多线程之UDP实例

package Socket;

import java.net.DatagramPacket;
import java.net.InetAddress;

public class Dgram {

    public static DatagramPacket toDatagram(String s, InetAddress destIA,
            int destPort) {
        byte[] buf = new byte[s.length() + 1];
        s.getBytes(0, s.length(), buf, 0);
        return new DatagramPacket(buf, buf.length, destIA, destPort);
    }

    public static String toString(DatagramPacket p) {
        return new String(p.getData(), 0, p.getLength());
    }
}
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复制代码
package Socket;

import java.io.IOException;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.SocketException;

public class ChatterServer {
    static final int INPORT = 1712;
    private byte[] buf = new byte[1000];
    private DatagramPacket dp = new DatagramPacket(buf, buf.length);
    private DatagramSocket socket;

    public ChatterServer() {
        try {
            socket = new DatagramSocket(INPORT);// 创建一接收消息的对象,而不是每次接收消息都创建一个
            System.out.println("Server started");
            while (true) {
                socket.receive(dp);
                //接收到客户端的消息
                String rcvd = Dgram.toString(dp) + ",from address:"
                        + dp.getAddress() + ",port:" + dp.getPort();
                System.out.println("From Client:"+rcvd);
                
                String echoString = "From Server Echoed:" + rcvd;
                DatagramPacket echo = Dgram.toDatagram(echoString,
                        dp.getAddress(), dp.getPort());
                //将数据包发送给客户端
                socket.send(echo);
            }
        } catch (SocketException e) {
            System.err.println("Can't open socket");
            System.exit(1);
        } catch (IOException e) {
            System.err.println("Communication error");
            e.printStackTrace();
        }
    }

    public static void main(String[] args) {
        new ChatterServer();
    }
}




package Socket;

import java.io.IOException;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.InetAddress;
import java.net.SocketException;
import java.net.UnknownHostException;

public class ChatterClient extends Thread {

    private DatagramSocket s;
    private InetAddress hostAddress;
    private byte[] buf = new byte[1000];
    private DatagramPacket dp = new DatagramPacket(buf, buf.length);
    private int id;

    public ChatterClient(int identifier) {
        id = identifier;
        try {
            s = new DatagramSocket();
            hostAddress = InetAddress.getByName("localhost");

        } catch (UnknownHostException e) {
            System.err.println("Cannot find host");
            System.exit(1);
        } catch (SocketException e) {
            System.err.println("Can't open socket");
            e.printStackTrace();
            System.exit(1);
        }
        System.out.println("ChatterClient starting");
    }

    public void run() {
        try {
            for (int i = 0; i < 25; i++) {
                String outMessage = "Client #" + id + ",message #" + i;
                s.send(Dgram.toDatagram(outMessage, hostAddress,
                        ChatterServer.INPORT));
                s.receive(dp);
                String rcvd = "Client #" + id + ",rcvd from " + dp.getAddress()
                        + ", " + dp.getPort() + ":" + Dgram.toString(dp);
                System.out.println(rcvd);
            }
        } catch (IOException e) {
            e.printStackTrace();
            System.exit(1);
        }
    }

    public static void main(String[] args) {
        for (int i = 0; i < 10; i++) {
            new ChatterClient(i).start();
        }
    }
}

在C++中,UDP(用户数据报协议)通常用于需要快速、不可靠的数据传输的应用场景,比如在线游戏或实时通讯。当涉及到多线程处理UDP数据包时,你可以创建一个单独的线程来监听和处理每个接收到的连接。下面是一个简单的多线程UDP服务器的例子: ```cpp #include <iostream> #include <boost/asio.hpp> // 使用Boost.Asio库来简化网络编程 class UdpServer { public: void start_server(int port) { io_service.run(); } private: boost::asio::io_service io_service; boost::asio::ip::udp::socket socket(io_service); std::thread server_thread; void handle_received(const boost::system::error_code& error, size_t bytes_transferred) { if (!error) { char buffer[1024]; std::string message(buffer, bytes_transferred); std::cout << "Received: " << message << std::endl; // 这里可以添加对消息的处理逻辑,并在另一个线程中发送回复 process_message(message); } } void process_message(const std::string& message) { // 创建一个新的线程来处理消息 std::thread processing_thread(process_message_helper, message); processing_thread.detach(); // 防止主线程阻塞 } private: void process_message_helper(const std::string& message) { // 在这里编写处理消息的具体代码,例如保存到数据库或转发给其他服务等 } }; int main() { int port = 12345; UdpServer server; server.socket.open(boost::asio::ip::udp::v4()); server.socket.bind({boost::asio::ip::udp::endpoint<boost::asio::ip::udp::v4>(boost::asio::ip::udp::v4(), port)}); server.socket.set_option(boost::asio::ip::udp::socket::receive_buffer_size(65536)); // 设置接收缓冲区大小 server.server_thread = std::thread(&UdpServer::start_server, &server, port); // 等待服务器启动 while (not server.io_service.is_running()) {} // 开始接收并处理UDP数据 server.socket.async_read_some( boost::asio::buffer(buffer, sizeof(buffer)), server.handle_received ); return 0; } ```
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