原文链接:http://blog.sina.com.cn/s/blog_82f01d350101gbbf.html
看到下面代码中用了AND位运算是为了什么呢?
public boolean onTouchEvent(MotionEvent event) {
int action = event.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
showMsg("ACTION_DOWN" + action);
break;
case MotionEvent.ACTION_UP:
showMsg("ACTION_UP" + action);
break;
case MotionEvent.ACTION_POINTER_UP:
showMsg("ACTION_POINTER_UP" + action);
break;
case MotionEvent.ACTION_POINTER_DOWN:
showMsg("ACTION_POINTER_DOWN" + action);
break;
}
return super.onTouchEvent(event);
}
首先来看看这些常量的值
ACTION_MASK 0x000000ff
ACTION_DOWN 0x00000000 ACTION_UP 0x00000001 ACTION_MOVE 0x00000002
ACTION_POINTER_DOWN 0x00000005 ACTION_POINTER_UP 0x00000006
ACTION_POINTER_1_DOWN 0x00000005 ACTION_POINTER_1_UP 0x00000006
ACTION_POINTER_2_DOWN 0x00000105 ACTION_POINTER_2_UP 0x00000106
例如:ACTION_MASK & ACTION_POINTER_2_DOWN 即0x000000ff & 0×00000105=0x0000005
可以看到,and运算的结果总是小于等于0x000000ff,那就是说and之后,无论你多少根手指加进来,都是会ACTION_POINTER_DOWN或者ACTION_POINTER_UP