panic: concurrent write to websocket connection【golang、websocket】

异常信息

panic: concurrent write to websocket connection

原由

golang 编写 websocket

go版本:1.19

使用了第三方框架: https://github.com/gorilla/websocket/tree/main

代码

server.go

// Copyright 2015 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package main

import (
	"flag"
	"fmt"
	"html/template"
	"log"
	"net/http"

	"github.com/gorilla/websocket"
)

var addr = flag.String("addr", "localhost:8080", "http service address")

var upgrader = websocket.Upgrader{} // use default options

func echo(w http.ResponseWriter, r *http.Request) {
	c, err := upgrader.Upgrade(w, r, nil)
	if err != nil {
		log.Print("upgrade:", err)
		return
	}
	defer c.Close()
	for {
		mt, message, err := c.ReadMessage()
		if err != nil {
			log.Println("read:", err)
			break
		}
		fmt.Println(string(message))
		fmt.Println(mt)
		//log.Printf("recv: %s, type: %s", message, websocket.FormatMessageType(mt))
		err = c.WriteMessage(mt, message)
		if err != nil {
			log.Println("write:", err)
			break
		}
	}
}

func home(w http.ResponseWriter, r *http.Request) {
	homeTemplate.Execute(w, "ws://"+r.Host+"/echo")
}

func main() {
	flag.Parse()
	log.SetFlags(0)
	http.HandleFunc("/echo", echo)
	http.HandleFunc("/", home)
	log.Fatal(http.ListenAndServe(*addr, nil))
}

var homeTemplate = template.Must(template.New("").Parse(`
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script>  
window.addEventListener("load", function(evt) {

    var output = document.getElementById("output");
    var input = document.getElementById("input");
    var ws;

    var print = function(message) {
        var d = document.createElement("div");
        d.textContent = message;
        output.appendChild(d);
        output.scroll(0, output.scrollHeight);
    };

    document.getElementById("open").onclick = function(evt) {
        if (ws) {
            return false;
        }
        ws = new WebSocket("{{.}}");
        ws.onopen = function(evt) {
            print("OPEN");
        }
        ws.onclose = function(evt) {
            print("CLOSE");
            ws = null;
        }
        ws.onmessage = function(evt) {
            print("RESPONSE: " + evt.data);
        }
        ws.onerror = function(evt) {
            print("ERROR: " + evt.data);
        }
        return false;
    };

    document.getElementById("send").onclick = function(evt) {
        if (!ws) {
            return false;
        }
        print("SEND: " + input.value);
        ws.send(input.value);
        return false;
    };

    document.getElementById("close").onclick = function(evt) {
        if (!ws) {
            return false;
        }
        ws.close();
        return false;
    };

});
</script>
</head>
<body>
<table>
<tr><td valign="top" width="50%">
<p>Click "Open" to create a connection to the server, 
"Send" to send a message to the server and "Close" to close the connection. 
You can change the message and send multiple times.
<p>
<form>
<button id="open">Open</button>
<button id="close">Close</button>
<p><input id="input" type="text" value="Hello world!">
<button id="send">Send</button>
</form>
</td><td valign="top" width="50%">
<div id="output" style="max-height: 70vh;overflow-y: scroll;"></div>
</td></tr></table>
</body>
</html>
`))

client.go

// Copyright 2015 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package main

import (
	"flag"
	"fmt"
	"log"
	"net/url"
	"os"
	"os/signal"
	"time"

	"github.com/gorilla/websocket"
)

var addr = flag.String("addr", "localhost:8080", "http service address")

func main() {
	flag.Parse()
	log.SetFlags(0)

	interrupt := make(chan os.Signal, 1)
	signal.Notify(interrupt, os.Interrupt)

	u := url.URL{Scheme: "ws", Host: *addr, Path: "/echo"}
	log.Printf("connecting to %s", u.String())

	c, _, err := websocket.DefaultDialer.Dial(u.String(), nil)
	if err != nil {
		log.Fatal("dial:", err)
	}
	defer c.Close()

	done := make(chan struct{})

	go func() {
		// 发送Ping帧,检查连接是否活跃
		for {
			if err := c.WriteMessage(websocket.PingMessage, []byte{}); err != nil {
				log.Println("Failed to send Ping: ", err)
				return
			}
			fmt.Println("Ping success")
			time.Sleep(10 * time.Second)
		}
	}()

	go func() {
		defer close(done)
		for {
			mt, message, err := c.ReadMessage()
			if err != nil {
				log.Println("read:", err)
				return
			}
			fmt.Println(mt)
			fmt.Println(string(message)) // 时间
			//log.Printf("recv: %s, type: %s", message, websocket.FormatMessageType(mt))
		}
	}()

	ticker := time.NewTicker(time.Second)
	defer ticker.Stop()

	for {
		select {
		case <-done:
			return
		case t := <-ticker.C:
			err := c.WriteMessage(websocket.TextMessage, []byte(t.String()))
			if err != nil {
				log.Println("write:", err)
				return
			}
		case <-interrupt:
			log.Println("interrupt")

			// Cleanly close the connection by sending a close message and then
			// waiting (with timeout) for the server to close the connection.
			err := c.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
			if err != nil {
				log.Println("write close:", err)
				return
			}
			select {
			case <-done:
			case <-time.After(time.Second):
			}
			return
		}
	}
}

错误点

我希望在连接过程中,通信双方一直检测,也就使用了 PING,检测活跃。

	go func() {
		// 发送Ping帧,检查连接是否活跃
		for {
			if err := c.WriteMessage(websocket.PingMessage, []byte{}); err != nil {
				log.Println("Failed to send Ping: ", err)
				return
			}
			fmt.Println("Ping success")
			time.Sleep(10 * time.Second)
		}
	}()

出现了开始的错误信息:panic: concurrent write to websocket connection,错误信息说:不能并发的给 socket 发消息。

在这里插入图片描述

错误 “concurrent write to websocket connection” 指的是有多个goroutine尝试同时向同一个WebSocket连接写入数据,这是不被允许的。gorilla/websocket 库并不是为并发写操作设计的,因此你需要确保对每个WebSocket连接的写操作在任何时候只由一个goroutine执行。

解决这个问题的方法是使用同步机制,比如互斥锁(sync.Mutex),来同步对WebSocket连接的写操作。下面是一个修改后的示例,展示如何使用互斥锁来避免并发写的问题:

解决办法

在这个示例中,我们定义了一个WebSocketConnection结构体,它包含一个websocket.Conn和一个sync.Mutex。在发送Ping消息的goroutine中,我们在写操作之前获取互斥锁,并在写操作完成后释放锁。这样可以确保在任何时候只有一个goroutine能够执行写操作。

请注意,如果还有其他goroutine需要写入WebSocket连接,它们也需要在执行写操作前获取互斥锁,并在完成后释放锁。这样可以避免并发写入的问题,并确保WebSocket连接的正确使用。

示例代码

package main

import (
    "log"
    "net/http"
    "sync"

    "github.com/gorilla/websocket"
)

var upgrader = websocket.Upgrader{
    CheckOrigin: func(r *http.Request) bool {
        return true
    },
}

// 定义一个结构体来包含WebSocket连接和互斥锁
type WebSocketConnection struct {
    Conn *websocket.Conn
    Lock sync.Mutex
}

func handleConnections(ws *websocket.Conn) {
    defer ws.Close()
    log.Println("Connection established")

    // 创建WebSocketConnection实例
    conn := &WebSocketConnection{
        Conn: ws,
        Lock: sync.Mutex{},
    }

    // Ping goroutine
    go func() {
        for {
            // 使用互斥锁来同步写操作
            conn.Lock()
            if err := ws.WriteMessage(websocket.PingMessage, nil); err != nil {
                log.Println("Failed to send Ping: ", err)
                return
            }
            conn.Unlock()

            time.Sleep(10 * time.Second)
        }
    }()

    // 消息处理goroutine
    go func() {
        // 这里可以处理接收到的消息等
        // ...
    }()

    // 这里可以添加更多的goroutine来处理不同的任务
    // ...
}

func main() {
    http.HandleFunc("/ws", func(w http.ResponseWriter, r *http.Request) {
        ws, err := upgrader.Upgrade(w, r, nil)
        if err != nil {
            log.Println("upgrade:", err)
            return
        }

        go handleConnections(ws)
    })

    log.Fatal(http.ListenAndServe(":8080", nil))
}
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