# POJ2318 TOYS / POJ2398Toy Storage判断点与直线位置关系 【计算几何】

Calculate the number of toys that land in each bin of a partitioned toy box.

Mom and dad have a problem - their child John never puts his toys away when he is finished playing with them. They gave John a rectangular box to put his toys in, but John is rebellious and obeys his parents by simply throwing his toys into the box. All the toys get mixed up, and it is impossible for John to find his favorite toys.

John's parents came up with the following idea. They put cardboard partitions into the box. Even if John keeps throwing his toys into the box, at least toys that get thrown into different bins stay separated. The following diagram shows a top view of an example toy box.

For this problem, you are asked to determine how many toys fall into each partition as John throws them into the toy box.

Input

The input file contains one or more problems. The first line of a problem consists of six integers, n m x1 y1 x2 y2. The number of cardboard partitions is n (0 < n <= 5000) and the number of toys is m (0 < m <= 5000). The coordinates of the upper-left corner and the lower-right corner of the box are (x1,y1) and (x2,y2), respectively. The following n lines contain two integers per line, Ui Li, indicating that the ends of the i-th cardboard partition is at the coordinates (Ui,y1) and (Li,y2). You may assume that the cardboard partitions do not intersect each other and that they are specified in sorted order from left to right. The next m lines contain two integers per line, Xj Yj specifying where the j-th toy has landed in the box. The order of the toy locations is random. You may assume that no toy will land exactly on a cardboard partition or outside the boundary of the box. The input is terminated by a line consisting of a single 0.

输入文件包含一个或多个问题，第一行是第一个问题包含6个数，n,m,x1,y1,x2,y2,纸板分区的数目为n（0 < n <= 5000），玩具的数量是m（0＜m＜5000），箱子左上角的坐标为（x1,y1），右下角的坐标为（x2,y2）。以下N行，每行包含两个整数，Ui Li，表示第i个纸板分区的结束是在坐标（UI，y1）和（Li，y2）。你可以假设纸板分区彼此不相交，它们是从左到右按排序顺序指定的。接下来的m行每行包含两个整数，Xj Yj指定该位置被第j个玩具落在了箱子里，玩具位置的顺序是随机的。你可以假设没有玩具会准确地落在硬纸板的隔板上或盒子的外面（就是所有玩具肯定都会掉进箱子里面），输入由一个单0组成的行终止。

Output

The output for each problem will be one line for each separate bin in the toy box. For each bin, print its bin number, followed by a colon and one space, followed by the number of toys thrown into that bin. Bins are numbered from 0 (the leftmost bin) to n (the rightmost bin). Separate the output of different problems by a single blank line.

Sample Input

5 6 0 10 60 0
3 1
4 3
6 8
10 10
15 30
1 5
2 1
2 8
5 5
40 10
7 9
4 10 0 10 100 0
20 20
40 40
60 60
80 80
5 10
15 10
25 10
35 10
45 10
55 10
65 10
75 10
85 10
95 10
0

Sample Output

0: 2
1: 1
2: 1
3: 1
4: 0
5: 1

0: 2
1: 2
2: 2
3: 2
4: 2 

Hint

As the example illustrates, toys that fall on the boundary of the box are "in" the box.

### 分析：

1. k1=k2,三点共线
2. k1>k2,点在直线的右侧
3. k1<k2,点在直线的左侧

POJ2318代码：

import java.util.*;
import java.math.*;
class point{//记录坐标
int x;
int y;
public void point(int _x,int _y){
this.x=_x;
this.y=_y;
}
}

class node{//隔板上下的点
point a,b;
public void node(point a,point b) {
this.a=a;
this.b=b;
}
}

public class Main {
static int maxn=(int)5e3+10;
static int n,m,x1,y1,x2,y2;
static node[] A=new node[maxn];
static int[] ans=new int[maxn];

//判断点(x,y)与线段A[mid]的关系
static boolean judge(int x,int y,int mid) {
point a=A[mid].a;	point b=A[mid].b;
if((a.x-x)*(b.y-y)-(b.x-x)*(a.y-y)>0)
return true;//点在线段右边
return false;//点在线段左边
}
//二分查找点(x,y)最近的线段
static void search(int x,int y,int n) {
int left=0,right=n-1;
while(left<=right) {
int mid=(left+right)>>1;
if(judge(x,y,mid)) //点在mid所在那条线段的右侧
left=mid+1;
else			   //点在mid所在那条线段的左侧
right=mid-1;
}
ans[left]++;//记录不同箱子所得到的玩具的数量
}

public static void main(String[] args) {
Scanner cin=new Scanner(System.in);
int ca=1;
while(cin.hasNext()) {
if(ca!=1)	System.out.println();
ca++;
n=cin.nextInt();
if(n==0)	break;
m=cin.nextInt();
x1=cin.nextInt();
y1=cin.nextInt();
x2=cin.nextInt();
y2=cin.nextInt();

for(int i=0;i<n;i++) {
int u,l;
u=cin.nextInt();
l=cin.nextInt();
node tmp=new node();
point a=new point();
point b=new point();
a.point(u, y1);
b.point(l, y2);
tmp.node(a, b);
A[i]=tmp;
}//存储隔板的位置

for(int i=0;i<=n;i++) {//初始化
ans[i]=0;
}

for(int i=0;i<m;i++) {
int x=cin.nextInt();
int y=cin.nextInt();
search(x,y,n);//寻找这个玩具在那个区间
}

for(int i=0;i<=n;i++) {
System.out.println(i+": "+ans[i]);
}
}
cin.close();
}
}

#include<cstdio>
#include<cstdlib>
#include<cstring>
using namespace std;
struct point{
int x,y;
};//记录坐标
struct Node{
point a,b;
}A[5010];//隔板上下的点
int pos[5010];
//判断点(x,y)与线段A[mid]的关系
bool judge(int xx,int yy,int mid){
int ans=(A[mid].a.x-xx)*(A[mid].b.y-yy)-(A[mid].a.y-yy)*(A[mid].b.x-xx);
if(ans<0)return false;//点在线段左边
return true;//点在线段右边
}
//二分查找点(x,y)最近的线段
void search(int xx,int yy,int n){
int left=0,right=n-1;
while(left<=right){
int mid=(left+right)>>1;
if(judge(xx,yy,mid)){//点在mid所在那条线段的右侧
left=mid+1;
}
else { //点在mid所在那条线段的左侧
right=mid-1;
}
}
pos[left]++;//记录不同箱子所得到的玩具的数量
}
int main()
{
int n,m,i,j,x1,x2,y1,y2;
while(scanf("%d",&n),n){
scanf("%d%d%d%d%d",&m,&x1,&y1,&x2,&y2);
for(i=0;i<n;++i){
int xd,xu;
scanf("%d%d",&xu,&xd);
A[i].a.x=xu;
A[i].a.y=y1;
A[i].b.x=xd;
A[i].b.y=y2;
}//存储隔板的位置
memset(pos,0,sizeof(pos));
for(i=0;i<m;++i){
int xx,yy;
scanf("%d%d",&xx,&yy);
search(xx,yy,n);
}//寻找这个玩具在那个区间

for(i=0;i<=n;++i){
printf("%d: %d\n",i,pos[i]);
}
printf("\n");
}
return 0;
}


POJ 2398：先给N条线段从小到大排序，然后二分查找

import java.util.*;
import java.math.*;
class point{//记录坐标
int x;
int y;
public void point(int _x,int _y){
this.x=_x;
this.y=_y;
}
}

class node{//隔板上下的点
point a,b;
public void node(point a,point b) {
this.a=a;
this.b=b;
}
}

//比较器，x坐标从小到大排序；x相同时，按照y从小到大排序
/*
class MyComparator implements Comparator{
public int compare(Object arg0,Object arg1) {
point a=(point)arg0;
point b=(point)arg1;
if(a.x!=b.x)
return a.x>b.x?1:-1;
return a.y>b.y?1:-1;
}
}
*/
class MyComparator implements Comparator<point>{
public int compare(point a,point b) {
if(a.x!=b.x)
return a.x>b.x?1:-1;
return a.y>b.y?1:-1;
}
}
public class Main {
static int maxn=(int)5e3+10;
static int n,m,x1,y1,x2,y2;
static node[] A=new node[maxn];
static int[] ans=new int[maxn];

//判断点(x,y)与线段A[mid]的关系
static boolean judge(int x,int y,int mid) {
point a=A[mid].a;	point b=A[mid].b;
if((a.x-x)*(b.y-y)-(b.x-x)*(a.y-y)>0)
return true;//点在线段右边
return false;//点在线段左边
}
//二分查找点(x,y)最近的线段
static void search(int x,int y,int n) {
int left=0,right=n-1;
while(left<=right) {
int mid=(left+right)>>1;
if(judge(x,y,mid)) //点在mid所在那条线段的右侧
left=mid+1;
else			   //点在mid所在那条线段的左侧
right=mid-1;
}
ans[left]++;//记录不同箱子所得到的玩具的数量
}

public static void main(String[] args) {
Scanner cin=new Scanner(System.in);
int ca=1;
while(cin.hasNext()) {
//if(ca!=1)	System.out.println();
ca++;
n=cin.nextInt();
if(n==0)	break;
m=cin.nextInt();
x1=cin.nextInt();
y1=cin.nextInt();
x2=cin.nextInt();
y2=cin.nextInt();

//List<point> list=new ArrayList<point>();
point[] arr=new point[n];
for(int i=0;i<n;i++) {
int u,l;
u=cin.nextInt();
l=cin.nextInt();
point p=new point();
p.point(u, l);
arr[i]=p;
}//存储隔板的位置
Comparator cmp=new MyComparator();
Arrays.sort(arr, cmp);
//list.sort(cmp);
for(int i=0;i<n;i++) {//初始化
//point p=list.get(i);
point p=arr[i];
node tmp=new node();
point a=new point();
point b=new point();
a.point(p.x, y1);
b.point(p.y, y2);
tmp.node(a, b);
A[i]=tmp;
ans[i]=0;
}
ans[n]=0;

for(int i=0;i<m;i++) {
int x=cin.nextInt();
int y=cin.nextInt();
search(x,y,n);//寻找这个玩具在那个区间
}
int[] cnt=new int[1010];
for(int i=1;i<1010;i++)
cnt[i]=0;
int max=-1;
for(int i=0;i<=n;i++) {
if(ans[i]!=0) {
cnt[ans[i]]++;
max=ans[i]>max?ans[i]:max;
}
}
System.out.println("Box");
for(int i=1;i<=max;i++)
if(cnt[i]!=0)
System.out.println(i+": "+cnt[i]);
}
cin.close();
}
}


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