Shader "Unlit/PlayerDiffuse"
{
Properties{
_NotVisibleColor("NotVisibleColor (RGB)", Color) = (0.3,0.3,0.3,1)
_MainTex("Base (RGB)", 2D) = "white" {}
}
SubShader{
Tags{ "Queue" = "Geometry+500" "RenderType" = "Opaque" }
LOD 200
Pass{
ZTest Greater
Lighting Off
ZWrite Off
// Color [_NotVisibleColor]
Blend SrcAlpha OneMinusSrcAlpha
SetTexture[_MainTex]{ ConstantColor[_NotVisibleColor] combine constant * texture }
}
Pass{
ZTest LEqual
Material{
Diffuse(1,1,1,1)
Ambient(1,1,1,1)
}
Lighting Off
SetTexture[_MainTex]{ combine texture }
}
}
FallBack "Diffuse"
}