/// <summary>
/// 鼠标按下.
/// </summary>
private void OnMouseDown()
{
Debug.Log("OnMouseDown");
}
/// <summary>
/// 鼠标抬起.
/// </summary>
private void OnMouseUp()
{
Debug.Log("OnMouseUp");
}
/// <summary>
/// 鼠标进入.
/// </summary>
private void OnMouseEnter()
{
Debug.Log("OnMouseEnter");
}
/// <summary>
/// 鼠标离开.
/// </summary>
private void OnMouseExit()
{
Debug.Log("OnMouseExit");
}
/// <summary>
/// 鼠标开始拖拽.
/// </summary>
private void OnMouseDrag()
{
Debug.Log("OnMouseDrag");
}
/// <summary>
/// 鼠标停留在物体身上.
/// </summary>
private void OnMouseOver()
{
Debug.Log("OnMouseOver");
}
/// <summary>
/// 鼠标在一个物体身上按下又抬起.
/// </summ
unity鼠标事件
最新推荐文章于 2024-05-22 14:00:00 发布
这篇博客详细记录了Unity中如何实现鼠标事件的处理,包括点击、拖动等操作,是作者的学习笔记,旨在分享和求教。
摘要由CSDN通过智能技术生成