GetDIBits 遍历位图 获取像素的颜色值(RGB)
CBitmap m_bmp;
//根据位图资源导入之后的ID来获得位图
m_bmp.LoadBitmap(IDB_BITMAP_ORIGIN);</pre>
接下来就是通过GetDIBits函数来对位图的像素进行遍历,获取RGB
BITMAP bm; m_bmp.GetBitmap(&bm); int nbyte = bm.bmBitsPixel / 8; BITMAPINFO bi; bi.bmiHeader.biSize = sizeof(bi.bmiHeader); bi.bmiHeader.biWidth = bm.bmWidth; bi.bmiHeader.biHeight = -bm.bmHeight; bi.bmiHeader.biPlanes = 1; bi.bmiHeader.biBitCount = bm.bmBitsPixel; bi.bmiHeader.biCompression = BI_RGB; bi.bmiHeader.biSizeImage = bm.bmWidth * bm.bmHeight * nbyte; bi.bmiHeader.biClrUsed = 0; bi.bmiHeader.biClrImportant = 0; // 获取位图数据 HDC hdc = ::GetDC(NULL); BYTE* pBits = (BYTE*)new BYTE[bm.bmWidth * bm.bmHeight * nbyte]; ::ZeroMemory(pBits, bm.bmWidth * bm.bmHeight * nbyte); if (!::GetDIBits(hdc, m_bmp, 0, bm.bmHeight, pBits, &bi, DIB_RGB_COLORS)) { delete pBits; pBits = NULL; } for (int i = 0;i < bm.bmWidth;++i) { for (int j = 0;j < bm.bmHeight;++j) { BYTE r = pBits[i * nbyte + j * bm.bmWidthBytes + 2]; BYTE g = pBits[i * nbyte + j * bm.bmWidthBytes + 1]; BYTE b = pBits[i * nbyte + j * bm.bmWidthBytes+ 0]; //这里就可以做我们处理了 } } delete pBits; pBits = NULL;