https://people.sc.fsu.edu/~jburkardt/data/off/off.html
# Ric 原来的三角面片程序,直接把KDE值放在坐标里面,相当于3维空间的Delaunay网格,所以隐式把信息放在里面了,如果是四维的要想其他办法了。。。
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Line 1
- OFF Line 2
- vertex_count(定点数目) face_count(最高维单元个数) edge_count (二维意义上边的数目,可以直接写0) One line for each vertex:
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x y z
for vertex 0, 1, ..., vertex_count-1 -
One line for each polygonal face:
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n v1 v2 ... vn,
the number of vertices, and the vertex indices for each face.