using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class NumberWizard : MonoBehaviour {
[SerializeField] int min, max;
int guess, originalGuess;
[SerializeField] TextMeshProUGUI guessText;
private void Start()
{
StartGame();
}
void StartGame()
{
/*only need to do max = max + 1 for one time.
Only if you press all the way higher should the possible value
interval be upper-bound inclusive; truncating will not be
a problem after the first time
e.g. initial [1, 1000] - guess 501 - lower: [1, 501)
e.g. initial [1, 1000] - guess all the way up - 1000, which
reaches the upperbound of interval.
*/
NextGuess();
/*
* Don't need this if you use min = guess + 1 instead of min = guess
* max = max + 1;
*/
}