算法-图的克隆

图的克隆

/*
// Definition for a Node.
class Node {
    public int val;
    public List<Node> neighbors;
    
    public Node() {
        val = 0;
        neighbors = new ArrayList<Node>();
    }
    
    public Node(int _val) {
        val = _val;
        neighbors = new ArrayList<Node>();
    }
    
    public Node(int _val, ArrayList<Node> _neighbors) {
        val = _val;
        neighbors = _neighbors;
    }
}
*/

class Solution {
    public Node cloneGraph(Node node) {
        if (node == null) {
            return null;
        }
        ArrayList<Node> nodes = getNodes(node);
        Map<Node, Node> mapping = new HashMap<>();
        // copy all node --- include neighbors
        for (Node n: nodes) {
            mapping.put(n, new Node(n.val));
        }
        //copy neighbors
        for (Node n: nodes) {
            Node newNode = mapping.get(n);
            for (Node neighbor: n.neighbors) {
                Node newNeighbor = mapping.get(neighbor);
                //关联
                newNode.neighbors.add(newNeighbor);
            }
        }
        return mapping.get(node);
    }
    
    public ArrayList<Node> getNodes(Node node) {
        Queue<Node> queue = new LinkedList<Node>();
        HashSet<Node> set = new HashSet<Node>();
        // -> 1
        queue.offer(node);
        // -> 1
        set.add(node);
        while (!queue.isEmpty()) {
            //round 1: head = 1, queue is empty, set - > 1
            //round 2: head = 2, queue -> 4, set -> 1,2,4
            // round 3 head = 4 queue -> 3 , set -> 1,2,3,4
            //round 4 head = 3 queue is empty, set -> 1,2,3,4
            Node head = queue.poll();
            // round 1 neighbors = 2, 4
            // after round 1 set 1,2,4   queue 2,4
            // round 2 neighbors 1,3
            // after loop set -> 1,2,3,4 queue 4, 3
            //round 3 neighbors-> 1,3 queue 3
            // round 4 neighbots -> 2,4 , queue is 
            for (Node neighbor: head.neighbors) {
                if (!set.contains(neighbor)) {
                    set.add(neighbor);
                    queue.offer(neighbor);
                }
            }
        }
        return new ArrayList<Node>(set);
    }
}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值