31、物品类基础配置
在ObjectSpawner.cs添加代码
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using UnityEngine;
using Mirror;
public class ObjectSpawner : NetworkBehaviour
{
public GameObject prefab; // 物体预制体
public bool respawn; // 是否重新生成
public int respawmTime; // 生成时间
public float nextSpawn;
[HideInInspector] public GameObject obj;
public override void OnStartServer()
{
if (obj != null && obj.activeInHierarchy) return;
StartCoroutine(SpawnRoutine());
}
IEnumerator SpawnRoutine()
{
float delay = Mathf.C