本文参考网址:http://blog.csdn.net/kuloveyouwei/article/details/9102623
本篇文章是在cocos2dx-2.x的基础上改编而来,基本没有什么大的改变,只是让技术小白少走一些弯路。好了。下面就直接上代码了。
首先把虚拟摇杆封装成一个类,就要建立一个.cpp文件和.文件,这个文件就命名为HRocker.h文件。
其中HRocker.h的文件如下:
#ifndef HRocker_H
#define HRocker_H
#include "cocos2d.h"
using namespace cocos2d;
class HRocker :public Layer {
public:
//初始化 aPoint是摇杆中心 aRadius是摇杆半径 aJsSprite是摇杆控制点 aJsBg是摇杆背景
static HRocker* HRockerWithCenter(Vec2 point, float Radius, Sprite* aJsSprite, Sprite* aJsBg, bool _isFollowRole);
//启动摇杆
void Active();
//解除摇杆
void Inactive();
Vec2 getDirection();
private:
EventListenerTouchOneByOne* touchListener;
HRocker * initWithCenter(Vec2 point, float aRadius, Sprite* aJsSprite, Sprite* aJsBg, bool _isFollowRole);
Vec2 centerPoint;//摇杆中心
Vec2 currentPoint;//摇杆当前位置
bool active;//是否激活摇杆
float radius;//摇杆半径
Sprite *jsSprite;
bool isFollowRole;//是否跟随用户点击
float getVelocity();
void updatePos(float dt);
virtual bool onTouchBegan(Touch *pTouch, Event *pEvent);
virtual void onTouchMoved(Touch *pTouch, Event *pEvent);
virtual void onTouchEnded(Touch *pTouch, Event *pEvent);
CREATE_FUNC(HRocker);
};
#endif
其下是HRockre.cpp中的内容
#include "HRocker.h"
using namespace cocos2d;
//定义一个计时器,随时检测鼠标点击的位置
void HRocker::updatePos(float dt){
jsSprite->setPosition(ccpAdd(jsSprite->getPosition(), ccpMult(ccpSub(currentPoint, jsSprite->getPosition()), 0.5)));
}
//启动摇杆
void HRocker::Active()
{
if (!active) {
active = true;
schedule(schedule_selector(HRocker::updatePos));//添加刷新函数
//CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, false);
touchListener = EventListenerTouchOneByOne::create();
touchListener->setSwallowTouches(true);
touchListener->onTouchBegan = CC_CALLBACK_2(HRocker::onTouchBegan, this);
touchListener->onTouchMoved = CC_CALLBACK_2(HRocker::onTouchMoved, this);
touchListener->onTouchEnded = CC_CALLBACK_2(HRocker::onTouchEnded, this);
// 注册事件监听机制
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
}
else {
}
}
//解除摇杆
void HRocker::Inactive()
{
if (active) {
active = false;
this->unschedule(schedule_selector(HRocker::updatePos));//删除刷新
_eventDispatcher->removeEventListener(touchListener);//删除委托
}
else {
}
}
//摇杆方位
Vec2 HRocker::getDirection()
{
return ccpNormalize(ccpSub(centerPoint, currentPoint));
}
//摇杆力度
float HRocker::getVelocity()
{
return ccpDistance(centerPoint, currentPoint);
}
HRocker* HRocker::HRockerWithCenter(Vec2 point, float aRadius, Sprite* aJsSprite, Sprite* aJsBg, bool _isFollowRole){
HRocker *jstick = HRocker::create();
jstick->initWithCenter(point, aRadius, aJsSprite, aJsBg, _isFollowRole);
return jstick;
}
bool HRocker::onTouchBegan(Touch* touch, Event* event)
{
if (!active)
return false;
this->setVisible(true);
Vec2 touchPoint = touch->getLocationInView();
touchPoint = Director::sharedDirector()->convertToGL(touchPoint);
if (!isFollowRole){
if (ccpDistance(touchPoint, centerPoint) > radius){
return false;
}
}
currentPoint = touchPoint;
if (isFollowRole){
centerPoint = currentPoint;
jsSprite->setPosition(currentPoint);
this->getChildByTag(88)->setPosition(currentPoint);
}
return true;
}
void HRocker::onTouchMoved(Touch* touch, Event* event)
{
Vec2 touchPoint = touch->getLocationInView();
touchPoint = Director::sharedDirector()->convertToGL(touchPoint);
if (ccpDistance(touchPoint, centerPoint) > radius)
{
currentPoint = ccpAdd(centerPoint, ccpMult(ccpNormalize(ccpSub(touchPoint, centerPoint)), radius));
}
else {
currentPoint = touchPoint;
}
}
void HRocker::onTouchEnded(Touch* touch, Event* event)
{
currentPoint = centerPoint;
if (isFollowRole){
this->setVisible(false);
}
}
HRocker* HRocker::initWithCenter(Vec2 aPoint, float aRadius, Sprite* aJsSprite, Sprite* aJsBg, bool _isFollowRole){
isFollowRole = _isFollowRole;
active = false;
radius = aRadius;
if (!_isFollowRole){
centerPoint = aPoint;
}
else{
centerPoint = ccp(0, 0);
}
currentPoint = centerPoint;
jsSprite = aJsSprite;
jsSprite->setPosition(centerPoint);
aJsBg->setPosition(centerPoint);
aJsBg->setTag(88);
this->addChild(aJsBg);
this->addChild(jsSprite);
if (isFollowRole){
this->setVisible(false);
}
this->Active();//激活摇杆
return this;
}
好了,到这里一个虚拟摇杆的的类就完成了,接下来就是虚拟摇杆的精灵了
其中要看你把这个摇杆精灵放在哪个。cpp的文件当中了,我这个只是测试的例子,所以就放在
helloword.cpp文件当中。在init函数当中添加如下的代码就可以运行了。
其中要加上#include "HRocker.h"这个有文件
Sprite *spRocker2 = Sprite::create("rockerBar.png");//摇杆
Sprite *spRockerBG2 = Sprite::create("rocker.png");//摇杆背景
HRocker* rocker2 = HRocker::HRockerWithCenter(Vec2(210.0f, 130.0f), 50.0f, spRocker2, spRockerBG2, true);//创建摇杆
this->addChild(rocker2);//摇杆添加到layer中
这就是我通过cocos2dx-2.x修改过来的了,