<span style="font-size:18px;">对于写2048中的一些总结:</span>
<span style="font-size:18px;">首先是主类:</span>
<span style="font-size:18px;">public class MainActivity extends Activity {
public MainActivity() {
mainAcitvity = this;
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
tvscore = (TextView) findViewById(R.id.score);
}
private static MainActivity mainAcitvity = null;
public static MainActivity getMainAcitvity() {
return mainAcitvity;
}
private TextView tvscore;
private int score = 0;
public void clearScore() {
score = 0;
showScore();
}
public void showScore() {
tvscore.setText(score + "");
}
public void addscore(int s)
{
score += s;
showScore();
}
}
</span>
主类实现了加载布局,两个TextView,和一个自定义GridView类
还有showScore和addScore 两个方法
package com.example.gg.mygame2048;
import android.content.Context;
import android.graphics.Point;
import android.util.AttributeSet;
import android.util.EventLog;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.GridLayout;
import android.widget.Toast;
import java.util.ArrayList;
import java.util.List;
/**
* Created by gg on 2016/10/11.
*/
public class GridView extends GridLayout {
private Card[][] cardsMap = new Card[4][4];
public GridView(Context context) {
super(context);
InitGame();
}
public GridView(Context context, AttributeSet attrs) {
super(context, attrs);InitGame();
}
public GridView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
InitGame();
}
public void InitGame() {
setColumnCount(4);
setBackgroundColor(0xffE3CF57);
setOnTouchListener(new View.OnTouchListener() {
private float startX, startY, offsetX, offsetY;
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
switch (motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN:
startX = motionEvent.getX();
startY = motionEvent.getY();
break;
case MotionEvent.ACTION_UP:
offsetX = motionEvent.getX() - startX;
offsetY = motionEvent.getY() - startY;
if (Math.abs(offsetX) > Math.abs(offsetY)) {
if (offsetX < -5) {
swipeLeft();
} else if (offsetX > 5) {
swipeRight();
}
} else {
if (offsetY < -5) {
swipeUp();
} else if (offsetY > 5) {
swipeDown();
}
}
}
return true;
}
});
}
public void swipeLeft() {
boolean merge = false;
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
for (int x1 = x + 1; x1 < 4; x1++) {
if (cardsMap[x1][y].getNum() > 0) {
if (cardsMap[x][y].getNum() <= 0) {
cardsMap[x][y].setNum(cardsMap[x1][y].getNum());
cardsMap[x1][y].setNum(0);
x--;
merge = true;
} else if (cardsMap[x][y].equals(cardsMap[x1][y])) {
cardsMap[x][y].setNum(cardsMap[x][y].getNum() * 2);
cardsMap[x1][y].setNum(0);
MainActivity.getMainAcitvity().addscore(cardsMap[x][y].getNum());
merge = true;
}
break;
}
}
}
}
if (merge) {
addRandomNum();
}
}
public void swipeRight() {
boolean merge = false;
for (int y = 0; y < 4; y++) {
for (int x = 3; x >= 0; x--) {
for (int x1 = x + -1; x1 >= 0; x1--) {
if (cardsMap[x1][y].getNum() > 0) {
if (cardsMap[x][y].getNum() <= 0) {
cardsMap[x][y].setNum(cardsMap[x1][y].getNum());
cardsMap[x1][y].setNum(0);
x++;
merge = true;
} else if (cardsMap[x][y].equals(cardsMap[x1][y])) {
cardsMap[x][y].setNum(cardsMap[x][y].getNum() * 2);
cardsMap[x][y].setNum(0);
MainActivity.getMainAcitvity().addscore(cardsMap[x][y].getNum());
merge = true;
}
break;
}
}
}
}
if (merge) {
addRandomNum();
}
}
public void swipeUp() {
boolean merge = false;
for (int x = 0; x < 4; x++) {
for (int y = 0; y < 4; y++) {
for (int y1 = y + 1; y1 < 4; y1++) {
if (cardsMap[x][y1].getNum() > 0) {
if (cardsMap[x][y].getNum() <= 0) {
cardsMap[x][y].setNum(cardsMap[x][y1].getNum());
cardsMap[x][y1].setNum(0);
y--;
merge = true;
} else if (cardsMap[x][y].equals(cardsMap[x][y1])) {
cardsMap[x][y].setNum(cardsMap[x][y].getNum() * 2);
cardsMap[x][y].setNum(0);
MainActivity.getMainAcitvity().addscore(cardsMap[x][y].getNum());
merge = true;
}
break;
}
}
}
}
if (merge) {
addRandomNum();
}
}
public void swipeDown() {
boolean merge = false;
for (int x = 0; x < 4; x++) {
for (int y = 3; y >= 0; y--) {
for (int y1 = y - 1; y1 >= 0; y1--) {
if (cardsMap[x][y1].getNum() > 0) {
if (cardsMap[x][y].getNum() <= 0) {
cardsMap[x][y].setNum(cardsMap[x][y1].getNum());
cardsMap[x][y1].setNum(0);
y++;
merge = true;
} else if (cardsMap[x][y].equals(cardsMap[x][y1])) {
cardsMap[x][y].setNum(cardsMap[x][y].getNum() * 2);
cardsMap[x][y].setNum(0);
MainActivity.getMainAcitvity().addscore(cardsMap[x][y].getNum());
merge = true;
}
break;
}
}
}
}
if (merge) {
addRandomNum();
}
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
int cardWidth = (Math.min(w, h)) / 4;
addCards(cardWidth, cardWidth);
startGame();
}
public void addRandomNum() {
emptyPoints.clear();
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
if (cardsMap[x][y].getNum() <= 0) {
emptyPoints.add(new Point(x,y));
}
}
}
Point p = emptyPoints.remove((int)( Math.random() * emptyPoints.size()));
cardsMap[p.x][p.y].setNum(Math.random() > 0.1 ? 2 : 4);
}
private void startGame() {
MainActivity.getMainAcitvity().clearScore();
for (int y = 0; y < 0; y++) {
for (int x = 0; x < 4; x++) {
cardsMap[x][y].setNum(0);
}
}
addRandomNum();
addRandomNum();
}
private void addCards(int cardWidth, int cardHeight) {
Card c;
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
c = new Card(getContext());
c.setNum(0);
addView(c, cardWidth, cardHeight);
cardsMap[x][y] = c;
}
}
}
private List<Point> emptyPoints = new ArrayList<Point>();
}
以上是GridView的实现继承了一个GridLayout
先去定义了游戏的背景
然后:
public boolean onTouch(View view, MotionEvent motionEvent) { switch (motionEvent.getAction()) {
}
}
在其中实现了onTouch方法
通过判断Action_up,Action_down
startX = motionEvent.getX(); startY = motionEvent.getY();以及
offsetX = motionEvent.getX() - startX; offsetY = motionEvent.getY() - startY;
分别调用四个方法
public void swipeLeft() { boolean merge = false; for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { for (int x1 = x + 1; x1 < 4; x1++) { if (cardsMap[x1][y].getNum() > 0) { if (cardsMap[x][y].getNum() <= 0) { cardsMap[x][y].setNum(cardsMap[x1][y].getNum()); cardsMap[x1][y].setNum(0); x--; merge = true; } else if (cardsMap[x][y].equals(cardsMap[x1][y])) { cardsMap[x][y].setNum(cardsMap[x][y].getNum() * 2); cardsMap[x1][y].setNum(0); MainActivity.getMainAcitvity().addscore(cardsMap[x][y].getNum()); merge = true; } break; } } } } if (merge) { addRandomNum(); } }在这个方法中,开始merge为false,每一次的滑动都会使得merge为true;
他先进行了y=0,在X轴方法上的判断,从0——3,X1=x+1,即X1比x始终大;向左滑动进行了判断,如果相等就消除,如果不相等,就向左移动。
之后增加一个随机数
protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); int cardWidth = (Math.min(w, h)) / 4; addCards(cardWidth, cardWidth); startGame(); }进行了图形的适配
然后开始游戏startGame()
清除内部的数字
初始化cardpackage com.example.gg.mygame2048; import android.content.Context; import android.view.Gravity; import android.widget.FrameLayout; import android.widget.TextView; /** * Created by gg on 2016/10/11. */ public class Card extends FrameLayout { public Card(Context context) { super(context); label=new TextView(getContext()); label.setTextSize(32); label.setGravity(Gravity.CENTER); label.setBackgroundColor(0x33ffffff); LayoutParams lp=new LayoutParams(-1,-1); lp.setMargins(10,10,0,0); addView(label,lp); setNum(0); } public int num=0; private TextView label; public int getNum() { return num; } public void setNum(int num) { this.num=num; if(num<=0) { label.setText(""); } else { label.setText(num + ""); } } public boolean equals(Card o) { return getNum()==o.getNum(); } }
以上代码为极客学院学习得来