vector<Vec4i> hierarchy;
vector<vector<Point>> contours;
findContours(src, contours, hierarchy, RETR_LIST, CHAIN_APPROX_NONE);
int i;
for (i = 0; i < contours.size(); i++) {
Mat c =(Mat) contours[i];
Scalar color(0, 0, 0);
int a = fabs(contourArea(c));
if (a < 2000) {
drawContours(src, contours, i, color, CV_FILLED);
}
}