【GAMES101-现代计算机图形学入门-闫令琪】
参考笔记资料:
计算机图形学系列笔记
Games101学习笔记汇总
一篇搞定!GAMES101现代计算机图形学入门(全)
Games101图形学入门笔记
简单易懂的罗德里格斯公式推导
GAMES101 学习笔记 Lecture 13~15
15 GAMES101 学习笔记与个人理解(持续更新)
计算机图形学GAMES101(十二)光线追踪(基本原理)
Games101
GAMES101作业
课程笔记
GAMES101 (笔记补充)
(搬运)GAMES101-Lecture 02 Review of Linear Algebra
(搬运)GAMES101 - Lecture 03 Transformation
(搬运)GAMES101 -Lecture 04 Transformation Cont.
(搬运)GAMES101 - lecture05 Rasterization 01(Triangles)
(搬运)GAMES101 - Lecture 06 Rasterization 2 (Antialiasing and Z-Buffering)
(搬运)GAMES101 - Lecture 07 Shading 1 (Illumination, Shading and
Graphics Pipeline)
(搬运)GAMES101 - Lecture 08 Shading 2 (Shading, Pipeline and Texture Mapping)
(搬运)GAMES101 - Lecture 09 Shading 3(上) (Texture Mapping Cont.)
GAMES101 - Lecture 10 Geometry 1 (Introduction)
GAMES101 - Lecture 11 Geometry 2 (Curves and Surfaces)
GAMES101 - Lecture 12 Geometry 3
GAMES101 - Lecture 13 Ray Tracing 1
GAMES101 - Lecture 14 Ray Tracing 2
GAMES101 - Lecture 15 Ray Tracing 3
GAMES101 - Lecture 16 Ray Tracing 4
GAMES101 - Lecture 17 Materials and Appearances
GAMES101 - Lecture 18 Advanced Topics in Rendering
GAMES101 - Lecture 19 Cameras, Lenses and Light Fields
GAMES101 - Lecture 20 Color and Perception
GAMES101 - Lecture 21 Animation
GAMES101 - Lecture 22 Animation Cont.
hw作业
hw0
hw1

462

被折叠的 条评论
为什么被折叠?



