一个简单的黑白五子棋游戏

今天闲着没事,在浏览了一个很有趣的文章,上面将带了一个只用css和js代码开发的黑白五子棋游戏,自我感觉还不错,所以把此代码给大家分享一下,希望对大家可以有所帮助

主要代码如下:

<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <title></title>
    <style type="text/css">
        body {
            margin: 10px;
        }
    </style>
    <script type="text/javascript">
        var canvas;
        var context;
        var isWhite = true;//设置是否该轮到白棋
        var isWell = false;//设置该局棋盘是否赢了,如果赢了就不能再走了
        var img_b = new Image();
        img_b.src = "images/b.png";//白棋图片
        var img_w = new Image();
        img_w.src = "images/c.png";//黑棋图片
 
        var chessData = new Array(15);//这个为棋盘的二维数组用来保存棋盘信息,初始化0为没有走过的,1为白棋走的,2为黑棋走的
        for (var x = 0; x < 15; x++) {
            chessData[x] = new Array(15);
            for (var y = 0; y < 15; y++) {
                chessData[x][y] = 0;
            }
        }
 
        function drawRect() {//页面加载完毕调用函数,初始化棋盘
            canvas = document.getElementById("canvas");
            context = canvas.getContext("2d");
 
            for (var i = 0; i <= 640; i += 40) {//绘制棋盘的线
                context.beginPath();
                context.moveTo(0, i);
                context.lineTo(640, i);
                context.closePath();
                context.stroke();
 
                context.beginPath();
                context.moveTo(i, 0);
                context.lineTo(i, 640);
                context.closePath();
                context.stroke();
            }
        }
        function play(e) {//鼠标点击时发生
            var x = parseInt((e.clientX - 20) / 40);//计算鼠标点击的区域,如果点击了(65,65),那么就是点击了(1,1)的位置
            var y = parseInt((e.clientY - 20) / 40);
 
            if (chessData[x][y] != 0) {//判断该位置是否被下过了
                alert("你不能在这个位置下棋");
                return;
            }
 
            if (isWhite) {
                isWhite = false;
                drawChess(1, x, y);
            }
            else {
                isWhite = true;
                drawChess(2, x, y);
            }
 
        }
        function drawChess(chess, x, y) {//参数为,棋(1为白棋,2为黑棋),数组位置
            if (isWell == true) {
                alert("已经结束了,如果需要重新玩,请刷新");
                return;
            }
            if (x >= 0 && x < 15 && y >= 0 && y < 15) {
                if (chess == 1) {
                    context.drawImage(img_w, x * 40 + 20, y * 40 + 20);//绘制白棋
                    chessData[x][y] = 1;
                }
                else {
                    context.drawImage(img_b, x * 40 + 20, y * 40 + 20);
                    chessData[x][y] = 2;
                }
                judge(x, y, chess);
            }
        }
        function judge(x, y, chess) {//判断该局棋盘是否赢了
            var count1 = 0;
            var count2 = 0;
            var count3 = 0;
            var count4 = 0;
 
            //左右判断
            for (var i = x; i >= 0; i--) {
                if (chessData[i][y] != chess) {
                    break;
                }
                count1++;
            }
            for (var i = x + 1; i < 15; i++) {
                if (chessData[i][y] != chess) {
                    break;
                }
                count1++;
            }
            //上下判断
            for (var i = y; i >= 0; i--) {
                if (chessData[x][i] != chess) {
                    break;
                }
                count2++;
            }
            for (var i = y + 1; i < 15; i++) {
                if (chessData[x][i] != chess) {
                    break;
                }
                count2++;
            }
            //左上右下判断
            for (var i = x, j = y; i >= 0, j >= 0; i--, j--) {
                if (chessData[i][j] != chess) {
                    break;
                }
                count3++;
            }
            for (var i = x + 1, j = y + 1; i < 15, j < 15; i++, j++) {
                if (chessData[i][j] != chess) {
                    break;
                }
                count3++;
            }
            //右上左下判断
            for (var i = x, j = y; i >= 0, j < 15; i--, j++) {
                if (chessData[i][j] != chess) {
                    break;
                }
                count4++;
            }
            for (var i = x + 1, j = y - 1; i < 15, j >= 0; i++, j--) {
                if (chessData[i][j] != chess) {
                    break;
                }
                count4++;
            }
 
            if (count1 >= 5 || count2 >= 5 || count3 >= 5 || count4 >= 5) {
                if (chess == 1) {
                    alert("白棋赢了");
                }
                else {
                    alert("黑棋赢了");
                }
                isWell = true;//设置该局棋盘已经赢了,不可以再走了
            }
        }
    </script>
</head>
<body onload="drawRect()">
    <div>
        <canvas width="640" id="canvas" onmousedown="play(event)" height="640">你的浏览器不支持HTML5 canvas  ,请使用 google chrome 浏览器 打开.
        </canvas>
    </div>
 
</body>
</html>

 

 

旗子的图片如下:

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值