Unity Mesh(网格)
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Unity 动态网格形变效果
using System.Collections;using System.Collections.Generic;using UnityEngine;public class MeshChangeDemo : MonoBehaviour{ public MeshFilter meshFilter; public float changeForce = 10f; public float springForce = 20f; public float f...原创 2022-05-09 01:27:36 · 2393 阅读 · 0 评论 -
【Unity】切割网格
工程源码:https://github.com/AMikeW/BStandShaderResources参考文章:https://blog.csdn.net/carefreeq/article/details/53895790https://blog.csdn.net/Mr_HCW/article/details/82856056优化&问题:1、切割面的计算可以再进一步优化,减少顶点。2、关于MeshCollider报错问题,目前无法完全解决报错,但是报错也...原创 2020-07-05 15:36:47 · 979 阅读 · 0 评论 -
【Unity3D】关于MeshCollider的一些报错整理
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Cube", Mesh asset path "" Mesh name...原创 2020-07-05 14:53:32 · 3153 阅读 · 0 评论