广度优先遍历被围绕的区域

class Solution {
    private int m;
    private int n;
    private class Point{
        int i;
        int j;
        Point(int i, int j){
            this.i = i;
            this.j = j;
        }
    }
    public void bfs(int i_, int j_, char[][] board){
        Queue<Point> queue = new LinkedList<>();
        Point point = new Point(i_, j_);
        queue.offer(point);
        board[point.i][point.j] = '#';
        while(!queue.isEmpty()){
            Point p = queue.poll();
            int i = p.i;
            int j = p.j;
            if(i > 0 && board[i - 1][j] == 'O'){
                queue.offer(new Point(i - 1, j));
                board[i - 1][j] = '#';
            }

            if(i < m - 1 && board[i + 1][j] == 'O'){
                queue.offer(new Point(i + 1, j));
                board[i + 1][j] = '#';
            }

            if(j > 0 && board[i][j - 1] == 'O'){
                queue.offer(new Point(i , j - 1));
                board[i][j - 1] = '#';
            }
           if(j < n -1 && board[i][j + 1] == 'O'){
                queue.offer(new Point(i , j + 1));
                board[i][j + 1] = '#';
            }
        }

    }
    public void solve(char[][] board) {
        if(board.length == 0){
            return;
        }
        m = board.length;
        n = board[0].length;
        for(int i = 0; i < m; i++){
            for(int j = 0; j < n; j++){
                if((i == 0 || i == m - 1 || j == 0 || j == n - 1) && board[i][j] == 'O'){
                    bfs(i, j, board);

                }
            }
        }

       for(int i = 0; i < m; i++){
            for(int j = 0; j < n; j++){
                if(board[i][j] == 'O'){
                    board[i][j] = 'X';
                }
                if(board[i][j] == '#'){
                  board[i][j] = 'O';
                }

            }
        }

    }
}

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值