akka框架:(七)内置状态转换Procedure

转载:https://blog.csdn.net/liubenlong007/article/details/54574878

在actor运行过程中,可能会有多种状态,各个状态间可能会存在切换的情况,akka已经帮我们考虑到这种情况情况的处理:Procedure.
下面模拟一个婴儿。婴儿有两种不同的状态,开心和生气,婴儿有个特点就是好玩,永远不会累,所以让其睡觉婴儿就会生气,让他继续玩就会很高兴。
简单代码如下:

package akka;

import akka.actor.*;
import akka.event.Logging;
import akka.event.LoggingAdapter;
import akka.japi.Procedure;
import com.typesafe.config.ConfigFactory;

/**
 * Created by liubenlong on 2017/1/12.
 */
public class ProcedureTest extends UntypedActor {

    private final LoggingAdapter log = Logging.getLogger(getContext().system(), this);

    Procedure<Object> happy = new Procedure<Object>() {
        @Override
        public void apply(Object o) throws Exception {
            log.info("i am happy! " + o);
            if (o == Msg.PLAY) {
                getSender().tell("i am alrady happy!!", getSelf());
                log.info("i am alrady happy!!");
            } else if (o == Msg.SLEEP) {
                log.info("i do not like sleep!");
                getContext().become(angray);
            } else {
                unhandled(o);
            }
        }
    };

    Procedure<Object> angray = new Procedure<Object>() {
        @Override
        public void apply(Object o) throws Exception {
            log.info("i am angray! "+o);
            if(o ==Msg.SLEEP){
                getSender().tell("i am alrady angray!!", getSelf());
                log.info("i am alrady angray!!");
            } else if(o ==Msg.PLAY) {
                log.info("i like play.");
                getContext().become(happy);
            } else {
                unhandled(o);
            }
        }
    };


    @Override
    public void onReceive(Object o) throws Throwable {
        log.info("onReceive msg: " + o);
        if(o == Msg.SLEEP){
            getContext().become(angray);
        }else if(o == Msg.PLAY){
            getContext().become(happy);
        }else {
            unhandled(o);
        }

    }



    public static void main(String[] args) throws InterruptedException {
        ActorSystem system = ActorSystem.create("strategy", ConfigFactory.load("akka.config"));
        ActorRef procedureTest = system.actorOf(Props.create(ProcedureTest.class), "ProcedureTest");

        procedureTest.tell(Msg.PLAY, ActorRef.noSender());
        procedureTest.tell(Msg.SLEEP, ActorRef.noSender());
        procedureTest.tell(Msg.PLAY, ActorRef.noSender());
        procedureTest.tell(Msg.PLAY, ActorRef.noSender());

        procedureTest.tell(PoisonPill.getInstance(), ActorRef.noSender());
    }
}

 
 
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76

输出结果:

[INFO] [01/16/2017 15:50:53.967] [strategy-akka.actor.default-dispatcher-2] [akka://strategy/user/ProcedureTest] onReceive msg: PLAY
[INFO] [01/16/2017 15:50:54.000] [strategy-akka.actor.default-dispatcher-2] [akka://strategy/user/ProcedureTest] i am happy! SLEEP
[INFO] [01/16/2017 15:50:54.000] [strategy-akka.actor.default-dispatcher-2] [akka://strategy/user/ProcedureTest] i do not like sleep!
[INFO] [01/16/2017 15:50:54.000] [strategy-akka.actor.default-dispatcher-2] [akka://strategy/user/ProcedureTest] i am angray! PLAY
[INFO] [01/16/2017 15:50:54.000] [strategy-akka.actor.default-dispatcher-2] [akka://strategy/user/ProcedureTest] i like play.
[INFO] [01/16/2017 15:50:54.000] [strategy-akka.actor.default-dispatcher-2] [akka://strategy/user/ProcedureTest] i am happy! PLAY
[INFO] [01/16/2017 15:50:54.004] [strategy-akka.actor.default-dispatcher-2] [akka://strategy/user/ProcedureTest] i am alrady happy!!

 
 
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8

注意:

  • akka.ProcedureTest#onReceive这个方法只被调用一次,只有的切换均在procedure中处理,所以在实际开发过程中要注意状态切换的准确性。

参考资料

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值