游戏介绍
游戏打开界面为菜单,选择‘1’开始游戏,打印出一个9*9棋盘,系统随机设置10个雷,之后玩家输入坐标进行游戏,第一次不会踩到雷,如果走的棋盘格周围的8个格子都没有雷,直接展开空格,继续扫描这8个格子各自周围的8个格子是否有雷,如果有雷则显示雷的个数,没有雷就继续展开,如果踩到雷,游戏结束,打印存放雷的信息的棋盘。
实现
我们需要两个棋盘,一个是程序设计者棋盘,一个为显示给玩家的棋盘
1.初始化棋盘,给两个棋盘分别赋值,一个赋为‘0’,一个赋为‘*’.
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
2.打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <=row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <=col; i++)
{
printf("%d ", i);
for (j = 1; j <=col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
3.布置雷
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = 0;
int y = 0;
x = rand() % row + 1;
y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
4.展开一片
void OpenMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col,int x,int y)//展开一片
{
int ret = 0;
ret = GetMineCount(mine, x, y);
if (ret == 0)
{
show[x][y] = ' ';
if (x > 0 && y + 1 <= col && show[x][y + 1] == '*')
OpenMine(mine, show, row, col, x, y + 1);
if (x - 1 > 0 && y + 1 <= col && show[x - 1][y + 1] == '*')
OpenMine(mine, show, row, col, x - 1, y + 1);
if (x - 1 > 0 && y > 0 && show[x - 1][y] == '*')
OpenMine(mine, show, row, col, x - 1, y);
if (x - 1>0 && y - 1 > 0 && show[x - 1][y - 1] == '*')
OpenMine(mine, show, row, col, x - 1, y - 1);
if (x >0 && y - 1 > 0 && show[x][y - 1] == '*')
OpenMine(mine, show, row, col, x, y - 1);
if (x + 1 <= row && y - 1 > 0 && show[x + 1][y - 1] == '*')
OpenMine(mine, show, row, col, x + 1, y - 1);
if (x + 1 <= row && y > 0 && show[x + 1][y] == '*')
OpenMine(mine, show, row, col, x + 1, y);
if (x + 1 <= row && y + 1 <= col&& show[x + 1][y + 1] == '*')
OpenMine(mine, show, row, col, x + 1, y + 1);
}
else
{
show[x][y] = GetMineCount(mine, x, y) + '0';
}
}
5.保证第一个不踩雷
void First_SafeMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)//确保第一个不踩雷
{
int x = 0;
int y = 0;
int ret = 1;
int count = 0;
printf("请输入要排查的坐标:");
scanf("%d%d", &x, &y);
if (mine[x][y] == '1')//如果为雷,则改为没有雷
{
mine[x][y] = '0';
count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
while (ret)//随机生成一个雷
{
x = rand() % ROW + 1;
y = rand() % COL + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
}
ret--;
}
}
OpenMine(mine, show, row, col, x, y);
DisplayBoard(show, row, col);
}
6.排雷:设置一个变量win,如果win小于棋盘除了雷所占的格子外的格子数量,继续排雷,直到win与剩下的格子数相等则排雷成功。
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row*col - EASY_COUNT)
{
printf("请输入你要排查的坐标:");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("有雷,你被炸死了!\n");
DisplayBoard(mine, row, col);
break;
}
else
{
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
OpenMine(mine, show, row, col, x, y);
DisplayBoard(show, row, col);
win++;
}
}
else
printf("坐标非法!");
}
if (win == row*col - EASY_COUNT)
{
printf("恭喜,排雷成功!");
DisplayBoard(mine, row, col);
}
}
7.设置一个函数,获取这个坐标周围的雷的数量
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1]+
mine[x][y+1]+
mine[x-1][y+1]-8 * '0';
}
源文件
三个文件:
- game.h
- game.c
- test.c
game.h文件
# define _CRT_SECURE_NO_WARNINGS 1
# include <stdio.h>
# include <stdlib.h>
# include <time.h>
# define ROW 9
# define COL 9
# define ROWS ROW+2
# define COLS COL+2
# define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char mine[ROWS][COLS], int row, int col);
int GetMineCount(char mine[ROWS][COLS], int x, int y);
void First_SafeMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c文件
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
for (int i = 0; i < rows; ++i)
{
for (int j = 0; j < cols; ++j)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; ++i)
{
printf("%d ", i);//横坐标
}
printf("\n");
for (i = 1; i <= col; ++i)
{
printf("%d ", i);//纵坐标
for (j = 1; j <= col; ++j)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char mine[ROWS][COLS], int row, int col)//设置雷
{
int count = EASY_COUNT;//设置10个雷
while (count)
{
int x = 0;
int y = 0;
x = rand() % row + 1;
y = rand() % col + 1;
if (mine[x][y] == '0')//表示还没有设置雷
{
mine[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)//获取坐标周围的雷的数量
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
void OpenMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y)//展开一片
{
int ret = 0;
ret = GetMineCount(mine, x, y);
if (ret == 0)
{
show[x][y] = ' ';
if (x > 0 && y + 1 <= col&&show[x][y + 1] == '*')
OpenMine(mine, show, row, col, x, y + 1);
if (x - 1 > 0 && y + 1 <= col && show[x - 1][y + 1] == '*')
OpenMine(mine, show, row, col, x - 1, y + 1);
if (x - 1 > 0 && y > 0 && show[x - 1][y] == '*')
OpenMine(mine, show, row, col, x - 1, y);
if (x - 1 > 0 && y - 1 > 0 && show[x - 1][y - 1] == '*')
OpenMine(mine, show, row, col, x - 1, y - 1);
if (x > 0 && y - 1 > 0 && show[x][y - 1] == '*')
OpenMine(mine, show, row, col, x, y - 1);
if (x + 1 <= row && y - 1 > 0 && show[x + 1][y - 1] == '*')
OpenMine(mine, show, row, col, x + 1, y - 1);
if (x + 1 <= row && y > 0 && show[x + 1][y] == '*')
OpenMine(mine, show, row, col, x + 1, y);
if (x + 1 <= row && y + 1 <= col&& show[x + 1][y + 1] == '*')
OpenMine(mine, show, row, col, x + 1, y + 1);
}
else
show[x][y] = GetMineCount(mine, x, y) + '0';
}
void First_SafeMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)//保证第一个不踩雷
{
int x = 0;
int y = 0;
int ret = 1;
int count = 0;
printf("请输入要排查的坐标:>");
scanf("%d%d", &x, &y);
if (mine[x][y] == '1')//如果有雷,改为没有雷
{
mine[x][y] = '0';
count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
while (ret)//随机生成一个雷
{
x = rand() % row + 1;
y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
}
ret--;
}
}
OpenMine(mine, show, row, col, x, y);
DisplayBoard(show, row, col);
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)//排雷
{
int x = 0;
int y = 0;
int win = 0;
while (win < row*col - EASY_COUNT)//win小于不是雷的数量,说明还有雷
{
printf("请输入你要排查的坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("有雷,你被炸死了!\n");
DisplayBoard(mine, row, col);
break;
}
else
{
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
OpenMine(mine, show, row, col, x, y);
DisplayBoard(show, row, col);
win++;
}
}
else
printf("坐标非法!\n");
}
if (win == row*col - EASY_COUNT)
{
printf("恭喜你,排雷成功!\n");
DisplayBoard(mine, row, col);
}
}
void menu()
{
printf("*******************************\n");
printf("******* 1.play *******\n");
printf("******* 0.exit *******\n");
printf("*******************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
DisplayBoard(show, ROW, COL);
SetMine(mine, ROW, COL);
First_SafeMine(mine, show, ROW, COL);
FindMine(mine, show, ROW, COL);
}
void TestFunc()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
break;
}
} while (input);
}
test.c文件
#include "game.h"
int main()
{
TestFunc();
system("pause");
return 0;
}