优先队列的初始化,删除,插入操作

//头文件
//BinaryTreeNode.h
#ifndef BINARYTREENODE_H
#define BINARYTREENODE_H
template<typename T>
class BinaryTreeNode{
public:
	T data;
	int position;
	BinaryTreeNode<T>* leftChild;
	BinaryTreeNode<T>* rightChild;
	BinaryTreeNode<T>* parent;
	BinaryTreeNode(){

	}
	BinaryTreeNode(const T& val, int pos, BinaryTreeNode<T>* left, BinaryTreeNode<T>* right, BinaryTreeNode<T>* par) :data(val), leftChild(left), rightChild(right), parent(par){
		this->position = pos;
	}
};
#endif
//priorityQueue.h
#ifndef PRIORITYQUEUE_H
#define PRIORITYQUEUE_H
#include"stdafx.h"
template<typename T>
class PriorityQueue{
private:
	BinaryTreeNode<T>* root;
	int count;//该变量代表数组大小
	T* data;
	int pos;
public:
	PriorityQueue();
	~PriorityQueue();
	bool isEmpty()const;
	void Creat();
	void Changedata(BinaryTreeNode<T>* &str,BinaryTreeNode<T>* &ptr);
	void PrintTree()const;
	void Insertdata(const T& val);
	void DeleteNode();
private:
	void Clear();
	void CreatLeaf();
	void getdata();
};
template<typename T>
PriorityQueue<T>::PriorityQueue()
{
	this->root = NULL;
	this->data = NULL;
	this->pos = 0;
}
template<typename T>
PriorityQueue<T>::~PriorityQueue()
{
	this->Clear();
}
template<typename T>
void PriorityQueue<T>::Clear()
{
	BinaryTreeNode<T>* p = NULL;
	if (this->isEmpty())
	{
		cout << "the priorityqueue is empty" << endl;
		exit(true);
	}
	queue<BinaryTreeNode<T>*>node;
	node.push(this->root);
	while (!node.empty())
	{
		p = node.front();
		node.pop();
		if (p->leftChild)
			node.push(p->leftChild);
		if (p->rightChild)
			node.push(p->rightChild);
		delete p;
	}
	this->root = NULL;
}
template<typename T>
bool PriorityQueue<T>::isEmpty()const
{
	if (this->root == NULL)
		return true;
	return false;
}
template<typename T>
void PriorityQueue<T>::Creat()
{
	this->getdata();
	this->CreatLeaf();
}
template<typename T>
void PriorityQueue<T>::Changedata(BinaryTreeNode<T>* &str, BinaryTreeNode<T>* &ptr)
{
	//str为当前节点,ptr为父节点
	T val = str->data;
	str->data = ptr->data;
	ptr->data = val;
	val = data[str->position];
	data[str->position] = data[ptr->position];
	data[ptr->position] = val;
}
template<typename T>
void PriorityQueue<T>::CreatLeaf()
{
	//该程序是建立最大堆,该程序不使用递归,使用普通的算法
	queue<BinaryTreeNode<T>*>node;
	BinaryTreeNode<T>* prev = NULL;
	int i = 0;
	this->root = new BinaryTreeNode<T>(data[i++],pos++, NULL, NULL, prev);
	node.push(this->root);
	BinaryTreeNode<T>* str = NULL;
	while (true)
	{
		str = node.front();
		node.pop();
		prev = str;
		if (i < count)
		{
			str->leftChild = new BinaryTreeNode<T>(data[i++],pos++, NULL, NULL, prev);
		}
		else
		{
			break;
		}
		node.push(str->leftChild);
		BinaryTreeNode<T>* ptr = prev;
		BinaryTreeNode<T>* temp = str->leftChild;
		while (ptr!=NULL)
		{
			if (temp->data > ptr->data)
			{
				this->Changedata(temp, ptr);
				temp = temp->parent;
				ptr = ptr->parent;
			}
			else
				break;
		} 
		if (i < count)
		{
			str->rightChild = new BinaryTreeNode<T>(data[i++],pos++, NULL, NULL, prev);
		}
		else
		{
			break;
		}
		node.push(str->rightChild);
		ptr = prev;
		temp = str->rightChild;
		while (ptr!=NULL)
		{
			if (temp->data > ptr->data)
			{
				this->Changedata(temp, ptr);
				temp = temp->parent;
				ptr = ptr->parent;
			}
			else
				break;
		}
	}
	count++;
}
template<typename T>
void PriorityQueue<T>::getdata()
{
	cout << "输入节点个数:";
	cin >> count;
	int value;
	data = new T[count];
	cout << "输入每个节点的数据:";
	for (int i = 0; i < count; i++)
	{
		cin >> value;
		data[i] = value;
	}
}
template<typename T>
void PriorityQueue<T>::PrintTree()const
{
	if (this->root == NULL)
	{
		cout << "the tree is empty" << endl;
		exit(true);
	}
	BinaryTreeNode<T>* str = this->root;
	queue<BinaryTreeNode<T>*>node;
	node.push(str);
	while (!node.empty())
	{
		str = node.front();
		node.pop();
		if (str->leftChild)
			node.push(str->leftChild);
		if (str->rightChild)
			node.push(str->rightChild);
		cout << str->data << " ";
	}
}
template<typename T>
void PriorityQueue<T>::Insertdata(const T& val)
{
	//在程序中我给出的prev变量此时的指向是
	//在创建是prev变量已经指向最后一个拥有孩子的节点的变量
	//所以在这里可以直接讨论orev孩子的个数
	BinaryTreeNode<T>* temp = NULL;
	BinaryTreeNode<T>* ptr = NULL;
	queue<BinaryTreeNode<T>*>node;
	if (this->root == NULL)
	{
		cout << "the queue is empty" << endl;
		exit(true);
	}
	node.push(this->root);
	BinaryTreeNode<T>* str = NULL;
	while (!node.empty())
	{
		str = node.front();
		node.pop();
		if (str->leftChild != NULL&&str->rightChild == NULL)
		{
			data[pos] = val;
			str->rightChild = new BinaryTreeNode<T>(val, pos++, NULL, NULL, str);
			temp = str->rightChild;
			ptr = str;
			while (ptr)
			{
				if (temp->data > ptr->data)
				{
					this->Changedata(temp, ptr);
					temp = temp->parent;
					ptr = ptr->parent;
				}
				else
				{
					break;
				}
			}
			return;
		}
		else if (str->leftChild == NULL)
		{
			data[pos] = val;
			str->leftChild = new BinaryTreeNode<T>(val, pos++, NULL, NULL, str);
			temp = str->leftChild;
			ptr = str;
			while (ptr)
			{
				if (temp->data > ptr->data)
				{
					this->Changedata(temp, ptr);
					temp = temp->parent;
					ptr = ptr->parent;
				}
				else
				{
					break;
				}
			}
			return;
		}
		if (str->leftChild)
			node.push(str->leftChild);
		if (str->rightChild)
			node.push(str->rightChild);
	}
}
template<typename T>
void PriorityQueue<T>::DeleteNode()
{
	//删除栈顶元素
	//方法是将栈顶元素给最后一个节点
	queue<BinaryTreeNode<T>*>node;
	if (this->root == NULL)
	{
		cout << "the queue is empty" << endl;
		exit(true);
	}
	BinaryTreeNode<T>* str = this->root;
	node.push(str);
	while (!node.empty())
	{
		str = node.front();
		node.pop();
		if (str->leftChild)
			node.push(str->leftChild);
		if (str->rightChild)
			node.push(str->rightChild);
	}
	this->Changedata(this->root, str);
	BinaryTreeNode<T>* temp = str->parent;
	if (temp->leftChild == str)
	{
		temp->leftChild = NULL;
	}
	if (temp->rightChild == str)
	{
		temp->rightChild = NULL;
	}
	delete str;
	str = NULL;
	count--;
	BinaryTreeNode<T>* ptr = this->root;
	while (ptr)
	{
		if (ptr->leftChild&&ptr->rightChild && (ptr->data < ptr->leftChild->data || ptr->data<ptr->rightChild->data))
		{
			if (ptr->leftChild->data > ptr->rightChild->data)
			{
				this->Changedata(ptr, ptr->leftChild);
				ptr = ptr->leftChild;
			}
			else
			{
				this->Changedata(ptr, ptr->rightChild);
				ptr = ptr->rightChild;
			}
		}
		else if(ptr->leftChild != NULL&&ptr->rightChild == NULL&&ptr->data<ptr->leftChild->data)
		{
			this->Changedata(ptr, ptr->leftChild);
			ptr = ptr->leftChild;
		}
		else
		{
			break;
		}
	}
}
#endif
//simulate.h
#ifndef SIMULATE_H
#define SIMULATE_H
#include"stdafx.h"
template<typename T>
class Simulate{
private:
	PriorityQueue<T>simulate;
public:
	void start();
};
template<typename T>
void Simulate<T>::start()
{
	simulate.Creat();
	simulate.PrintTree();
	simulate.Insertdata(11);
	cout << endl;
	simulate.PrintTree();
	cout << endl;
	simulate.DeleteNode();
	simulate.PrintTree();
}
#endif
//主函数
// PriorityQueue.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"


int _tmain(int argc, _TCHAR* argv[])
{
	Simulate<int>user;
	user.start();
	return 0;
}

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