window.onload = function () {
var drawing = document.getElementById('drawing')
//确定浏览器支持<canvas>元素
if (drawing.getContext) {
var context = drawing.getContext('2d')
console.log(context)
//取得图像的数据 URI
var imgURI = drawing.toDataURL("image/png");
//显示图像
var image = document.createElement("img");
image.src = imgURI;
document.body.appendChild(image);
}
}