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原创 数组合并,冒泡排序

声明两个int数组合并数组 int[] arr = { 5, 65, 35, 98, 1, 25, 68, 70 }; int[] arr1 = { 10, 58, 89, 7, 62, 28, 37, 5 }; int [] merge=new int[ arr.Length + arr1.Length ];//声明你要合并的数组,长度是第一和第二数组长度的和 arr.CopyTo(m...

2019-02-18 13:25:13 131

原创 Ventuz中的OSC协议(C#)

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using Ventuz.OSC;namespace OSCTest{ class OSCSeverScript { string...

2018-05-18 15:24:46 1833 8

原创 【orange_】学习unity插件AVPro Movie Capture

公司要做录屏的项目,然后找了一下录屏的插件就找到了AVProMovieCapture我使用的是V2.94.1自己录制的gif有什么不好将就看吧,如果有什么录制的小而且清楚请推荐一下,很感谢。使用ScreenToGif录制的,帧数多了很大。还要自己删帧数,很难受。如果有好的请推荐,感谢! 插件导入unity之后,我们选择Window——>然后选择AVPro Movie Capture打开这个界...

2018-05-07 10:51:13 3508 1

原创 orange_17.09.18学习unity-菜单栏MenuItem

using UnityEngine;using UnityEditor;public class MyTest : MonoBehaviour { /// <summary> /// 在菜单栏下添加一个新的菜单项 /// </summary> [MenuItem ("Orange/orange_chenTest")] static void myTest()

2017-09-18 17:15:24 353

原创 C#分解质因数

while (true){ int num = Convert.ToInt32(Console.ReadLine());//接收输入的数字,**如果你写别的我也没有意见,毕竟我也管不住你** for (int i = 2; i < num; i++)//循环 1没有质因数,所以是2 你要是问我为啥,我会告诉你百度的 { while (num != i)/

2017-07-25 17:37:26 1705

原创 Unity中MovieTexture的使用

感觉这个写了也是和别人的差不多,但是我还是想写,毕竟自己以后找起来也比较方便。我是根据Resource加载的视频,然后视频播放是根据按钮点击判断要播放的是哪一个视频,然后跳转到另外一个场景播放的,所以使用了Resource。public class UIPlayMovieView : UISceneViewBase{  public static MovieTexture m_mo

2016-10-21 13:06:20 1028

Urban Traffic System 2018.2 (Apr 26, 2018 - latest version)

Requires Unity 2017.4.1 or higher. Urban Traffic System If you create a quality realistic city, then this asset for you! Asset comprises 31 lowpoly models of different transport, everyone has one LOD and 11 models of people with 4 LODS each, necessary for the creation of urban traffic. Such as: 1. Mountainbike 2. Moped 3. GyroScooters 4. Vans 5. Motorcycle 6. Cars 7. Trucks 8. Semi 9. Buses Info about polygons of models of characters: LOD 0 = 4930 LOD 1 = 2466 LOD 2 = 1478 LOD 3 = 984 LOD 4 = 490 This asset supports mobile platforms, but provided that there is a small number of cars and pedestrians in the scene. Otherwise, weak phones simply can not withstand as many polygons. Since, all the low-poly model, but have a high quality textures. Moreover, all cars have the LOD. Each model has a standard set of textures: 1. Diffuse 2. Specular 3. Glossiness 4. Normal 5. Mask I want to note that the models do not have interiors. We strive to create a better traffic system and the city's population. And we are constantly working on the project. To achieve maximum realism in the behavior of cars and pedestrians.

2018-10-25

Ventuz.OSC

ventuz的OSC协议的API和dll都有,需要的可以下载看看。

2018-05-18

AVPro Video v1.5.12

适用于iOS,tvOS,macOS,Android,WebGL,Windows,Windows Phone和UWP的版本 Unity 5.x(个人和专业)及以上 Unity 4.6(仅限Pro)及以上版本

2017-09-14

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