案例:龟兔赛跑-Race
1.首先来个赛道距离,然后来个要离终点越来越近;
2.判断比赛是否结束;
3.打印出胜利者;
4.龟兔赛跑开始;
5.故事中乌龟是胜利者,兔子需要睡觉,所以我们来模拟兔子睡觉;
6.终于,乌龟赢得比赛;
代码
package race;
//模拟龟兔赛跑
public class Race implements Runnable {
private static String winner;
@Override
public void run() {
for (int i = 0; i <= 100; i++) {
//模拟兔子休息
if (Thread.currentThread().getName().equals("兔子") && i % 50 == 0) {
try {
Thread.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
//判断比赛是否
boolean falg = gameOver(i);
//如果比赛结束就停止程序
if (falg) {
break;
}
System.out.println(Thread.currentThread().getName() + ":跑了" + i + "步");
}
}
// 判断是否完成比赛
private boolean gameOver(int steps) {
//判断是否有胜利者
if (null != winner) {
return true;
} else {
if (steps >= 100) {
winner = Thread.currentThread().getName();
System.out.println("winner is " + winner);
return true;
}
}
return false;
}
public static void main(String[] args) {
Race race = new Race();
new Thread(race, "乌龟").start();
new Thread(race, "兔子").start();
}
}
运行结果