CharacterController控制移动
•SimpleMove(Vector3)移动
根据和角色的位置和距离,判断是否进行攻击,攻击的时候利用随机数来随机发起攻击 Attack1 Attack2
using UnityEngine;
using System.Collections;
public class SoulBoss : MonoBehaviour {
private Transform player;
private CharacterController cc;
private Animator animator;
public float attackDistance = 3;//这个是攻击距离,也是寻路的目标距离
public float speed = 2;
public float attackTime = 3;
private float attackTimer = 0;
void Start() {
player = GameObject.FindGameObjectWithTag(Tags.player).transform;
cc = this.GetComponent<CharacterController>();
animator = this.GetComponent<Animator>();
attackTimer = attackTime;
}
// Update is called once per frame
void Update () {
Vector3 targetPos = player.position;
targetPos.y = transform.position.y;
transform.LookAt(targetPos);
float distance = Vector3.Distance(targetPos, transform.position);
if (distance <= attackDistance) {//在攻击距离之内
attackTimer += Time.deltaTime;
if (attackTimer > attackTime) {//达到计时的攻击时间
int num = Random.Range(0, 2);
if (num == 0) {
animator.SetTrigger("Attack1");
} else {
animator.SetTrigger("Attack2");
}
attackTimer = 0;
} else {
animator.SetBool("Walk", false);
}
} else {//进行跟踪 跑向目标
attackTimer = attackTime;
if (animator.GetCurrentAnimatorStateInfo(0).IsName("BossRun01")) {
cc.SimpleMove(transform.forward * speed);
}
animator.SetBool("Walk", true);
}
}
}