原文:[原]零基础学习视频解码之同步视频
2014-08-06 00:20 by 雪夜&流星, 886 阅读, 0 评论, 收藏, 编辑
在前面几章,我们了解了视频解码的原理,了解了音频解码的原理,也将视频和音频分别放在了相应的解码线程中去了。所以这整个过程中,我们有一个基本无用的电影播放器。它可以播放视频,它也可以播放音频,但是这个并不完整,因为音频和视频并不同步,我们接下来要做的就是将音频和视频同步起来。
音频流有一个采样率,并且视频流具有每秒值的帧。但是,如果我们只是靠只是计算帧和帧速率乘以同步视频,有的情况下,它会声画不同步的。
当我们从av_read_frame()的数据包,它包含了这个包里面的信息的PTS和DTS值。但我们真正想要的是我们的新解码原始帧的PTS,所以我们知道什么时候来显示它。但是,我们从avcodec_decode_video得到的给了我们一个AVFrame,不包含有用的PTS值。然而,ffmpeg的重新排序,使数据包的DTS由avcodec_decode_video(处理的数据包)将永远是相同的因为它返回的帧的PTS。
有另一种方式来找出一帧的PTS,我们可以重新排列数据包。我们保存一帧的第一个包的PTS:这将是最终的帧的PTS。因此,当该流不给我们一个DTS,我们只是用这个保存的。我们可以通过avcodec_decode_video()找出哪些数据包是一个帧的第一个数据包。
虽然这一切都很好,好到什么时候我们应该表现出特定的视频帧。但是我们如何真正做到同步? 这里的想法:我们利用这个框架,计算出下一个应该显示的时候。然后,我们只需设置一个新的超时时间量后,再次刷新视频。正如你所预料的,我们核对系统时钟的下一帧的PTS值,看看我们的超时时间是多久。这种方法有效,但也有需要被处理的两个问题。
第一是知道何时下一个时刻将成为问题。现在,你可能会认为,我们可以在视频速率仅添加到当前PTS - 你会是基本上是正确的。然而,要重复某些种类的视频的帧。这意味着我们应该重复当前帧中的特定的次数。这可能会导致程序太早显示下一帧。因此,我们需要考虑到这一点。
第二个问题是,大量的视频文件都没有我们需要的视频速率。因此,我们有三种选择:同步音频到视频,同步视频到音频,或者两者同步至一个外部时钟(如计算机)。现在,我们将同步视频到音频。
一、添加数据结构,VideoState新增了audio_clock、video_clock,分别用来做相应的音频同步和视频同步
/*
============================================================================
Name : VideoDecodeTutorial5_1.c
Author : clarck
Version :
Copyright : Your copyright notice
Description : Hello World in C, Ansi-style
============================================================================
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavformat/avio.h>
#include <libswscale/swscale.h>
#include <libavutil/avstring.h>
#include <SDL/SDL.h>
#include <SDL/SDL_thread.h>
#ifdef __MINGW32__
#undef main /* Prevents SDL from overriding main() */
#endif
#define SDL_AUDIO_BUFFER_SIZE 1024
#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
#define AV_SYNC_THRESHOLD 0.01
#define AV_NOSYNC_THRESHOLD 10.0
#define FF_ALLOC_EVENT (SDL_USEREVENT)
#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
#define FF_QUIT_EVENT (SDL_USEREVENT + 2)
#define VIDEO_PICTURE_QUEUE_SIZE 1
#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio
typedef struct PacketQueue {
AVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
typedef struct VideoPicture {
SDL_Overlay *bmp;
int width, height; /* source height & width */
int allocated;
double pts;
} VideoPicture;
typedef struct VideoState {
AVFormatContext *pFormatCtx;
int videoStream, audioStream;
double audio_clock;
AVStream *audio_st;
PacketQueue audioq;
uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];
unsigned int audio_buf_size;
unsigned int audio_buf_index;
AVPacket audio_pkt;
uint8_t *audio_pkt_data;
int audio_pkt_size;
AVFrame audio_frame;
AVStream *video_st;
PacketQueue videoq;
int audio_hw_buf_size;
double frame_timer;
double frame_last_pts;
double frame_last_delay;
double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
int pictq_size, pictq_rindex, pictq_windex;
SDL_mutex *pictq_mutex;
SDL_cond *pictq_cond;
SDL_Thread *parse_tid;
SDL_Thread *video_tid;
AVIOContext *io_ctx;
struct SwsContext *sws_ctx;
char filename[1024];
int quit;
} VideoState;
int main(int argc, char *argv[]) {
return EXIT_SUCCESS;
}
二、添加AVPacket排队的操作
/*
============================================================================
Name : VideoDecodeTutorial5_1.c
Author : clarck
Version :
Copyright : Your copyright notice
Description : Hello World in C, Ansi-style
============================================================================
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavformat/avio.h>
#include <libswscale/swscale.h>
#include <libavutil/avstring.h>
#include <SDL/SDL.h>
#include <SDL/SDL_thread.h>
#ifdef __MINGW32__
#undef main /* Prevents SDL from overriding main() */
#endif
#define SDL_AUDIO_BUFFER_SIZE 1024
#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
#define AV_SYNC_THRESHOLD 0.01
#define AV_NOSYNC_THRESHOLD 10.0
#define FF_ALLOC_EVENT (SDL_USEREVENT)
#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
#define FF_QUIT_EVENT (SDL_USEREVENT + 2)
#define VIDEO_PICTURE_QUEUE_SIZE 1
#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio
typedef struct PacketQueue {
AVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
typedef struct VideoPicture {
SDL_Overlay *bmp;
int width, height; /* source height & width */
int allocated;
double pts;
} VideoPicture;
typedef struct VideoState {
AVFormatContext *pFormatCtx;
int videoStream, audioStream;
double audio_clock;
AVStream *audio_st;
PacketQueue audioq;
uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];
unsigned int audio_buf_size;
unsigned int audio_buf_index;
AVPacket audio_pkt;
uint8_t *audio_pkt_data;
int audio_pkt_size;
AVFrame audio_frame;
AVStream *video_st;
PacketQueue videoq;
int audio_hw_buf_size;
double frame_timer;
double frame_last_pts;
double frame_last_delay;
double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
int pictq_size, pictq_rindex, pictq_windex;
SDL_mutex *pictq_mutex;
SDL_cond *pictq_cond;
SDL_Thread *parse_tid;
SDL_Thread *video_tid;
AVIOContext *io_ctx;
struct SwsContext *sws_ctx;
char filename[1024];
int quit;
} VideoState;
/* Since we only have one decoding thread, the Big Struct
can be global in case we need it. */
VideoState *global_video_state;
void packet_queue_init(PacketQueue *q) {
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt) {
AVPacketList *pkt1;
if (av_dup_packet(pkt) < 0) {
return -1;
}
pkt1 = av_malloc(sizeof(AVPacketList));
if (!pkt1)
return -1;
pkt1->pkt = *pkt;
pkt1->next = NULL;
SDL_LockMutex(q->mutex);
if (!q->last_pkt)
q->first_pkt = pkt1;
else
q->last_pkt->next = pkt1;
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) {
AVPacketList *pkt1;
int ret;
SDL_LockMutex(q->mutex);
for (;;) {
if (global_video_state->quit) {
ret = -1;
break;
}
pkt1 = q->first_pkt;
if (pkt1) {
q->first_pkt = pkt1->next;
if (!q->first_pkt)
q->last_pkt = NULL;
q->nb_packets--;
q->size -= pkt1->pkt.size;
*pkt = pkt1->pkt;
av_free(pkt1);
ret = 1;
break;
} else if (!block) {
ret = 0;
break;
} else {
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
int main(int argc, char *argv[]) {
return EXIT_SUCCESS;
}
三、得到音频时钟
/*
============================================================================
Name : VideoDecodeTutorial5_1.c
Author : clarck
Version :
Copyright : Your copyright notice
Description : Hello World in C, Ansi-style
============================================================================
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavformat/avio.h>
#include <libswscale/swscale.h>
#include <libavutil/avstring.h>
#include <SDL/SDL.h>
#include <SDL/SDL_thread.h>
#ifdef __MINGW32__
#undef main /* Prevents SDL from overriding main() */
#endif
#define SDL_AUDIO_BUFFER_SIZE 1024
#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
#define AV_SYNC_THRESHOLD 0.01
#define AV_NOSYNC_THRESHOLD 10.0
#define FF_ALLOC_EVENT (SDL_USEREVENT)
#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
#define FF_QUIT_EVENT (SDL_USEREVENT + 2)
#define VIDEO_PICTURE_QUEUE_SIZE 1
#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio
typedef struct PacketQueue {
AVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
typedef struct VideoPicture {
SDL_Overlay *bmp;
int width, height; /* source height & width */
int allocated;
double pts;
} VideoPicture;
typedef struct VideoState {
AVFormatContext *pFormatCtx;
int videoStream, audioStream;
double audio_clock;
AVStream *audio_st;
PacketQueue audioq;
uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];
unsigned int audio_buf_size;
unsigned int audio_buf_index;
AVPacket audio_pkt;
uint8_t *audio_pkt_data;
int audio_pkt_size;
AVFrame audio_frame;
AVStream *video_st;
PacketQueue videoq;
int audio_hw_buf_size;
double frame_timer;
double frame_last_pts;
double frame_last_delay;
double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
int pictq_size, pictq_rindex, pictq_windex;
SDL_mutex *pictq_mutex;
SDL_cond *pictq_cond;
SDL_Thread *parse_tid;
SDL_Thread *video_tid;
AVIOContext *io_ctx;
struct SwsContext *sws_ctx;
char filename[1024];
int quit;
} VideoState;
/* Since we only have one decoding thread, the Big Struct
can be global in case we need it. */
VideoState *global_video_state;
void packet_queue_init(PacketQueue *q) {
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt) {
AVPacketList *pkt1;
if (av_dup_packet(pkt) < 0) {
return -1;
}
pkt1 = av_malloc(sizeof(AVPacketList));
if (!pkt1)
return -1;
pkt1->pkt = *pkt;
pkt1->next = NULL;
SDL_LockMutex(q->mutex);
if (!q->last_pkt)
q->first_pkt = pkt1;
else
q->last_pkt->next = pkt1;
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) {
AVPacketList *pkt1;
int ret;
SDL_LockMutex(q->mutex);
for (;;) {
if (global_video_state->quit) {
ret = -1;
break;
}
pkt1 = q->first_pkt;
if (pkt1) {
q->first_pkt = pkt1->next;
if (!q->first_pkt)
q->last_pkt = NULL;
q->nb_packets--;
q->size -= pkt1->pkt.size;
*pkt = pkt1->pkt;
av_free(pkt1);
ret = 1;
break;
} else if (!block) {
ret = 0;
break;
} else {
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
double get_audio_clock(VideoState *is) {
double pts;
int hw_buf_size, bytes_per_sec, n;
pts = is->audio_clock; /* maintained in the audio thread */
hw_buf_size = is->audio_buf_size - is->audio_buf_index;
bytes_per_sec = 0;
n = is->audio_st->codec->channels * 2;
if (is->audio_st) {
bytes_per_sec = is->audio_st->codec->sample_rate * n;
}
if (bytes_per_sec) {
pts -= (double) hw_buf_size / bytes_per_sec;
}
return pts;
}
int main(int argc, char *argv[]) {
return EXIT_SUCCESS;
}
四、解码音频包的同时更新音频时钟
/*
============================================================================
Name : VideoDecodeTutorial5_1.c
Author : clarck
Version :
Copyright : Your copyright notice
Description : Hello World in C, Ansi-style
============================================================================
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavformat/avio.h>
#include <libswscale/swscale.h>
#include <libavutil/avstring.h>
#include <SDL/SDL.h>
#include <SDL/SDL_thread.h>
#ifdef __MINGW32__
#undef main /* Prevents SDL from overriding main() */
#endif
#define SDL_AUDIO_BUFFER_SIZE 1024
#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
#define AV_SYNC_THRESHOLD 0.01
#define AV_NOSYNC_THRESHOLD 10.0
#define FF_ALLOC_EVENT (SDL_USEREVENT)
#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
#define FF_QUIT_EVENT (SDL_USEREVENT + 2)
#define VIDEO_PICTURE_QUEUE_SIZE 1
#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio
typedef struct PacketQueue {
AVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
typedef struct VideoPicture {
SDL_Overlay *bmp;
int width, height; /* source height & width */
int allocated;
double pts;
} VideoPicture;
typedef struct VideoState {
AVFormatContext *pFormatCtx;
int videoStream, audioStream;
double audio_clock;
AVStream *audio_st;
PacketQueue audioq;
uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];
unsigned int audio_buf_size;
unsigned int audio_buf_index;
AVPacket audio_pkt;
uint8_t *audio_pkt_data;
int audio_pkt_size;
AVFrame audio_frame;
AVStream *video_st;
PacketQueue videoq;
int audio_hw_buf_size;
double frame_timer;
double frame_last_pts;
double frame_last_delay;
double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
int pictq_size, pictq_rindex, pictq_windex;
SDL_mutex *pictq_mutex;
SDL_cond *pictq_cond;
SDL_Thread *parse_tid;
SDL_Thread *video_tid;
AVIOContext *io_ctx;
struct SwsContext *sws_ctx;
char filename[1024];
int quit;
} VideoState;
/* Since we only have one decoding thread, the Big Struct
can be global in case we need it. */
VideoState *global_video_state;
void packet_queue_init(PacketQueue *q) {
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt) {
AVPacketList *pkt1;
if (av_dup_packet(pkt) < 0) {
return -1;
}
pkt1 = av_malloc(sizeof(AVPacketList));
if (!pkt1)
return -1;
pkt1->pkt = *pkt;
pkt1->next = NULL;
SDL_LockMutex(q->mutex);
if (!q->last_pkt)
q->first_pkt = pkt1;
else
q->last_pkt->next = pkt1;
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) {
AVPacketList *pkt1;
int ret;
SDL_LockMutex(q->mutex);
for (;;) {
if (global_video_state->quit) {
ret = -1;
break;
}
pkt1 = q->first_pkt;
if (pkt1) {
q->first_pkt = pkt1->next;
if (!q->first_pkt)
q->last_pkt = NULL;
q->nb_packets--;
q->size -= pkt1->pkt.size;
*pkt = pkt1->pkt;
av_free(pkt1);
ret = 1;
break;
} else if (!block) {
ret = 0;
break;
} else {
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
double get_audio_clock(VideoState *is) {
double pts;
int hw_buf_size, bytes_per_sec, n;
pts = is->audio_clock; /* maintained in the audio thread */
hw_buf_size = is->audio_buf_size - is->audio_buf_index;
bytes_per_sec = 0;
n = is->audio_st->codec->channels * 2;
if (is->audio_st) {
bytes_per_sec = is->audio_st->codec->sample_rate * n;
}
if (bytes_per_sec) {
pts -= (double) hw_buf_size / bytes_per_sec;
}
return pts;
}
int audio_decode_frame(VideoState *is, double *pts_ptr) {
int len1, data_size = 0, n;
AVPacket *pkt = &is->audio_pkt;
double pts;
for (;;) {
while (is->audio_pkt_size > 0) {
int got_frame = 0;
len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame,
&got_frame, pkt);
if (len1 < 0) {
/* if error, skip frame */
is->audio_pkt_size = 0;
break;
}
if (got_frame) {
data_size = is->audio_frame.linesize[0];
/*av_samples_get_buffer_size(NULL,
is->audio_st->codec->channels,
is->audio_frame.nb_samples,
is->audio_st->codec->sample_fmt, 1);*/
memcpy(is->audio_buf, is->audio_frame.data[0], data_size);
}
is->audio_pkt_data += len1;
is->audio_pkt_size -= len1;
if (data_size <= 0) {
/* No data yet, get more frames */
continue;
}
pts = is->audio_clock;
*pts_ptr = pts;
n = 2 * is->audio_st->codec->channels;
is->audio_clock += (double) data_size
/ (double) (n * is->audio_st->codec->sample_rate);
/* We have data, return it and come back for more later */
return data_size;
}
if (pkt->data)
av_free_packet(pkt);
if (is->quit) {
return -1;
}
/* next packet */
if (packet_queue_get(&is->audioq, pkt, 1) < 0) {
return -1;
}
is->audio_pkt_data = pkt->data;
is->audio_pkt_size = pkt->size;
/* if update, update the audio clock w/pts */
if (pkt->pts != AV_NOPTS_VALUE) {
is->audio_clock = av_q2d(is->audio_st->time_base) * pkt->pts;
}
}
return 0;
}
int main(int argc, char *argv[]) {
return EXIT_SUCCESS;
}
五、同步视频,根据音频时钟计算下显示需要的延时时间,并利用上一篇文章所使用的schedule_refresh来刷新显示的帧。
/*
============================================================================
Name : VideoDecodeTutorial5_1.c
Author : clarck
Version :
Copyright : Your copyright notice
Description : Hello World in C, Ansi-style
============================================================================
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavformat/avio.h>
#include <libswscale/swscale.h>
#include <libavutil/avstring.h>
#include <SDL/SDL.h>
#include <SDL/SDL_thread.h>
#ifdef __MINGW32__
#undef main /* Prevents SDL from overriding main() */
#endif
#define SDL_AUDIO_BUFFER_SIZE 1024
#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
#define AV_SYNC_THRESHOLD 0.01
#define AV_NOSYNC_THRESHOLD 10.0
#define FF_ALLOC_EVENT (SDL_USEREVENT)
#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
#define FF_QUIT_EVENT (SDL_USEREVENT + 2)
#define VIDEO_PICTURE_QUEUE_SIZE 1
#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio
typedef struct PacketQueue {
AVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
typedef struct VideoPicture {
SDL_Overlay *bmp;
int width, height; /* source height & width */
int allocated;
double pts;
} VideoPicture;
typedef struct VideoState {
AVFormatContext *pFormatCtx;
int videoStream, audioStream;
double audio_clock;
AVStream *audio_st;
PacketQueue audioq;
uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];
unsigned int audio_buf_size;
unsigned int audio_buf_index;
AVPacket audio_pkt;
uint8_t *audio_pkt_data;
int audio_pkt_size;
AVFrame audio_frame;
AVStream *video_st;
PacketQueue videoq;
int audio_hw_buf_size;
double frame_timer;
double frame_last_pts;
double frame_last_delay;
double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
int pictq_size, pictq_rindex, pictq_windex;
SDL_mutex *pictq_mutex;
SDL_cond *pictq_cond;
SDL_Thread *parse_tid;
SDL_Thread *video_tid;
AVIOContext *io_ctx;
struct SwsContext *sws_ctx;
char filename[1024];
int quit;
} VideoState;
/* Since we only have one decoding thread, the Big Struct
can be global in case we need it. */
VideoState *global_video_state;
void packet_queue_init(PacketQueue *q) {
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt) {
AVPacketList *pkt1;
if (av_dup_packet(pkt) < 0) {
return -1;
}
pkt1 = av_malloc(sizeof(AVPacketList));
if (!pkt1)
return -1;
pkt1->pkt = *pkt;
pkt1->next = NULL;
SDL_LockMutex(q->mutex);
if (!q->last_pkt)
q->first_pkt = pkt1;
else
q->last_pkt->next = pkt1;
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) {
AVPacketList *pkt1;
int ret;
SDL_LockMutex(q->mutex);
for (;;) {
if (global_video_state->quit) {
ret = -1;
break;
}
pkt1 = q->first_pkt;
if (pkt1) {
q->first_pkt = pkt1->next;
if (!q->first_pkt)
q->last_pkt = NULL;
q->nb_packets--;
q->size -= pkt1->pkt.size;
*pkt = pkt1->pkt;
av_free(pkt1);
ret = 1;
break;
} else if (!block) {
ret = 0;
break;
} else {
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
double get_audio_clock(VideoState *is) {
double pts;
int hw_buf_size, bytes_per_sec, n;
pts = is->audio_clock; /* maintained in the audio thread */
hw_buf_size = is->audio_buf_size - is->audio_buf_index;
bytes_per_sec = 0;
n = is->audio_st->codec->channels * 2;
if (is->audio_st) {
bytes_per_sec = is->audio_st->codec->sample_rate * n;
}
if (bytes_per_sec) {
pts -= (double) hw_buf_size / bytes_per_sec;
}
return pts;
}
int audio_decode_frame(VideoState *is, double *pts_ptr) {
int len1, data_size = 0, n;
AVPacket *pkt = &is->audio_pkt;
double pts;
for (;;) {
while (is->audio_pkt_size > 0) {
int got_frame = 0;
len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame,
&got_frame, pkt);
if (len1 < 0) {
/* if error, skip frame */
is->audio_pkt_size = 0;
break;
}
if (got_frame) {
data_size = is->audio_frame.linesize[0];
/*av_samples_get_buffer_size(NULL,
is->audio_st->codec->channels,
is->audio_frame.nb_samples,
is->audio_st->codec->sample_fmt, 1);*/
memcpy(is->audio_buf, is->audio_frame.data[0], data_size);
}
is->audio_pkt_data += len1;
is->audio_pkt_size -= len1;
if (data_size <= 0) {
/* No data yet, get more frames */
continue;
}
pts = is->audio_clock;
*pts_ptr = pts;
n = 2 * is->audio_st->codec->channels;
is->audio_clock += (double) data_size
/ (double) (n * is->audio_st->codec->sample_rate);
/* We have data, return it and come back for more later */
return data_size;
}
if (pkt->data)
av_free_packet(pkt);
if (is->quit) {
return -1;
}
/* next packet */
if (packet_queue_get(&is->audioq, pkt, 1) < 0) {
return -1;
}
is->audio_pkt_data = pkt->data;
is->audio_pkt_size = pkt->size;
/* if update, update the audio clock w/pts */
if (pkt->pts != AV_NOPTS_VALUE) {
is->audio_clock = av_q2d(is->audio_st->time_base) * pkt->pts;
}
}
return 0;
}
void audio_callback(void *userdata, Uint8 *stream, int len) {
VideoState *is = (VideoState *) userdata;
int len1, audio_size;
double pts;
while (len > 0) {
if (is->audio_buf_index >= is->audio_buf_size) {
/* We have already sent all our data; get more */
audio_size = audio_decode_frame(is, &pts);
if (audio_size < 0) {
/* If error, output silence */
is->audio_buf_size = 1024;
memset(is->audio_buf, 0, is->audio_buf_size);
} else {
is->audio_buf_size = audio_size;
}
is->audio_buf_index = 0;
}
len1 = is->audio_buf_size - is->audio_buf_index;
if (len1 > len)
len1 = len;
memcpy(stream, (uint8_t *) is->audio_buf + is->audio_buf_index, len1);
len -= len1;
stream += len1;
is->audio_buf_index += len1;
}
}
static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {
SDL_Event event;
event.type = FF_REFRESH_EVENT;
event.user.data1 = opaque;
SDL_PushEvent(&event);
return 0; /* 0 means stop timer */
}
/* schedule a video refresh in 'delay' ms */
static void schedule_refresh(VideoState *is, int delay) {
SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
}
void video_display(VideoState *is) {
SDL_Rect rect;
VideoPicture *vp;
float aspect_ratio;
int w, h, x, y;
vp = &is->pictq[is->pictq_rindex];
if (vp->bmp) {
if (is->video_st->codec->sample_aspect_ratio.num == 0) {
aspect_ratio = 0;
} else {
aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio)
* is->video_st->codec->width / is->video_st->codec->height;
}
if (aspect_ratio <= 0.0) {
aspect_ratio = (float) is->video_st->codec->width
/ (float) is->video_st->codec->height;
}
h = screen->h;
w = ((int) rint(h * aspect_ratio)) & -3;
if (w > screen->w) {
w = screen->w;
h = ((int) rint(w / aspect_ratio)) & -3;
}
x = (screen->w - w) / 2;
y = (screen->h - h) / 2;
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
SDL_DisplayYUVOverlay(vp->bmp, &rect);
}
}
void video_refresh_timer(void *userdata) {
VideoState *is = (VideoState *) userdata;
VideoPicture *vp;
double actual_delay, delay, sync_threshold, ref_clock, diff;
if (is->video_st) {
if (is->pictq_size == 0) {
schedule_refresh(is, 1);
} else {
vp = &is->pictq[is->pictq_rindex];
delay = vp->pts - is->frame_last_pts; /* the pts from last time */
if (delay <= 0 || delay >= 1.0) {
/* if incorrect delay, use previous one */
delay = is->frame_last_delay;
}
/* save for next time */
is->frame_last_delay = delay;
is->frame_last_pts = vp->pts;
/* update delay to sync to audio */
ref_clock = get_audio_clock(is);
diff = vp->pts - ref_clock;
/* Skip or repeat the frame. Take delay into account
FFPlay still doesn't "know if this is the best guess." */
sync_threshold =
(delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
if (fabs(diff) < AV_NOSYNC_THRESHOLD) {
if (diff <= -sync_threshold) {
delay = 0;
} else if (diff >= sync_threshold) {
delay = 2 * delay;
}
}
is->frame_timer += delay;
/* computer the REAL delay */
actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
if (actual_delay < 0.010) {
/* Really it should skip the picture instead */
actual_delay = 0.010;
}
schedule_refresh(is, (int) (actual_delay * 1000 + 0.5));
/* show the picture! */
video_display(is);
/* update queue for next picture! */
if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
is->pictq_rindex = 0;
}
SDL_LockMutex(is->pictq_mutex);
is->pictq_size--;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
}
} else {
schedule_refresh(is, 100);
}
}
void alloc_picture(void *userdata) {
VideoState *is = (VideoState *) userdata;
VideoPicture *vp;
vp = &is->pictq[is->pictq_windex];
if (vp->bmp) {
// we already have one make another, bigger/smaller
SDL_FreeYUVOverlay(vp->bmp);
}
// Allocate a place to put our YUV image on that screen
vp->bmp = SDL_CreateYUVOverlay(is->video_st->codec->width,
is->video_st->codec->height, SDL_YV12_OVERLAY, screen);
vp->width = is->video_st->codec->width;
vp->height = is->video_st->codec->height;
SDL_LockMutex(is->pictq_mutex);
vp->allocated = 1;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
}
int queue_picture(VideoState *is, AVFrame *pFrame, double pts) {
VideoPicture *vp;
//int dst_pix_fmt;
AVPicture pict;
/* wait until we have space for a new pic */
SDL_LockMutex(is->pictq_mutex);
while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !is->quit) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
if (is->quit)
return -1;
// windex is set to 0 initially
vp = &is->pictq[is->pictq_windex];
/* allocate or resize the buffer! */
if (!vp->bmp || vp->width != is->video_st->codec->width
|| vp->height != is->video_st->codec->height) {
SDL_Event event;
vp->allocated = 0;
/* we have to do it in the main thread */
event.type = FF_ALLOC_EVENT;
event.user.data1 = is;
SDL_PushEvent(&event);
/* wait until we have a picture allocated */
SDL_LockMutex(is->pictq_mutex);
while (!vp->allocated && !is->quit) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
if (is->quit) {
return -1;
}
}
/* We have a place to put our picture on the queue */
/* If we are skipping a frame, do we set this to null
but still return vp->allocated = 1? */
if (vp->bmp) {
SDL_LockYUVOverlay(vp->bmp);
//dst_pix_fmt = PIX_FMT_YUV420P;
/* point pict at the queue */
pict.data[0] = vp->bmp->pixels[0];
pict.data[1] = vp->bmp->pixels[2];
pict.data[2] = vp->bmp->pixels[1];
pict.linesize[0] = vp->bmp->pitches[0];
pict.linesize[1] = vp->bmp->pitches[2];
pict.linesize[2] = vp->bmp->pitches[1];
// Convert the image into YUV format that SDL uses
sws_scale(is->sws_ctx, (const uint8_t * const *) pFrame->data,
pFrame->linesize, 0, is->video_st->codec->height, pict.data,
pict.linesize);
SDL_UnlockYUVOverlay(vp->bmp);
vp->pts = pts;
/* now we inform our display thread that we have a pic ready */
if (++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {
is->pictq_windex = 0;
}
SDL_LockMutex(is->pictq_mutex);
is->pictq_size++;
SDL_UnlockMutex(is->pictq_mutex);
}
return 0;
}
int main(int argc, char *argv[]) {
return EXIT_SUCCESS;
}
六、同步video_clock
/*
============================================================================
Name : VideoDecodeTutorial5_1.c
Author : clarck
Version :
Copyright : Your copyright notice
Description : Hello World in C, Ansi-style
============================================================================
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavformat/avio.h>
#include <libswscale/swscale.h>
#include <libavutil/avstring.h>
#include <SDL/SDL.h>
#include <SDL/SDL_thread.h>
#ifdef __MINGW32__
#undef main /* Prevents SDL from overriding main() */
#endif
#define SDL_AUDIO_BUFFER_SIZE 1024
#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
#define AV_SYNC_THRESHOLD 0.01
#define AV_NOSYNC_THRESHOLD 10.0
#define FF_ALLOC_EVENT (SDL_USEREVENT)
#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
#define FF_QUIT_EVENT (SDL_USEREVENT + 2)
#define VIDEO_PICTURE_QUEUE_SIZE 1
#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio
typedef struct PacketQueue {
AVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
typedef struct VideoPicture {
SDL_Overlay *bmp;
int width, height; /* source height & width */
int allocated;
double pts;
} VideoPicture;
typedef struct VideoState {
AVFormatContext *pFormatCtx;
int videoStream, audioStream;
double audio_clock;
AVStream *audio_st;
PacketQueue audioq;
uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];
unsigned int audio_buf_size;
unsigned int audio_buf_index;
AVPacket audio_pkt;
uint8_t *audio_pkt_data;
int audio_pkt_size;
AVFrame audio_frame;
AVStream *video_st;
PacketQueue videoq;
int audio_hw_buf_size;
double frame_timer;
double frame_last_pts;
double frame_last_delay;
double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
int pictq_size, pictq_rindex, pictq_windex;
SDL_mutex *pictq_mutex;
SDL_cond *pictq_cond;
SDL_Thread *parse_tid;
SDL_Thread *video_tid;
AVIOContext *io_ctx;
struct SwsContext *sws_ctx;
char filename[1024];
int quit;
} VideoState;
/* Since we only have one decoding thread, the Big Struct
can be global in case we need it. */
VideoState *global_video_state;
void packet_queue_init(PacketQueue *q) {
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt) {
AVPacketList *pkt1;
if (av_dup_packet(pkt) < 0) {
return -1;
}
pkt1 = av_malloc(sizeof(AVPacketList));
if (!pkt1)
return -1;
pkt1->pkt = *pkt;
pkt1->next = NULL;
SDL_LockMutex(q->mutex);
if (!q->last_pkt)
q->first_pkt = pkt1;
else
q->last_pkt->next = pkt1;
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) {
AVPacketList *pkt1;
int ret;
SDL_LockMutex(q->mutex);
for (;;) {
if (global_video_state->quit) {
ret = -1;
break;
}
pkt1 = q->first_pkt;
if (pkt1) {
q->first_pkt = pkt1->next;
if (!q->first_pkt)
q->last_pkt = NULL;
q->nb_packets--;
q->size -= pkt1->pkt.size;
*pkt = pkt1->pkt;
av_free(pkt1);
ret = 1;
break;
} else if (!block) {
ret = 0;
break;
} else {
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
double get_audio_clock(VideoState *is) {
double pts;
int hw_buf_size, bytes_per_sec, n;
pts = is->audio_clock; /* maintained in the audio thread */
hw_buf_size = is->audio_buf_size - is->audio_buf_index;
bytes_per_sec = 0;
n = is->audio_st->codec->channels * 2;
if (is->audio_st) {
bytes_per_sec = is->audio_st->codec->sample_rate * n;
}
if (bytes_per_sec) {
pts -= (double) hw_buf_size / bytes_per_sec;
}
return pts;
}
int audio_decode_frame(VideoState *is, double *pts_ptr) {
int len1, data_size = 0, n;
AVPacket *pkt = &is->audio_pkt;
double pts;
for (;;) {
while (is->audio_pkt_size > 0) {
int got_frame = 0;
len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame,
&got_frame, pkt);
if (len1 < 0) {
/* if error, skip frame */
is->audio_pkt_size = 0;
break;
}
if (got_frame) {
data_size = is->audio_frame.linesize[0];
/*av_samples_get_buffer_size(NULL,
is->audio_st->codec->channels,
is->audio_frame.nb_samples,
is->audio_st->codec->sample_fmt, 1);*/
memcpy(is->audio_buf, is->audio_frame.data[0], data_size);
}
is->audio_pkt_data += len1;
is->audio_pkt_size -= len1;
if (data_size <= 0) {
/* No data yet, get more frames */
continue;
}
pts = is->audio_clock;
*pts_ptr = pts;
n = 2 * is->audio_st->codec->channels;
is->audio_clock += (double) data_size
/ (double) (n * is->audio_st->codec->sample_rate);
/* We have data, return it and come back for more later */
return data_size;
}
if (pkt->data)
av_free_packet(pkt);
if (is->quit) {
return -1;
}
/* next packet */
if (packet_queue_get(&is->audioq, pkt, 1) < 0) {
return -1;
}
is->audio_pkt_data = pkt->data;
is->audio_pkt_size = pkt->size;
/* if update, update the audio clock w/pts */
if (pkt->pts != AV_NOPTS_VALUE) {
is->audio_clock = av_q2d(is->audio_st->time_base) * pkt->pts;
}
}
return 0;
}
void audio_callback(void *userdata, Uint8 *stream, int len) {
VideoState *is = (VideoState *) userdata;
int len1, audio_size;
double pts;
while (len > 0) {
if (is->audio_buf_index >= is->audio_buf_size) {
/* We have already sent all our data; get more */
audio_size = audio_decode_frame(is, &pts);
if (audio_size < 0) {
/* If error, output silence */
is->audio_buf_size = 1024;
memset(is->audio_buf, 0, is->audio_buf_size);
} else {
is->audio_buf_size = audio_size;
}
is->audio_buf_index = 0;
}
len1 = is->audio_buf_size - is->audio_buf_index;
if (len1 > len)
len1 = len;
memcpy(stream, (uint8_t *) is->audio_buf + is->audio_buf_index, len1);
len -= len1;
stream += len1;
is->audio_buf_index += len1;
}
}
static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {
SDL_Event event;
event.type = FF_REFRESH_EVENT;
event.user.data1 = opaque;
SDL_PushEvent(&event);
return 0; /* 0 means stop timer */
}
/* schedule a video refresh in 'delay' ms */
static void schedule_refresh(VideoState *is, int delay) {
SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
}
void video_display(VideoState *is) {
SDL_Rect rect;
VideoPicture *vp;
float aspect_ratio;
int w, h, x, y;
vp = &is->pictq[is->pictq_rindex];
if (vp->bmp) {
if (is->video_st->codec->sample_aspect_ratio.num == 0) {
aspect_ratio = 0;
} else {
aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio)
* is->video_st->codec->width / is->video_st->codec->height;
}
if (aspect_ratio <= 0.0) {
aspect_ratio = (float) is->video_st->codec->width
/ (float) is->video_st->codec->height;
}
h = screen->h;
w = ((int) rint(h * aspect_ratio)) & -3;
if (w > screen->w) {
w = screen->w;
h = ((int) rint(w / aspect_ratio)) & -3;
}
x = (screen->w - w) / 2;
y = (screen->h - h) / 2;
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
SDL_DisplayYUVOverlay(vp->bmp, &rect);
}
}
void video_refresh_timer(void *userdata) {
VideoState *is = (VideoState *) userdata;
VideoPicture *vp;
double actual_delay, delay, sync_threshold, ref_clock, diff;
if (is->video_st) {
if (is->pictq_size == 0) {
schedule_refresh(is, 1);
} else {
vp = &is->pictq[is->pictq_rindex];
delay = vp->pts - is->frame_last_pts; /* the pts from last time */
if (delay <= 0 || delay >= 1.0) {
/* if incorrect delay, use previous one */
delay = is->frame_last_delay;
}
/* save for next time */
is->frame_last_delay = delay;
is->frame_last_pts = vp->pts;
/* update delay to sync to audio */
ref_clock = get_audio_clock(is);
diff = vp->pts - ref_clock;
/* Skip or repeat the frame. Take delay into account
FFPlay still doesn't "know if this is the best guess." */
sync_threshold =
(delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
if (fabs(diff) < AV_NOSYNC_THRESHOLD) {
if (diff <= -sync_threshold) {
delay = 0;
} else if (diff >= sync_threshold) {
delay = 2 * delay;
}
}
is->frame_timer += delay;
/* computer the REAL delay */
actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
if (actual_delay < 0.010) {
/* Really it should skip the picture instead */
actual_delay = 0.010;
}
schedule_refresh(is, (int) (actual_delay * 1000 + 0.5));
/* show the picture! */
video_display(is);
/* update queue for next picture! */
if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
is->pictq_rindex = 0;
}
SDL_LockMutex(is->pictq_mutex);
is->pictq_size--;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
}
} else {
schedule_refresh(is, 100);
}
}
void alloc_picture(void *userdata) {
VideoState *is = (VideoState *) userdata;
VideoPicture *vp;
vp = &is->pictq[is->pictq_windex];
if (vp->bmp) {
// we already have one make another, bigger/smaller
SDL_FreeYUVOverlay(vp->bmp);
}
// Allocate a place to put our YUV image on that screen
vp->bmp = SDL_CreateYUVOverlay(is->video_st->codec->width,
is->video_st->codec->height, SDL_YV12_OVERLAY, screen);
vp->width = is->video_st->codec->width;
vp->height = is->video_st->codec->height;
SDL_LockMutex(is->pictq_mutex);
vp->allocated = 1;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
}
int queue_picture(VideoState *is, AVFrame *pFrame, double pts) {
VideoPicture *vp;
//int dst_pix_fmt;
AVPicture pict;
/* wait until we have space for a new pic */
SDL_LockMutex(is->pictq_mutex);
while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !is->quit) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
if (is->quit)
return -1;
// windex is set to 0 initially
vp = &is->pictq[is->pictq_windex];
/* allocate or resize the buffer! */
if (!vp->bmp || vp->width != is->video_st->codec->width
|| vp->height != is->video_st->codec->height) {
SDL_Event event;
vp->allocated = 0;
/* we have to do it in the main thread */
event.type = FF_ALLOC_EVENT;
event.user.data1 = is;
SDL_PushEvent(&event);
/* wait until we have a picture allocated */
SDL_LockMutex(is->pictq_mutex);
while (!vp->allocated && !is->quit) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
if (is->quit) {
return -1;
}
}
/* We have a place to put our picture on the queue */
/* If we are skipping a frame, do we set this to null
but still return vp->allocated = 1? */
if (vp->bmp) {
SDL_LockYUVOverlay(vp->bmp);
//dst_pix_fmt = PIX_FMT_YUV420P;
/* point pict at the queue */
pict.data[0] = vp->bmp->pixels[0];
pict.data[1] = vp->bmp->pixels[2];
pict.data[2] = vp->bmp->pixels[1];
pict.linesize[0] = vp->bmp->pitches[0];
pict.linesize[1] = vp->bmp->pitches[2];
pict.linesize[2] = vp->bmp->pitches[1];
// Convert the image into YUV format that SDL uses
sws_scale(is->sws_ctx, (const uint8_t * const *) pFrame->data,
pFrame->linesize, 0, is->video_st->codec->height, pict.data,
pict.linesize);
SDL_UnlockYUVOverlay(vp->bmp);
vp->pts = pts;
/* now we inform our display thread that we have a pic ready */
if (++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {
is->pictq_windex = 0;
}
SDL_LockMutex(is->pictq_mutex);
is->pictq_size++;
SDL_UnlockMutex(is->pictq_mutex);
}
return 0;
}
double synchronize_video(VideoState *is, AVFrame *src_frame, double pts) {
double frame_delay;
if (pts != 0) {
/* if we have pts, set video clock to it */
is->video_clock = pts;
} else {
/* if we aren't given a pts, set it to the clock */
pts = is->video_clock;
}
/* update the video clock */
frame_delay = av_q2d(is->video_st->codec->time_base);
/* if we are repeating a frame, adjust clock accordingly */
frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);
is->video_clock += frame_delay;
return pts;
}
uint64_t global_video_pkt_pts = AV_NOPTS_VALUE;
/* These are called whenever we allocate a frame
* buffer. We use this to store the global_pts in
* a frame at the time it is allocated.
*/
int our_get_buffer(struct AVCodecContext *c, AVFrame *pic) {
int ret = avcodec_default_get_buffer(c, pic);
uint64_t *pts = av_malloc(sizeof(uint64_t));
*pts = global_video_pkt_pts;
pic->opaque = pts;
return ret;
}
void our_release_buffer(struct AVCodecContext *c, AVFrame *pic) {
if (pic)
av_freep(&pic->opaque);
avcodec_default_release_buffer(c, pic);
}
int video_thread(void *arg) {
VideoState *is = (VideoState *) arg;
AVPacket pkt1, *packet = &pkt1;
//int len1;
int frameFinished;
AVFrame *pFrame;
double pts;
pFrame = av_frame_alloc();
for (;;) {
if (packet_queue_get(&is->videoq, packet, 1) < 0) {
// means we quit getting packets
break;
}
pts = 0;
// Save global pts to be stored in pFrame in first call
global_video_pkt_pts = packet->pts;
// Decode video frame
//len1 =
avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished,
packet);
if (packet->dts == AV_NOPTS_VALUE && pFrame->opaque
&& *(uint64_t*) pFrame->opaque != AV_NOPTS_VALUE) {
pts = *(uint64_t *) pFrame->opaque;
} else if (packet->dts != AV_NOPTS_VALUE) {
pts = packet->dts;
} else {
pts = 0;
}
pts *= av_q2d(is->video_st->time_base);
// Did we get a video frame?
if (frameFinished) {
pts = synchronize_video(is, pFrame, pts);
if (queue_picture(is, pFrame, pts) < 0) {
break;
}
}
av_free_packet(packet);
}
av_free(pFrame);
return 0;
}
int main(int argc, char *argv[]) {
return EXIT_SUCCESS;
}
七、视频的其余逻辑处理
/*
============================================================================
Name : player5.c
Author : clarck
Version :
Copyright : Your copyright notice
Description : Hello World in C, Ansi-style
============================================================================
*/
// tutorial05.c
// A pedagogical video player that really works!
//
// Code based on FFplay, Copyright (c) 2003 Fabrice Bellard,
// and a tutorial by Martin Bohme (boehme@inb.uni-luebeckREMOVETHIS.de)
// and another tutorial by Stephen Dranger (dranger at gmail dot com)
// Tested on Gentoo, CVS version 5/01/07 compiled with GCC 4.1.1
// Use
//
// gcc -o tutorial05 tutorial05.c -lavformat -lavcodec -lswscale -lz -lm `sdl-config --cflags --libs`
// to build (assuming libavformat and libavcodec and libswscale are correctly installed,
// and assuming you have sdl-config. Please refer to SDL docs for your installation.)
//
// Run using
// tutorial05 myvideofile.mpg
//
// to play the video.
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavformat/avio.h>
#include <libswscale/swscale.h>
#include <libavutil/avstring.h>
#include <SDL/SDL.h>
#include <SDL/SDL_thread.h>
#ifdef __MINGW32__
#undef main /* Prevents SDL from overriding main() */
#endif
#include <stdio.h>
#include <math.h>
#define SDL_AUDIO_BUFFER_SIZE 1024
#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
#define AV_SYNC_THRESHOLD 0.01
#define AV_NOSYNC_THRESHOLD 10.0
#define FF_ALLOC_EVENT (SDL_USEREVENT)
#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
#define FF_QUIT_EVENT (SDL_USEREVENT + 2)
#define VIDEO_PICTURE_QUEUE_SIZE 1
#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio
typedef struct PacketQueue {
AVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
typedef struct VideoPicture {
SDL_Overlay *bmp;
int width, height; /* source height & width */
int allocated;
double pts;
} VideoPicture;
typedef struct VideoState {
AVFormatContext *pFormatCtx;
int videoStream, audioStream;
double audio_clock;
AVStream *audio_st;
PacketQueue audioq;
uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];
unsigned int audio_buf_size;
unsigned int audio_buf_index;
AVPacket audio_pkt;
uint8_t *audio_pkt_data;
int audio_pkt_size;
AVFrame audio_frame;
AVStream *video_st;
PacketQueue videoq;
int audio_hw_buf_size;
double frame_timer;
double frame_last_pts;
double frame_last_delay;
double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
int pictq_size, pictq_rindex, pictq_windex;
SDL_mutex *pictq_mutex;
SDL_cond *pictq_cond;
SDL_Thread *parse_tid;
SDL_Thread *video_tid;
AVIOContext *io_ctx;
struct SwsContext *sws_ctx;
char filename[1024];
int quit;
} VideoState;
SDL_Surface *screen;
/* Since we only have one decoding thread, the Big Struct
can be global in case we need it. */
VideoState *global_video_state;
void packet_queue_init(PacketQueue *q) {
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt) {
AVPacketList *pkt1;
if (av_dup_packet(pkt) < 0) {
return -1;
}
pkt1 = av_malloc(sizeof(AVPacketList));
if (!pkt1)
return -1;
pkt1->pkt = *pkt;
pkt1->next = NULL;
SDL_LockMutex(q->mutex);
if (!q->last_pkt)
q->first_pkt = pkt1;
else
q->last_pkt->next = pkt1;
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) {
AVPacketList *pkt1;
int ret;
SDL_LockMutex(q->mutex);
for (;;) {
if (global_video_state->quit) {
ret = -1;
break;
}
pkt1 = q->first_pkt;
if (pkt1) {
q->first_pkt = pkt1->next;
if (!q->first_pkt)
q->last_pkt = NULL;
q->nb_packets--;
q->size -= pkt1->pkt.size;
*pkt = pkt1->pkt;
av_free(pkt1);
ret = 1;
break;
} else if (!block) {
ret = 0;
break;
} else {
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
double get_audio_clock(VideoState *is) {
double pts;
int hw_buf_size, bytes_per_sec, n;
pts = is->audio_clock; /* maintained in the audio thread */
hw_buf_size = is->audio_buf_size - is->audio_buf_index;
bytes_per_sec = 0;
n = is->audio_st->codec->channels * 2;
if (is->audio_st) {
bytes_per_sec = is->audio_st->codec->sample_rate * n;
}
if (bytes_per_sec) {
pts -= (double) hw_buf_size / bytes_per_sec;
}
return pts;
}
int audio_decode_frame(VideoState *is, double *pts_ptr) {
int len1, data_size = 0, n;
AVPacket *pkt = &is->audio_pkt;
double pts;
for (;;) {
while (is->audio_pkt_size > 0) {
int got_frame = 0;
len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame,
&got_frame, pkt);
if (len1 < 0) {
/* if error, skip frame */
is->audio_pkt_size = 0;
break;
}
if (got_frame) {
data_size = is->audio_frame.linesize[0];
/*av_samples_get_buffer_size(NULL,
is->audio_st->codec->channels,
is->audio_frame.nb_samples,
is->audio_st->codec->sample_fmt, 1);*/
memcpy(is->audio_buf, is->audio_frame.data[0], data_size);
}
is->audio_pkt_data += len1;
is->audio_pkt_size -= len1;
if (data_size <= 0) {
/* No data yet, get more frames */
continue;
}
pts = is->audio_clock;
*pts_ptr = pts;
n = 2 * is->audio_st->codec->channels;
is->audio_clock += (double) data_size
/ (double) (n * is->audio_st->codec->sample_rate);
/* We have data, return it and come back for more later */
return data_size;
}
if (pkt->data)
av_free_packet(pkt);
if (is->quit) {
return -1;
}
/* next packet */
if (packet_queue_get(&is->audioq, pkt, 1) < 0) {
return -1;
}
is->audio_pkt_data = pkt->data;
is->audio_pkt_size = pkt->size;
/* if update, update the audio clock w/pts */
if (pkt->pts != AV_NOPTS_VALUE) {
is->audio_clock = av_q2d(is->audio_st->time_base) * pkt->pts;
}
}
return 0;
}
void audio_callback(void *userdata, Uint8 *stream, int len) {
VideoState *is = (VideoState *) userdata;
int len1, audio_size;
double pts;
while (len > 0) {
if (is->audio_buf_index >= is->audio_buf_size) {
/* We have already sent all our data; get more */
audio_size = audio_decode_frame(is, &pts);
if (audio_size < 0) {
/* If error, output silence */
is->audio_buf_size = 1024;
memset(is->audio_buf, 0, is->audio_buf_size);
} else {
is->audio_buf_size = audio_size;
}
is->audio_buf_index = 0;
}
len1 = is->audio_buf_size - is->audio_buf_index;
if (len1 > len)
len1 = len;
memcpy(stream, (uint8_t *) is->audio_buf + is->audio_buf_index, len1);
len -= len1;
stream += len1;
is->audio_buf_index += len1;
}
}
static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {
SDL_Event event;
event.type = FF_REFRESH_EVENT;
event.user.data1 = opaque;
SDL_PushEvent(&event);
return 0; /* 0 means stop timer */
}
/* schedule a video refresh in 'delay' ms */
static void schedule_refresh(VideoState *is, int delay) {
SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
}
void video_display(VideoState *is) {
SDL_Rect rect;
VideoPicture *vp;
float aspect_ratio;
int w, h, x, y;
vp = &is->pictq[is->pictq_rindex];
if (vp->bmp) {
if (is->video_st->codec->sample_aspect_ratio.num == 0) {
aspect_ratio = 0;
} else {
aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio)
* is->video_st->codec->width / is->video_st->codec->height;
}
if (aspect_ratio <= 0.0) {
aspect_ratio = (float) is->video_st->codec->width
/ (float) is->video_st->codec->height;
}
h = screen->h;
w = ((int) rint(h * aspect_ratio)) & -3;
if (w > screen->w) {
w = screen->w;
h = ((int) rint(w / aspect_ratio)) & -3;
}
x = (screen->w - w) / 2;
y = (screen->h - h) / 2;
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
SDL_DisplayYUVOverlay(vp->bmp, &rect);
}
}
void video_refresh_timer(void *userdata) {
VideoState *is = (VideoState *) userdata;
VideoPicture *vp;
double actual_delay, delay, sync_threshold, ref_clock, diff;
if (is->video_st) {
if (is->pictq_size == 0) {
schedule_refresh(is, 1);
} else {
vp = &is->pictq[is->pictq_rindex];
delay = vp->pts - is->frame_last_pts; /* the pts from last time */
if (delay <= 0 || delay >= 1.0) {
/* if incorrect delay, use previous one */
delay = is->frame_last_delay;
}
/* save for next time */
is->frame_last_delay = delay;
is->frame_last_pts = vp->pts;
/* update delay to sync to audio */
ref_clock = get_audio_clock(is);
diff = vp->pts - ref_clock;
/* Skip or repeat the frame. Take delay into account
FFPlay still doesn't "know if this is the best guess." */
sync_threshold =
(delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
if (fabs(diff) < AV_NOSYNC_THRESHOLD) {
if (diff <= -sync_threshold) {
delay = 0;
} else if (diff >= sync_threshold) {
delay = 2 * delay;
}
}
is->frame_timer += delay;
/* computer the REAL delay */
actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
if (actual_delay < 0.010) {
/* Really it should skip the picture instead */
actual_delay = 0.010;
}
schedule_refresh(is, (int) (actual_delay * 1000 + 0.5));
/* show the picture! */
video_display(is);
/* update queue for next picture! */
if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
is->pictq_rindex = 0;
}
SDL_LockMutex(is->pictq_mutex);
is->pictq_size--;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
}
} else {
schedule_refresh(is, 100);
}
}
void alloc_picture(void *userdata) {
VideoState *is = (VideoState *) userdata;
VideoPicture *vp;
vp = &is->pictq[is->pictq_windex];
if (vp->bmp) {
// we already have one make another, bigger/smaller
SDL_FreeYUVOverlay(vp->bmp);
}
// Allocate a place to put our YUV image on that screen
vp->bmp = SDL_CreateYUVOverlay(is->video_st->codec->width,
is->video_st->codec->height, SDL_YV12_OVERLAY, screen);
vp->width = is->video_st->codec->width;
vp->height = is->video_st->codec->height;
SDL_LockMutex(is->pictq_mutex);
vp->allocated = 1;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
}
int queue_picture(VideoState *is, AVFrame *pFrame, double pts) {
VideoPicture *vp;
//int dst_pix_fmt;
AVPicture pict;
/* wait until we have space for a new pic */
SDL_LockMutex(is->pictq_mutex);
while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !is->quit) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
if (is->quit)
return -1;
// windex is set to 0 initially
vp = &is->pictq[is->pictq_windex];
/* allocate or resize the buffer! */
if (!vp->bmp || vp->width != is->video_st->codec->width
|| vp->height != is->video_st->codec->height) {
SDL_Event event;
vp->allocated = 0;
/* we have to do it in the main thread */
event.type = FF_ALLOC_EVENT;
event.user.data1 = is;
SDL_PushEvent(&event);
/* wait until we have a picture allocated */
SDL_LockMutex(is->pictq_mutex);
while (!vp->allocated && !is->quit) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
if (is->quit) {
return -1;
}
}
/* We have a place to put our picture on the queue */
/* If we are skipping a frame, do we set this to null
but still return vp->allocated = 1? */
if (vp->bmp) {
SDL_LockYUVOverlay(vp->bmp);
//dst_pix_fmt = PIX_FMT_YUV420P;
/* point pict at the queue */
pict.data[0] = vp->bmp->pixels[0];
pict.data[1] = vp->bmp->pixels[2];
pict.data[2] = vp->bmp->pixels[1];
pict.linesize[0] = vp->bmp->pitches[0];
pict.linesize[1] = vp->bmp->pitches[2];
pict.linesize[2] = vp->bmp->pitches[1];
// Convert the image into YUV format that SDL uses
sws_scale(is->sws_ctx, (const uint8_t * const *) pFrame->data,
pFrame->linesize, 0, is->video_st->codec->height, pict.data,
pict.linesize);
SDL_UnlockYUVOverlay(vp->bmp);
vp->pts = pts;
/* now we inform our display thread that we have a pic ready */
if (++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {
is->pictq_windex = 0;
}
SDL_LockMutex(is->pictq_mutex);
is->pictq_size++;
SDL_UnlockMutex(is->pictq_mutex);
}
return 0;
}
double synchronize_video(VideoState *is, AVFrame *src_frame, double pts) {
double frame_delay;
if (pts != 0) {
/* if we have pts, set video clock to it */
is->video_clock = pts;
} else {
/* if we aren't given a pts, set it to the clock */
pts = is->video_clock;
}
/* update the video clock */
frame_delay = av_q2d(is->video_st->codec->time_base);
/* if we are repeating a frame, adjust clock accordingly */
frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);
is->video_clock += frame_delay;
return pts;
}
uint64_t global_video_pkt_pts = AV_NOPTS_VALUE;
/* These are called whenever we allocate a frame
* buffer. We use this to store the global_pts in
* a frame at the time it is allocated.
*/
int our_get_buffer(struct AVCodecContext *c, AVFrame *pic) {
int ret = avcodec_default_get_buffer(c, pic);
uint64_t *pts = av_malloc(sizeof(uint64_t));
*pts = global_video_pkt_pts;
pic->opaque = pts;
return ret;
}
void our_release_buffer(struct AVCodecContext *c, AVFrame *pic) {
if (pic)
av_freep(&pic->opaque);
avcodec_default_release_buffer(c, pic);
}
int video_thread(void *arg) {
VideoState *is = (VideoState *) arg;
AVPacket pkt1, *packet = &pkt1;
//int len1;
int frameFinished;
AVFrame *pFrame;
double pts;
pFrame = av_frame_alloc();
for (;;) {
if (packet_queue_get(&is->videoq, packet, 1) < 0) {
// means we quit getting packets
break;
}
pts = 0;
// Save global pts to be stored in pFrame in first call
global_video_pkt_pts = packet->pts;
// Decode video frame
//len1 =
avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished,
packet);
if (packet->dts == AV_NOPTS_VALUE && pFrame->opaque
&& *(uint64_t*) pFrame->opaque != AV_NOPTS_VALUE) {
pts = *(uint64_t *) pFrame->opaque;
} else if (packet->dts != AV_NOPTS_VALUE) {
pts = packet->dts;
} else {
pts = 0;
}
pts *= av_q2d(is->video_st->time_base);
// Did we get a video frame?
if (frameFinished) {
pts = synchronize_video(is, pFrame, pts);
if (queue_picture(is, pFrame, pts) < 0) {
break;
}
}
av_free_packet(packet);
}
av_free(pFrame);
return 0;
}
int stream_component_open(VideoState *is, int stream_index) {
AVFormatContext *pFormatCtx = is->pFormatCtx;
AVCodecContext *codecCtx;
AVCodec *codec;
SDL_AudioSpec wanted_spec, spec;
if (stream_index < 0 || stream_index >= pFormatCtx->nb_streams) {
return -1;
}
// Get a pointer to the codec context for the video stream
codecCtx = pFormatCtx->streams[stream_index]->codec;
if (codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) {
// Set audio settings from codec info
wanted_spec.freq = codecCtx->sample_rate;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = codecCtx->channels;
wanted_spec.silence = 0;
wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
wanted_spec.callback = audio_callback;
wanted_spec.userdata = is;
if (SDL_OpenAudio(&wanted_spec, &spec) < 0) {
fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
return -1;
}
is->audio_hw_buf_size = spec.size;
}
codec = avcodec_find_decoder(codecCtx->codec_id);
if (!codec || (avcodec_open2(codecCtx, codec, NULL) < 0)) {
fprintf(stderr, "Unsupported codec!\n");
return -1;
}
switch (codecCtx->codec_type) {
case AVMEDIA_TYPE_AUDIO:
is->audioStream = stream_index;
is->audio_st = pFormatCtx->streams[stream_index];
is->audio_buf_size = 0;
is->audio_buf_index = 0;
memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
packet_queue_init(&is->audioq);
SDL_PauseAudio(0);
break;
case AVMEDIA_TYPE_VIDEO:
is->videoStream = stream_index;
is->video_st = pFormatCtx->streams[stream_index];
is->sws_ctx = sws_getContext(is->video_st->codec->width,
is->video_st->codec->height, is->video_st->codec->pix_fmt,
is->video_st->codec->width, is->video_st->codec->height,
AV_PIX_FMT_YUV420P, SWS_FAST_BILINEAR, NULL, NULL, NULL);
is->frame_timer = (double) av_gettime() / 1000000.0;
is->frame_last_delay = 40e-3;
packet_queue_init(&is->videoq);
is->video_tid = SDL_CreateThread(video_thread, is);
codecCtx->get_buffer = our_get_buffer;
codecCtx->release_buffer = our_release_buffer;
break;
default:
break;
}
return 0;
}
int decode_interrupt_cb(void *opaque) {
return (global_video_state && global_video_state->quit);
}
int decode_thread(void *arg) {
VideoState *is = (VideoState *) arg;
AVFormatContext *pFormatCtx = NULL;
AVPacket pkt1, *packet = &pkt1;
int video_index = -1;
int audio_index = -1;
int i;
is->videoStream = -1;
is->audioStream = -1;
AVIOInterruptCB interupt_cb;
global_video_state = is;
// will interrupt blocking functions if we quit!
interupt_cb.callback = decode_interrupt_cb;
interupt_cb.opaque = is;
if (avio_open2(&is->io_ctx, is->filename, 0, &interupt_cb, NULL)) {
fprintf(stderr, "Cannot open I/O for %s\n", is->filename);
return -1;
}
// Open video file
if (avformat_open_input(&pFormatCtx, is->filename, NULL, NULL) != 0)
return -1; // Couldn't open file
is->pFormatCtx = pFormatCtx;
// Retrieve stream information
if (avformat_find_stream_info(pFormatCtx, NULL) < 0)
return -1; // Couldn't find stream information
// Dump information about file onto standard error
av_dump_format(pFormatCtx, 0, is->filename, 0);
// Find the first video stream
for (i = 0; i < pFormatCtx->nb_streams; i++) {
if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO
&& video_index < 0) {
video_index = i;
}
if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO
&& audio_index < 0) {
audio_index = i;
}
}
if (audio_index >= 0) {
stream_component_open(is, audio_index);
}
if (video_index >= 0) {
stream_component_open(is, video_index);
}
if (is->videoStream < 0 || is->audioStream < 0) {
fprintf(stderr, "%s: could not open codecs\n", is->filename);
goto fail;
}
// main decode loop
for (;;) {
if (is->quit) {
break;
}
// seek stuff goes here
if (is->audioq.size > MAX_AUDIOQ_SIZE
|| is->videoq.size > MAX_VIDEOQ_SIZE) {
SDL_Delay(10);
continue;
}
if (av_read_frame(is->pFormatCtx, packet) < 0) {
if (is->pFormatCtx->pb->error == 0) {
SDL_Delay(100); /* no error; wait for user input */
continue;
} else {
break;
}
}
// Is this a packet from the video stream?
if (packet->stream_index == is->videoStream) {
packet_queue_put(&is->videoq, packet);
} else if (packet->stream_index == is->audioStream) {
packet_queue_put(&is->audioq, packet);
} else {
av_free_packet(packet);
}
}
/* all done - wait for it */
while (!is->quit) {
SDL_Delay(100);
}
fail: {
SDL_Event event;
event.type = FF_QUIT_EVENT;
event.user.data1 = is;
SDL_PushEvent(&event);
}
return 0;
}
int main(int argc, char *argv[]) {
SDL_Event event;
VideoState *is;
is = av_mallocz(sizeof(VideoState));
char filePath[] = "./src/a.mp4";
// Register all formats and codecs
av_register_all();
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
exit(1);
}
// Make a screen to put our video
#ifndef __DARWIN__
screen = SDL_SetVideoMode(640, 480, 0, 0);
#else
screen = SDL_SetVideoMode(640, 480, 24, 0);
#endif
if (!screen) {
fprintf(stderr, "SDL: could not set video mode - exiting\n");
exit(1);
}
av_strlcpy(is->filename, filePath, sizeof(is->filename));
is->pictq_mutex = SDL_CreateMutex();
is->pictq_cond = SDL_CreateCond();
schedule_refresh(is, 40);
is->parse_tid = SDL_CreateThread(decode_thread, is);
if (!is->parse_tid) {
av_free(is);
return -1;
}
for (;;) {
SDL_WaitEvent(&event);
switch (event.type) {
case FF_QUIT_EVENT:
case SDL_QUIT:
SDL_CondSignal(is->audioq.cond);
SDL_CondSignal(is->videoq.cond);
is->quit = 1;
SDL_Quit();
exit(0);
break;
case FF_ALLOC_EVENT:
alloc_picture(event.user.data1);
break;
case FF_REFRESH_EVENT:
video_refresh_timer(event.user.data1);
break;
default:
break;
}
}
return 0;
}