuredWidth();
mHeight = getMeasuredHeight();
mWidth = mHeight = Math.min(mWidth, mHeight);
}
private Runnable run = new Runnable() {
@Override
public void run() {
scanAngle = (scanAngle + scanSpeed) % 360; // 旋转角度 对360取余
matrix.postRotate(scanSpeed, mWidth / 2, mHeight / 2); // 旋转矩阵
invalidate(); // 通知view重绘
postDelayed(run, 50); // 调用自身 重复绘制
}
};
}
雷达扫描效果:静态图实际会动
滤镜:
FilterView.java (使用颜色矩阵实现底片效果、颜色增强、黑白照片、复古等效果)
package com.dn_alan.myapplication.filter;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.EmbossMaskFilter;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffColorFilter;
import android.graphics.RectF;
import android.view.MotionEvent;
import android.view.View;
import com.dn_alan.myapplication.R;
public class FilterView extends View {
Paint paint;
Bitmap bitmap;
public FilterView(Context context) {
super(context);
init();
}
private void init() {
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.RED);
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.xyjy2);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//关闭单个View的硬件加速功
// setLayerType(View.LAYER_TYPE_SOFTWARE,null);
//
RectF rectF = new RectF(200,100,bitmap.getWidth()+200,bitmap.getHeight());
paint.reset();
canvas.drawBitmap(bitmap,null, rectF,paint);
// 平移运算---加法
// ColorMatrix colorMartrix = new ColorMatrix(new float[]{
// 1, 0,0,0,0,
// 0,1,0,0,100,
// 0,0,1,0,0,
// 0,0,0,1,0,
// });
// 反相效果 -- 底片效果
// ColorMatrix colorMartrix = new ColorMatrix(new float[]{
// -1, 0,0,0,255,
// 0,-1,0,0,255,
// 0,0,-1,0,255,
// 0,0,0,1,0,
// });
// 缩放运算---乘法 -- 颜色增强
// ColorMatrix colorMartrix = new ColorMatrix(new float[]{
// 1.2f, 0,0,0,0,
// 0,1.2f,0,0,0,
// 0,0,1.2f,0,0,
// 0,0,0,1.2f,0,
// });
/** 黑白照片
*是将我们的三通道变为单通道的灰度模式
*去色原理:只要把R G B 三通道的色彩信息设置成一样,那么图像就会变成灰色,
*同时为了保证图像亮度不变,同一个通道里的R+G+B =1
*/
// ColorMatrix colorMartrix = new ColorMatrix(new float[]{
// 0.213f, 0.715f,0.072f,0,0,
// 0.213f, 0.715f,0.072f,0,0,
// 0.213f, 0.715f,0.072f,0,0,
// 0,0,0,1,0,
// });
// 发色效果---(比如红色和绿色交换)
// ColorMatrix colorMartrix = new ColorMatrix(new float[]{
// 1,0,0,0,0,
// 0, 0,1,0,0,
// 0,1,0,0,0,
// 0,0,0,0.5F,0,
// });
// 复古效果
// ColorMatrix colorMartrix = new ColorMatrix(new float[]{
// 1/2f,1/2f,1/2f,0,0,
// 1/3f, 1/3f,1/3f,0,0,
// 1/4f,1/4f,1/4f,0,0,
// 0,0,0,1,0,
// });
// 颜色通道过滤
//两个矩阵
//本身颜色矩阵 A
//过滤矩阵 c
//a*c=out color
ColorMatrix colorMartrix = new ColorMatrix(new float[]{
1.3F,0,0,0,0,
0,1.3F,0,0,0,
0,0,1.3F,0,0,
0,0,0,1,0,
});
RectF rectF2 = new RectF(200,100 + bitmap.getHeight(),bitmap.getWidth()+200,bitmap.getHeight() * 2);
paint.setColorFilter(new ColorMatrixColorFilter(colorMartrix));
canvas.drawBitmap(bitmap,null, rectF2,paint);
}
}
Xfermode:
PorterDuff所有模式:https://developer.android.google.cn/reference/android/graphics/PorterDuff.Mode?hl=en#ADD