public float movespeed=1.0f;
Update(){
float hori = Input.GetAxis("Horizontal");
float vec = Input.GetAxis("Vertical");
transform.Translate(new Vector3(hori,0, vec) * Time.deltaTime * movespeed);
}
public float movespeed=1.0f;
Update(){
float hori = Input.GetAxis("Horizontal");
float vec = Input.GetAxis("Vertical");
transform.Translate(new Vector3(hori,0, vec) * Time.deltaTime * movespeed);
}