Anatomical Muscles Notes

High-Quality Face Capture Using Anatomical Muscles

Blendshape

Generate a facial pose using a linear combination of a set of facial expressions (“targets”).

Pros:

  1. Desired shape can be specified by weights of selected targets.
  2. Semantic parameterization. Interpretable.
  3. Avoid physical implausibility.

Cons:

  1. Laborious work to acquire a set of targets.

Blendshape model:
x ( b , j ) = T ( j ) ( n + B b ) (1) x(b, j)=T(j)(n+Bb) \tag{1} x(b,j)=T(j)(n+Bb)(1)
b: blendshape parameter (i.e. weights of targets)

j: joint parameter (i.e. 6 DOF, 3 rotation, 3 translation)

b and j can be determined by animator control set w:
x ( w ) = T ( j ( w ) ) ( n + B b ( w ) ) (2) x(w)=T(j(w))(n+Bb(w)) \tag{2} x(w)=T(j(w))(n+Bb(w))(2)
B: blendshape deltas matrix (i.e. each target’s offset to the neutral shape)

n + Bb: pre-skinning shape (i.e. don’t take jaw joint into account)

T: linear blend skinning matrix (i.e. a linear combination of transformation matrices of skull and jaw bones)

Linear Blend Skinning

  1. Assign each vertex to more than 1 bone.
  2. The world space position of a vertex is computed as the weighted average of world space positions obtained from each bone.

v j ′ = ∑ i w i j T i v j i v_{j}^{'}=\sum_{i}w_{ij}T_{i}v_{j}^{i} vj=iwijTivji

w: weights of each vertex to each bone, sum = 1

T: transformation of each bone

Green Strain

Independent of rotation, a stretch tensor (a linear mapping)
G = 1 2 ( F T F − I ) G=\frac{1}{2}(F^{T}F-I) G=21(FTFI)
F: a linear mapping

For a tetrahedra flesh mesh, define D m D_{m} Dm as a 3*3 matrix consisting 3 columns of edge vectors of the tetrahedra (in material coordinate), and D s D_{s} Ds in spatial coordinate.
G = 1 2 ( D m − T D s T D s D m − I ) D m T G D m = 1 2 ( D s T D s − D m T D m ) G=\frac{1}{2}(D_{m}^{-T}D_{s}^{T}D_{s}D_{m}-I) \\ D_{m}^{T}GD_{m}=\frac{1}{2}(D_{s}^{T}D_{s}-D_{m}^{T}D_{m}) G=21(DmTDsTDsDmI)DmTGDm=21(DsTDsDmTDm)

Finite Volume Method

Divergence theorem: the surface integral of a vector field over a closed surface (the flux through the surface) is equal to the volume integral of the divergence over the region inside the surface

FVM: Volume integrals in a PDE are converted to surface integrals.

Calculation ( σ \sigma σ : Gauchy stress tensor):

  1. For each tetrahedron, take − σ -\sigma σ as the outward pushing “multi-dimensional force”
  2. For each face, multiply by the unit normal vector n, to get the traction − σ n -\sigma{n} σn.
  3. Multiply the area of that face, to get the force − σ a n -\sigma{a}{n} σan.
  4. Re-distribute 1 3 \frac{1}{3} 31 of that force to each incident node of that face.
  5. Finally, the force on each node (contributed by this tetrahedron) is:

f = − 1 3 σ ( a 1 n 1 + a 2 n 2 + a 3 n 3 ) f=-\frac{1}{3}\sigma(a_{1}n_{1}+a_{2}n_{2}+a_{3}n_{3}) f=31σ(a1n1+a2n2+a3n3)

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