只分析最常用的使用方式Picasso.with(MainActivity.this).load(uri).into(img);
这里只分析该语句涉及的部分,至于图形变换等其他操作不分析。
public static Picasso with(Context context) { if (singleton == null) { synchronized (Picasso.class) { if (singleton == null) { singleton = new Builder(context).build();// } } } return singleton; }
可以看到with返回的实际上是一个单例Picasso对象,该对象是通过Builder类的build函数生成的,先看Builder类的构造函数:
/** Start building a new {@link Picasso} instance. */ public Builder(Context context) { if (context == null) { throw new IllegalArgumentException("Context must not be null."); } this.context = context.getApplicationContext(); }
builder的构造函数里把context对象转化成了ApplicationContext,该对象在程序的整个生命周期都有效,这点和glide不同,glide还要处理不同contex的生命周期。得到Builder对象之后调用build():
/** Builder.build. */ public Picasso build() { Context context = this.context;
/*图片下载器,可以选择okhttp或者模块内置的下载器*/ if (downloader == null) { downloader = Utils.createDefaultDownloader(context); } if (cache == null) { cache = new LruCache(context); }
/*线程池,处理图片加载请求*/ if (service == null) { service = new PicassoExecutorService(); } if (transformer == null) { transformer = RequestTransformer.IDENTITY; } Stats stats = new Stats(cache);
/*一个单独的线程用于请求的分发*/ Dispatcher dispatcher = new Dispatcher(context, service, HANDLER, downloader, cache, stats); return new Picasso(context, dispatcher, cache, listener, transformer, requestHandlers, stats, defaultBitmapConfig, indicatorsEnabled, loggingEnabled); } }
在这里对Picasso的参数进行了设置,重点关注dispacher,非常重要,后面会分析。Picasso.with生成单例之后调用load函数加载图片资源:
public RequestCreator load(Uri uri) { return new RequestCreator(this, uri, 0); }
with返回了Picasso实例之后调用load函数,这里以uri为例子(string类型的参数会转化成uri),实际返回了一个RequestCreator,我们看看它的构造函数:
RequestCreator(Picasso picasso, Uri uri, int resourceId) { if (picasso.shutdown) { throw new IllegalStateException( "Picasso instance already shut down. Cannot submit new requests."); } this.picasso = picasso; this.data = new Request.Builder(uri, resourceId, picasso.defaultBitmapConfig); }
这里的data对象很重要,里面会存储uri和resourceId,继续走,load之后实际产生的是一个RequestCreator对象,接着调用该对象的into方法
public void into(ImageView target, Callback callback) { long started = System.nanoTime(); checkMain();/*保证在主线程中执行,这点需要关注*/
/*这段函数比较长,去掉了中间的一些非强相关函数以便分析*/ Request request = createRequest(started); String requestKey = createKey(request);
/*缓存在这里也不分析,去掉*/ Action action = new ImageViewAction(picasso, target, request, memoryPolicy, networkPolicy, errorResId, errorDrawable, requestKey, tag, callback, noFade); picasso.enqueueAndSubmit(action); }
这里的request比较重要,里面的内容是用之前提到的data生成的,里面存的数据也包含我们需要关注uri和resourceId,之后生成了requestkey主要用来做缓存的。然后看action,包含了所有需要处理的信息,我们重点关注request和target两个参数。一个Action就是把request获得的bitmap放入target中,是之前所有调用过程的浓缩。看这个action是如何处理的:
void enqueueAndSubmit(Action action) { Object target = action.getTarget(); if (target != null && targetToAction.get(target) != action) { // This will also check we are on the main thread. cancelExistingRequest(target); targetToAction.put(target, action); } submit(action); }
void submit(Action action) { dispatcher.dispatchSubmit(action); }
void dispatchSubmit(Action action) { handler.sendMessage(handler.obtainMessage(REQUEST_SUBMIT, action)); }
直到这里,发现调用的是dispatcher的handler,发送了REQUEST_SUBMIT这消息待处理。我们回到之前dispatcher生成的时候,看构造函数
Dispatcher(Context context, ExecutorService service, Handler mainThreadHandler, Downloader downloader, Cache cache, Stats stats) { this.dispatcherThread = new DispatcherThread(); this.dispatcherThread.start(); Utils.flushStackLocalLeaks(dispatcherThread.getLooper()); this.context = context; this.service = service; this.hunterMap = new LinkedHashMap<String, BitmapHunter>(); this.failedActions = new WeakHashMap<Object, Action>(); this.pausedActions = new WeakHashMap<Object, Action>(); this.pausedTags = new HashSet<Object>(); this.handler = new DispatcherHandler(dispatcherThread.getLooper(), this); this.downloader = downloader; this.mainThreadHandler = mainThreadHandler; this.cache = cache; this.stats = stats; this.batch = new ArrayList<BitmapHunter>(4); this.airplaneMode = Utils.isAirplaneModeOn(this.context); this.scansNetworkChanges = hasPermission(context, Manifest.permission.ACCESS_NETWORK_STATE); this.receiver = new NetworkBroadcastReceiver(this); receiver.register(); }
可以看到dispatcher里包含一个dispatcherThread线程,handler发送的消息由该线程处理,构成了一个消息循环。由于调用的是sendMessage函数,处理函数在handler里面:
private static class DispatcherHandler extends Handler { private final Dispatcher dispatcher; public DispatcherHandler(Looper looper, Dispatcher dispatcher) { super(looper); this.dispatcher = dispatcher; } @Override public void handleMessage(final Message msg) { switch (msg.what) { case REQUEST_SUBMIT: { Action action = (Action) msg.obj; dispatcher.performSubmit(action); break; } case REQUEST_CANCEL: { Action action = (Action) msg.obj; dispatcher.performCancel(action); break; } case TAG_PAUSE: { Object tag = msg.obj; dispatcher.performPauseTag(tag); break; } case TAG_RESUME: { Object tag = msg.obj; dispatcher.performResumeTag(tag); break; } case HUNTER_COMPLETE: { BitmapHunter hunter = (BitmapHunter) msg.obj; dispatcher.performComplete(hunter); break; } case HUNTER_RETRY: { BitmapHunter hunter = (BitmapHunter) msg.obj; dispatcher.performRetry(hunter); break; } case HUNTER_DECODE_FAILED: { BitmapHunter hunter = (BitmapHunter) msg.obj; dispatcher.performError(hunter, false); break; } case HUNTER_DELAY_NEXT_BATCH: { dispatcher.performBatchComplete(); break; } case NETWORK_STATE_CHANGE: { NetworkInfo info = (NetworkInfo) msg.obj; dispatcher.performNetworkStateChange(info); break; } case AIRPLANE_MODE_CHANGE: { dispatcher.performAirplaneModeChange(msg.arg1 == AIRPLANE_MODE_ON); break; } default: Picasso.HANDLER.post(new Runnable() { @Override public void run() { throw new AssertionError("Unknown handler message received: " + msg.what); } }); } } }
关注handlemessag这个函数,看对应REQUEST_SUBMIT的处理逻辑,在第一个处理
case REQUEST_SUBMIT: {
Action action = (Action) msg.obj;
dispatcher.performSubmit(action);
break;
}
我们看看performSubmit:
void performSubmit(Action action) { performSubmit(action, true); }
void performSubmit(Action action, boolean dismissFailed) { if (pausedTags.contains(action.getTag())) { pausedActions.put(action.getTarget(), action); if (action.getPicasso().loggingEnabled) { log(OWNER_DISPATCHER, VERB_PAUSED, action.request.logId(), "because tag '" + action.getTag() + "' is paused"); } return; } BitmapHunter hunter = hunterMap.get(action.getKey()); if (hunter != null) { hunter.attach(action); return; } if (service.isShutdown()) { if (action.getPicasso().loggingEnabled) { log(OWNER_DISPATCHER, VERB_IGNORED, action.request.logId(), "because shut down"); } return; } hunter = forRequest(action.getPicasso(), this, cache, stats, action); hunter.future = service.submit(hunter); hunterMap.put(action.getKey(), hunter); if (dismissFailed) { failedActions.remove(action.getTarget()); } if (action.getPicasso().loggingEnabled) { log(OWNER_DISPATCHER, VERB_ENQUEUED, action.request.logId()); } }
重点关注
hunter= forRequest(action.getPicasso(), this,cache, stats, action);
hunter.future = service.submit(hunter);
这两行,第一行生成一个hunter,在里面主要是选择requesthandler,第二行调用了service的submit函数。我们知道service是一个线程池,传进去的hunter最终会调用hunter的run函数,再看看hunter的run函数
@Override public void run() { try { updateThreadName(data); if (picasso.loggingEnabled) { log(OWNER_HUNTER, VERB_EXECUTING, getLogIdsForHunter(this)); } result = hunt(); if (result == null) { dispatcher.dispatchFailed(this); } else { dispatcher.dispatchComplete(this); } } catch (Downloader.ResponseException e) { if (!e.localCacheOnly || e.responseCode != 504) { exception = e; } dispatcher.dispatchFailed(this); } catch (NetworkRequestHandler.ContentLengthException e) { exception = e; dispatcher.dispatchRetry(this); } catch (IOException e) { exception = e; dispatcher.dispatchRetry(this); } catch (OutOfMemoryError e) { StringWriter writer = new StringWriter(); stats.createSnapshot().dump(new PrintWriter(writer)); exception = new RuntimeException(writer.toString(), e); dispatcher.dispatchFailed(this); } catch (Exception e) { exception = e; dispatcher.dispatchFailed(this); } finally { Thread.currentThread().setName(Utils.THREAD_IDLE_NAME); } }
这里run函数的代码是在线程池里进行的,要注意。run调用了hunt函数,hunt函数实现了处理request请求,转化成bitmap存在hunter中。得到结果之后,调用了dispatcher.dispatchComplete(this);走进去:
void dispatchComplete(BitmapHunter hunter) { handler.sendMessage(handler.obtainMessage(HUNTER_COMPLETE, hunter)); }
到这里把hunter对象发到dispatchcer thread中处理,完成了一次线程空间切换,走进dispatcherhandler,看HUNTER_COMPLETE对应的处理流程:
case HUNTER_COMPLETE: { BitmapHunter hunter = (BitmapHunter) msg.obj; dispatcher.performComplete(hunter); break; }
看performComplete
void performComplete(BitmapHunter hunter) { if (shouldWriteToMemoryCache(hunter.getMemoryPolicy())) { cache.set(hunter.getKey(), hunter.getResult()); } hunterMap.remove(hunter.getKey()); batch(hunter); if (hunter.getPicasso().loggingEnabled) { log(OWNER_DISPATCHER, VERB_BATCHED, getLogIdsForHunter(hunter), "for completion"); } }
private void batch(BitmapHunter hunter) { if (hunter.isCancelled()) { return; } batch.add(hunter); if (!handler.hasMessages(HUNTER_DELAY_NEXT_BATCH)) { handler.sendEmptyMessageDelayed(HUNTER_DELAY_NEXT_BATCH, BATCH_DELAY); } }
可以看到dispatcherThread将HUNTER_DELAY_NEXT_BATCH,消息发到自己的消息队列,看处理逻辑
case HUNTER_DELAY_NEXT_BATCH: { dispatcher.performBatchComplete(); break; }
void performBatchComplete() { List<BitmapHunter> copy = new ArrayList<BitmapHunter>(batch); batch.clear(); mainThreadHandler.sendMessage(mainThreadHandler.obtainMessage(HUNTER_BATCH_COMPLETE, copy)); logBatch(copy); }
在这里调用了mainHandler进行处理,这里的mainHandler实际上就是Picasso类里的HANDLER静态变量,这个handler初始化时传入的主线程的looper,因此里面的处理函数是在主线程进行的。
static final Handler HANDLER = new Handler(Looper.getMainLooper()) { @Override public void handleMessage(Message msg) { switch (msg.what) { case HUNTER_BATCH_COMPLETE: { @SuppressWarnings("unchecked") List<BitmapHunter> batch = (List<BitmapHunter>) msg.obj; //noinspection ForLoopReplaceableByForEach for (int i = 0, n = batch.size(); i < n; i++) { BitmapHunter hunter = batch.get(i); hunter.picasso.complete(hunter); } break; } case REQUEST_GCED: { Action action = (Action) msg.obj; if (action.getPicasso().loggingEnabled) { log(OWNER_MAIN, VERB_CANCELED, action.request.logId(), "target got garbage collected"); } action.picasso.cancelExistingRequest(action.getTarget()); break; } case REQUEST_BATCH_RESUME: @SuppressWarnings("unchecked") List<Action> batch = (List<Action>) msg.obj; //noinspection ForLoopReplaceableByForEach for (int i = 0, n = batch.size(); i < n; i++) { Action action = batch.get(i); action.picasso.resumeAction(action); } break; default: throw new AssertionError("Unknown handler message received: " + msg.what); } } };
可以看到对应消息的处理,调用的是picasso的complete函数对hunter进行处理。注意这里是在主线程处理的:
void complete(BitmapHunter hunter) { Action single = hunter.getAction(); List<Action> joined = hunter.getActions(); boolean hasMultiple = joined != null && !joined.isEmpty(); boolean shouldDeliver = single != null || hasMultiple; if (!shouldDeliver) { return; } Uri uri = hunter.getData().uri; Exception exception = hunter.getException(); Bitmap result = hunter.getResult(); LoadedFrom from = hunter.getLoadedFrom(); if (single != null) { deliverAction(result, from, single); } if (hasMultiple) { //noinspection ForLoopReplaceableByForEach for (int i = 0, n = joined.size(); i < n; i++) { Action join = joined.get(i); deliverAction(result, from, join); } } if (listener != null && exception != null) { listener.onImageLoadFailed(this, uri, exception); } }
这里调用了deliverAction对结果进行处理,看deliverAction源码:
private void deliverAction(Bitmap result, LoadedFrom from, Action action) { if (action.isCancelled()) { return; } if (!action.willReplay()) { targetToAction.remove(action.getTarget()); } if (result != null) { if (from == null) { throw new AssertionError("LoadedFrom cannot be null."); } action.complete(result, from); if (loggingEnabled) { log(OWNER_MAIN, VERB_COMPLETED, action.request.logId(), "from " + from); } } else { action.error(); if (loggingEnabled) { log(OWNER_MAIN, VERB_ERRORED, action.request.logId()); } } }
最终调用了action的complete方法,我们发现是一个抽象方法,因此要看这个action最初是什么类型,往前翻发现最初是在into函数里定义的,是ImageViewAction,看ImageViewAction得comoplete代码:
@Override public void complete(Bitmap result, Picasso.LoadedFrom from) { if (result == null) { throw new AssertionError( String.format("Attempted to complete action with no result!\n%s", this)); } ImageView target = this.target.get(); if (target == null) { return; } Context context = picasso.context; boolean indicatorsEnabled = picasso.indicatorsEnabled; PicassoDrawable.setBitmap(target, context, result, from, noFade, indicatorsEnabled); if (callback != null) { callback.onSuccess(); } }
我们看到终于将bitmap设置到target里了。到这里整个分析完成,关于网络下载的过程没有具体分析,如果要分析的话主要代码一个是在NetworkRequestHandler的load函数里,一个是在hunter的hunt函数里,读者可以依据需求自行分析
总结一下整个过程
Picasso.with(MainActivity.this).load(uri).into(img);
经历了 主线程->dispatcher线程->线程池子线程->dispatcher线程->主线程 的线程空间切换的过程,特别要注意,调用into函数必须在主线程进行。