using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraMovieManager : MonoBehaviour
{
float _rotationX;
float rotationY;
public float rotsensityY = 5.0f;
public float rotsensityX = 5.0f;
public float minimumVert = -45.0f;
public float maximumVert = 45.0f; //是否可以控制旋转 public bool CanControl = false;
float posX;
float posY;
public float PossensitivitX= 1.0f;
public float PossensitivitY = 1.0f;
// Update is called once per frame
void Update()
{
CameraRot();
CameraMove();
}
void CameraRot()
{
//点击鼠标右键旋转摄像头
if (Input.GetMouseButton(1))
{
rotationY = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * rotsensityY;
_rotationX -= Input.GetAxis("Mouse Y") * rotsensityX;
_rotationX = Mathf.Clamp(_rotationX, minimumVert, maximumVert);
transform.localEulerAngles = new Vector3(_rotationX, rotationY, 0);
}
}
void CameraMove()
{
if (Input.GetMouseButton(0))
{
posX = transform.position.x + -Input.GetAxis("Mouse X") * PossensitivitX;
posY = transform.position.y + -Input.GetAxis("Mouse Y") * PossensitivitY;
transform.position = new Vector3(posX, posY, 0);
}
}
}