private void button1_Click(object sender, EventArgs e)
{
label1.Text = "";
label2.Text="";
label3.Text = "";
string[] a = {"0","1","2","3","4","5","6","7","8","9"};
string[] b = {"q","w","e","r","t","y","u","i","o","p","a","s","d","f","g","h","j","k","l","z","x","c","v","b","n","m" };
string[] a1 = new string[5];;
string []b1=new string[5];
string[] ab1 = new string[10];
string[]c = new string[4];
Random ran = new Random();
for (int i = 0; i < 5; i++)
{
a1[i] = a[ran.Next(0,9)];
//label2.Text += a1[i];
}
for (int i = 0; i < 5;i++ )
{
b1[i]= b[ran.Next(0, 25)];
//label3.Text += b1[i];
}
for (int i = 0; i < a1.Length;i++ ) //添加a1 5个元素
{
ab1[i] = a1[i];
//label3.Text += ab1[i];
}
for (int j = 0; j < b1.Length; j++) //再添加b1 5个元素
{
ab1[a1.Length+j] = b1[j];
}
for (int j = 0; j < 4; j++) //晒选出4个元素输出
{
c[j]=ab1[ran.Next(0,9)];
label1.Text += c[j];
}
{
label1.Text = "";
label2.Text="";
label3.Text = "";
string[] a = {"0","1","2","3","4","5","6","7","8","9"};
string[] b = {"q","w","e","r","t","y","u","i","o","p","a","s","d","f","g","h","j","k","l","z","x","c","v","b","n","m" };
string[] a1 = new string[5];;
string []b1=new string[5];
string[] ab1 = new string[10];
string[]c = new string[4];
Random ran = new Random();
for (int i = 0; i < 5; i++)
{
a1[i] = a[ran.Next(0,9)];
//label2.Text += a1[i];
}
for (int i = 0; i < 5;i++ )
{
b1[i]= b[ran.Next(0, 25)];
//label3.Text += b1[i];
}
for (int i = 0; i < a1.Length;i++ ) //添加a1 5个元素
{
ab1[i] = a1[i];
//label3.Text += ab1[i];
}
for (int j = 0; j < b1.Length; j++) //再添加b1 5个元素
{
ab1[a1.Length+j] = b1[j];
}
for (int j = 0; j < 4; j++) //晒选出4个元素输出
{
c[j]=ab1[ran.Next(0,9)];
label1.Text += c[j];
}