1、button.PerformClick()和button_Click(sender,e)的功能:
两者都是实现单击button控件功能。
2、两者存在的一点小差异
如以下
示例1(部分代码):
private void button1_Click (Object sender, EventArgs e)
{
// If myVar is an even number, click Button2.
if(myVar %2 == 0)
{
//下边“A”和“B”的功能是一样的,但“B”处需保证button2的Enabled事件为True,而“A”却不用
button2_Click(sender,e);//A(此处为调用button2_Click方法,故不受Enabled是ture还是false限制)
button2.PerformClick();//B(此处为模拟button2的Click事件,需保证button2.Enabled==true)
// Display the status of Button2's Click event.
MessageBox.Show("button2 was clicked ");
}
else
{
// Display the status of Button2's Click event.
MessageBox.Show("button2 was NOT clicked");
}
// Increment myVar.
myVar = myVar + 1;
}
示例2(全部代码):
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace SuperPlane
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
MessageBox.Show("button1");//弹出窗口
}
private void button2_Click(object sender, EventArgs e)
{
//无论button1.Enabled为true还是为false都会弹出窗口
button1_Click(sender, e);//以button.Click(sender,e)调用button1.Click方法
}
private void button3_Click(object sender, EventArgs e)
{
//只有当button1.Enabled为true时才会弹出窗口
button1.PerformClick();//以button1.PerformClick()模拟button1单击事件
}
private void button4_Click(object sender, EventArgs e)
{
button1.Enabled = !button1.Enabled;//改变button1的Enabled改变
}
}
}