java线程 CyclicBarrier


import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.concurrent.BrokenBarrierException;
import java.util.concurrent.CyclicBarrier;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;

class Horse implements Runnable {
	private static int counter = 0;
	private final int id = counter++;
	private int strides = 0;
	private static Random rand = new Random(47);
	private static CyclicBarrier barrier;

	public Horse(CyclicBarrier barrier) {
		this.barrier = barrier;
	}

	public synchronized int getStrides() {
		return strides;
	}

	@Override
	public void run() {
		while (!Thread.interrupted()) {
			synchronized (this) {
				strides += rand.nextInt(3);
			}
			try {
				barrier.await();
			} catch (InterruptedException e) {
				e.printStackTrace();
			} catch (BrokenBarrierException e) {
				e.printStackTrace();
			}
		}
	}

	public String toString() {
		return "Horse " + id + " ";
	}

	public String tracks() {
		StringBuilder sb = new StringBuilder();
		for (int i = 0; i < getStrides(); i++) {
			sb.append("*");
		}
		sb.append(id);
		return sb.toString();
	}
}

public class HorseRace {
	static final int FINISH_LINE = 75;
	private List<Horse> horses = new ArrayList<Horse>();
	private ExecutorService exec = Executors.newCachedThreadPool();
	private CyclicBarrier barrier;

	public HorseRace(int nHorses, final int pause) {
		barrier = new CyclicBarrier(nHorses, new Runnable() {//匿名内部类barrier
			@Override
			public void run() {
				StringBuilder sb = new StringBuilder();
				for (int i = 0; i < FINISH_LINE; i++) {
					sb.append("=");
				}
				System.out.println(sb);
				for (Horse h : horses) {
					System.out.println(h.tracks());
				}
				for (Horse h : horses) {
					if (h.getStrides() >= FINISH_LINE) {
						System.out.println(h + "won !");
						exec.shutdownNow();
						return;
					}
				}
				try {
					TimeUnit.MILLISECONDS.sleep(pause);
				} catch (InterruptedException e) {
					System.out.println(e);
				}
			}

		});
		for (int i = 0; i < nHorses; i++) {
			Horse horse = new Horse(barrier);
			horses.add(horse);
			exec.execute(horse);
		}
	}

	public static void main(String[] args) {
		int nHorses = 7;
		int pause = 200;
		if (args.length > 0) {
			int n = new Integer(args[0]);
			nHorses = n > 0 ? n : nHorses;
		}
		if (args.length > 1) {
			int p = new Integer(args[1]);
			pause = p > -1 ? p : pause;
		}
		new HorseRace(nHorses, pause);
	}
}

运行下 还是很好玩的

总结:

CountDownLatch是减数的方式

CyclicBarrier是加数的方式

CyclicBarrier可重复利用

CountDownLatch不可重复利用

不同的是CyclicBarrier数的是调用了CyclicBarrier.await()进入等待的线程数,

当线程数达到了CyclicBarrier初始时规定的数目时,所有进入等待状态的线程被唤醒并继续。

CyclicBarrier就象它名字的意思一样,可看成是个障碍,

所有的线程必须到齐后才能一起通过这个障碍。

CyclicBarrier初始时还可带一个Runnable的参数,

此Runnable任务在CyclicBarrier的数目达到后,所有其它线程被唤醒前被执行。



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