使用python实现代码雨,动态壁纸(非视频)

本文详细介绍了如何使用Python的pygame库和Win32API在Windows系统上创建一个动态的代码雨效果,包括获取窗口句柄、处理窗口消息以及控制视频窗口。作者通过多线程实现了一个可执行的代码示例。
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使用python实现代码雨,动态壁纸(非视频)

前提:pip install pygame
pip install pywin32

import pygame
import random
import win32gui
import win32con
from time import sleep
import threading

_id_ = None

"""窗口名获取到句柄"""
def get_hwnd_from_name(name):
    hWnd_list = []
    win32gui.EnumWindows(lambda hWnd, param: param.append(hWnd), hWnd_list)

    for hwnd in hWnd_list:
        title = win32gui.GetWindowText(hwnd)
        if title == name:
            return hwnd
        else:
            continue


"""
FindWindow Porgman Program Manager
SendMessageTimeout 0x052C Message
向桌面窗口WorkerW下的 Porman Program Manager窗口发送 0x052C信息,分裂出新的WorkerW
"""
def pretreatmentHandle() -> int:
    # hwnd = win32gui.FindWindow("Progman", "Program Manager")
    Progman = win32gui.FindWindow("Progman", "Program Manager") # 查找PM窗口
    win32gui.SendMessageTimeout(
        Progman,
        0x052C,
        None,
        None,
        win32con.SMTO_NORMAL,
        1000
    ) # 发送0x052c信息
    WorkerW = None
    Workerw_WorkerW = 0
    while True:
        # 查找PM的主窗口 WorkerW
        WorkerW = win32gui.FindWindowEx(
            None,
            WorkerW,
            "WorkerW",
            None
        )
        print('WorkerW: ', WorkerW)
        if WorkerW == 0:
            continue

        # 确认WorkerW下有SHELLDLL_DefView窗口
        WorkerWhView = win32gui.FindWindowEx(
            WorkerW,
            None,
            "SHELLDLL_DefView",
            None
        )
        print('SHELLDLL_DefView: ', WorkerWhView)
        if WorkerWhView == 0:
            continue
        else:
            # 成功查找到WorkerW下的WorkerW窗口
            Workerw_WorkerW = win32gui.FindWindowEx(
                None,
                WorkerW,
                "WorkerW",
                None
            )
            print('WorkerW -> WorkerW: ', Workerw_WorkerW)
            break
        # while h:
            # win32gui.SendMessage(h, 0x0010, 0, 0)  # WM_CLOSE
    return Workerw_WorkerW

def FindIS(HWND) -> bool:
    hWnd_list = []
    win32gui.EnumWindows(lambda hWnd, param: param.append(hWnd), hWnd_list)

    for hwdn in hWnd_list:
        if HWND == int(hwdn):
            return True
        else:
            return False

"""
查看视频窗口是否存在
"""
def Iscoderain(hwnd) -> bool:
    hWnd_list = []
    win32gui.EnumWindows(lambda hWnd, param: param.append(hWnd), hWnd_list)
    try:
        if hwnd in hWnd_list:
            return True
        else:
            return False
    except TypeError:
        return False
"""
设置视频窗口至WorkerW窗口子窗口
"""
def set(WindowsTitle: str, SleepTime) -> None:
    global _id_
    while True:
        _HWND = get_hwnd_from_name(WindowsTitle) # 获取视频窗口hwnd
        if _HWND:
            _id_ = _HWND
            sleep(SleepTime)
            win32gui.SetParent(_HWND, pretreatmentHandle()) # 设置子窗口
            break
        else:
            continue
def aa():
    code_hwnd=get_hwnd_from_name('pygame window')
    pretreatmentHandle()
    set('pygame window',1)
def coderain():
    # 初始化pygame
    pygame.init()

    # 默认不全屏
    fullscreen = False
    # 窗口未全屏宽和高
    WIDTH, HEIGHT = 2560, 1440
    # WIDTH, HEIGHT = 1920, 1080
 
    init_width, init_height = WIDTH, HEIGHT
 
    # 字块大小,宽,高
    suface_height = 18
    # 字体大小
    font_size = 20
 
    # 创建一个窗口
    screen = pygame.display.set_mode((init_width, init_height))
    pygame.event.set_grab(True)
 
    # 字体
    font = pygame.font.Font(r'C:\Windows\Boot\Fonts\msyh_boot.ttf', font_size)#此处修改你电脑上的字体文件,
 
    # 创建一个图像对象
    bg_suface = pygame.Surface((init_width, init_height), flags=pygame.SRCALPHA)
    pygame.Surface.convert(bg_suface)
    bg_suface.fill(pygame.Color(0, 0, 0, 28))
 
    # 用纯色填充背景
    screen.fill((0, 0, 0))
 
    # 显示的字符
    letter = ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c',
              'v', 'b', 'n', 'm']
    # texts = [
    #     font.render(str(letter[i]), True, (0, 255, 0)) for i in range(26)
    # ]
 
    # 也可以替换成0 1 显示
    texts = [
        font.render('0',True,(0,255,0)),font.render('1',True,(0,255,0))
    ]
 
    # 生成的列数
    column = int(init_width / suface_height)
    drops = [0 for i in range(column)]
    aa()
    while True:
        # 按键检测
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                # 接受到退出事件后退出
                exit()
            elif event.type == pygame.KEYDOWN:
                # 按F11切换全屏,或窗口
                if event.key == pygame.K_F11:
                    print("检测到按键F11")
                    fullscreen = not fullscreen
                    if fullscreen:
                        # 全屏效果,参数重设
                        size = init_width, init_height = pygame.display.list_modes()[0]
                        screen = pygame.display.set_mode(size, pygame.FULLSCREEN | pygame.HWSURFACE)
 
                    else:
                        init_width, init_height = WIDTH, HEIGHT
                        screen = pygame.display.set_mode((WIDTH, HEIGHT))
 
                    # 图像对象重新创建
                    bg_suface = pygame.Surface((init_width, init_height), flags=pygame.SRCALPHA)
                    pygame.Surface.convert(bg_suface)
                    bg_suface.fill(pygame.Color(0, 0, 0, 28))
                    column = int(init_width / suface_height)
                    drops = [0 for i in range(column)]
                elif event.key == pygame.K_ESCAPE:
                    # 按ESC退出
                    exit()
        # 延时
        pygame.time.delay(30)
 
        # 图像对象放到窗口的原点坐标上
        screen.blit(bg_suface, (0, 0))
 
        for i in range(len(drops)):
            # 随机字符
            text = random.choice(texts)
 
            # 把字符画到该列的下雨的位置
            screen.blit(text, (i * suface_height, drops[i]*suface_height))
 
            # 更新下雨的坐标
            drops[i] += 1
 
            # 超过界面高度或随机数,下雨位置置0
            if drops[i] * suface_height > init_height or random.random() > 0.95:
                drops[i] = 0
 
        # 更新画面
        pygame.display.flip()

coderain()

#mainthread = threading.Thread(target=coderain)
#sonthread = threading.Thread(target=aa)

#mainthread.start()
#sonthread.start()

效果图

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