UnityWebRequest

前言

UnityWebRequest是新的网络请求Api,分为LLApi和HLApi,其中LLApi为低级api,所谓低级api是指只是提供最基本的api接口,然后需要通过不同的参数来确定请求方式。为此unity提供了高级api(HLApi)即对不同的功能进行了封装,以下基于HLApi做了简单封装。

1.简单封装代码

using System.Collections;
using System;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
using System.Collections.Generic;
using System.IO;

public class WebRequestUtility : MonoBehaviour
{
    public static WebRequestUtility Instance;

    enum RequestType
    {
        TEXT_GET,
        TEXTUREE_GET,
        ASSETBUNDEL,
        POST
    }

    public void Get(string url,Action<UnityWebRequest> action)
    {
        StartCoroutine(Request(url,action,RequestType.TEXT_GET));
    }

    public void GetTexture(string url,Action<UnityWebRequest> action)
    {
        StartCoroutine(Request(url, action, RequestType.TEXTUREE_GET));
    }

    public void GetAssetBundle(string url,Action<UnityWebRequest> action)
    {
        StartCoroutine(Request(url, action, RequestType.ASSETBUNDEL));
    }

    public void Post(string url, Action<UnityWebRequest> action, List<IMultipartFormSection> formData)
    {
        StartCoroutine(Request(url, action, RequestType.POST, formData));
    }

    IEnumerator Request(string url,Action<UnityWebRequest> action,RequestType type, List<IMultipartFormSection> formData=null)
    {
        UnityWebRequest webRequest = null;

        switch (type)
        {
            case RequestType.TEXT_GET:
                webRequest = UnityWebRequest.Get(url);
                break;
            case RequestType.TEXTUREE_GET:
                webRequest = UnityWebRequestTexture.GetTexture(url);
                break;
            case RequestType.ASSETBUNDEL:
                webRequest = UnityWebRequestAssetBundle.GetAssetBundle(url);
                break;
            case RequestType.POST:
                webRequest = UnityWebRequest.Post(url, formData); 
                break;
            default:
                break;
        }

        if(webRequest==null)
        {
            Debug.Log("WebRequest initialise error");
            yield break;
        }

        yield return webRequest.SendWebRequest();

        action?.Invoke(webRequest);

        webRequest.Dispose();
        webRequest = null;
        Resources.UnloadUnusedAssets();
    }

    
    private void Awake()
    {
        Instance = this;        
    }
}

1.1 Get方法调用

调用方法Get(texUrlGet, OnGetAction);

//OnGetAction回调

    void OnGetAction(UnityWebRequest webRequest)
    {
        if(webRequest.isHttpError || webRequest.isNetworkError)
        {
            Debug.Log("WebRequest error:"+webRequest.error);
            return;
        }

        //下载文本
        Debug.Log(webRequest.downloadHandler.text);

        //下载图片
        Texture2D t2d = new Texture2D(10, 10);
        t2d.LoadImage(webRequest.downloadHandler.data);

        rawImage.texture = t2d;
    }

1.2 调用Get方法只获取图片

GetTexture(texUrlGet, OnGetTextueAction);

    void OnGetTextueAction(UnityWebRequest webRequest)
    {
        if (webRequest.isHttpError || webRequest.isNetworkError)
        {
            Debug.Log("WebRequest error:" + webRequest.error);
            return;
        }

        DownloadHandlerTexture texHandler = (DownloadHandlerTexture)webRequest.downloadHandler;
        rawImage.texture = ((DownloadHandlerTexture)webRequest.downloadHandler).texture;
    }

1.3 post方法

调用方法:

        string headPath = @"D:\zzh.png";
        byte[] bytes = File.ReadAllBytes(headPath);

        List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
        formData.Add(new MultipartFormDataSection("api_key", "**********************"));
        formData.Add(new MultipartFormDataSection("api_secret", "***************************"));
        //formData.Add(new MultipartFormDataSection("image_url", texUrlGet));
        formData.Add(new MultipartFormFileSection("image_file", bytes, "zzh.png", "application/octet-stream"));

        Post("https://api-cn.faceplusplus.com/facepp/v3/detect", OnPostAction, formData);

formData仍旧可以使用WWWForm类进行post数据添加

回调函数:

    void OnPostAction(UnityWebRequest webRequest)
    {
        if (webRequest.isHttpError || webRequest.isNetworkError)
        {
            Debug.Log("WebRequest error:" + webRequest.error);
            return;
        }

        //下载文本
        Debug.Log(webRequest.downloadHandler.text);
    

2.调整版

在post请求时根据需求分为四种模式,详细见https://www.cnblogs.com/llstart-new0201/p/6825058.html;所以此次更新增加了post模式,但新加的并未进行测试

using System.Collections;
using System;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
using System.Collections.Generic;
using System.IO;

public class WebRequestUtility : MonoBehaviour
{
    public RawImage rawImage;


    public static WebRequestUtility Instance;

    enum RequestType
    {
        TEXT_GET,
        TEXTUREE_GET,
        ASSETBUNDEL,
        POST_FORM,
        POST_URLENCODED,
        POST_JSON,
        POST_XML
    }

    class PostContent
    {
        public WWWForm formData;
        public string stringContent;

        public PostContent(WWWForm formData)
        {
            this.formData = formData;
        }

        public PostContent(string text)
        {
            this.stringContent = text;
        }
    }

    public void Get(string url,Action<UnityWebRequest> action)
    {
        StartCoroutine(Request(url,action,RequestType.TEXT_GET));
    }

    public void GetTexture(string url,Action<UnityWebRequest> action)
    {
        StartCoroutine(Request(url, action, RequestType.TEXTUREE_GET));
    }

    public void GetAssetBundle(string url,Action<UnityWebRequest> action)
    {
        StartCoroutine(Request(url, action, RequestType.ASSETBUNDEL));
    }

    public void Post(string url, Action<UnityWebRequest> action, WWWForm formData)
    {
        StartCoroutine(Request(url, action, RequestType.POST_FORM, new PostContent(formData)));
    }

    public void PostUrlEncoded(string url,Action<UnityWebRequest> action,string json)
    {
        StartCoroutine(Request(url, action, RequestType.POST_URLENCODED,new PostContent(json)));
    }

    public void PostJson(string url, Action<UnityWebRequest> action, string json)
    {
        StartCoroutine(Request(url, action, RequestType.POST_JSON, new PostContent(json)));
    }

    public void PostXml(string url, Action<UnityWebRequest> action, string json)
    {
        StartCoroutine(Request(url, action, RequestType.POST_XML, new PostContent(json)));
    }

    IEnumerator Request(string url,Action<UnityWebRequest> action,RequestType type, PostContent postContent =null)
    {
        UnityWebRequest webRequest = null;

        switch (type)
        {
            case RequestType.TEXT_GET:
                webRequest = UnityWebRequest.Get(url);
                break;
            case RequestType.TEXTUREE_GET:
                webRequest = UnityWebRequestTexture.GetTexture(url);
                break;
            case RequestType.ASSETBUNDEL:
                webRequest = UnityWebRequestAssetBundle.GetAssetBundle(url);
                break;
            case RequestType.POST_FORM:
                webRequest = UnityWebRequest.Post(url, postContent.formData); 
                break;
            case RequestType.POST_URLENCODED:
                webRequest = UnityWebRequest.Post(url, postContent.stringContent);
                //可以不进行设置,此时默认为urlencoded
                webRequest.SetRequestHeader("Content-Type", "application/x-www-form-urlencoded");
                break;
            case RequestType.POST_JSON:
                webRequest = UnityWebRequest.Post(url, postContent.stringContent);
                webRequest.SetRequestHeader("Content-Type", "application/json");
                break;
            case RequestType.POST_XML:
                webRequest = UnityWebRequest.Post(url, postContent.stringContent);
                webRequest.SetRequestHeader("Content-Type", "text/xml");//注:text/plain为纯文本
                break;
            default:
                break;
        }

        if(webRequest==null)
        {
            Debug.Log("WebRequest initialise error");
            yield break;
        }

        yield return webRequest.SendWebRequest();

        action?.Invoke(webRequest);

        action = null;
        webRequest.Dispose();
        webRequest = null;
        Resources.UnloadUnusedAssets();
    }

    private void Awake()
    {
        Instance = this;
    }
}

3.Post小问题

鉴于post请求可能存在的问题,如https://www.jianshu.com/p/0f1f24829db3所述,做如下代码,

//通过PUT方式构造HTTP请求
byte[] myData = System.Text.Encoding.UTF8.GetBytes("This is some test data");
UnityWebRequest www = UnityWebRequest.Put("http://www.my-server.com/upload", myData);

//构造好后,手动将请求方式更改为POST

 www.method = UnityWebRequest.kHttpVerbPOST;

//常规的发送,接收操作

    yield return www.Send();
    if(www.isError) {
      Debug.Log(www.error);
    }
    else {
      Debug.Log("Upload complete!");
    }

4.UnityWebRequest LLAPI

public IEnumerator PostUrl(string url, string postData)
    {
        using (UnityWebRequest www = new UnityWebRequest(url,"POST"))
        {
            byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);
            www.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);
            www.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
            www.SetRequestHeader("Content-Type", "application/json");
            yield return www.Send();
            if (www.isError)
            {
                Debug.Log(www.error);
            }
            else
            {
                // Show results as text  
                if (www.responseCode == 200)
                {
                    Debug.Log(www.downloadHandler.text);
                }
            }
        }
    }
UnityWebRequest 是Unity中用于HTTP通信的类。它可以用于从Web服务器下载数据,也可以用于向Web服务器上传数据。UnityWebRequest 支持多种不同的数据类型,包括文本、图像、音频和视频等。它还支持各种不同的Web协议,包括HTTP、HTTPS和FTP等。 使用 UnityWebRequest,可以通过以下步骤进行HTTP通信: 1. 创建一个 UnityWebRequest 对象。 2. 设置 UnityWebRequest 对象的属性,例如URL、HTTP请求方法(GET、POST等)、Headers、上传数据等。 3. 发送 HTTP 请求。 4. 在接收到响应后,处理响应数据。可以根据需要将响应数据转换为文本、图像、音频或视频等。 以下是一个简单的示例,演示如何使用 UnityWebRequest 下载一个文本文件: ``` IEnumerator DownloadTextFile(string url) { UnityWebRequest www = UnityWebRequest.Get(url); yield return www.SendWebRequest(); if (www.result == UnityWebRequest.Result.Success) { string text = www.downloadHandler.text; Debug.Log("Downloaded text: " + text); } else { Debug.Log("Error downloading: " + www.error); } } ``` 在上面的示例中,我们首先创建了一个 UnityWebRequest 对象,并设置它的 URL。然后,我们使用 `yield return www.SendWebRequest()` 发送 HTTP 请求,并等待响应。在接收到响应后,我们检查 UnityWebRequest 的 `result` 属性,如果请求成功,我们获取响应数据并输出到控制台中。如果请求失败,我们输出错误信息。
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