Unity动态给物体加载和删除脚本
本人菜鸟一个,自己瞎研究的,大家看看,提点意见,话不多说,上代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoadAndUnload
{
/// <summary>
/// 加载目标脚本
/// </summary>
/// <param name="go"></param>
public static T Load_Scripts<T>(GameObject target) where T : Component
{
if (target.GetComponent<T>() == null)
{
target.AddComponent<T>();
}
return target.GetComponent<T>();
}
/// <summary>
/// 卸载目标脚本
/// </summary>
/// <param name="go"></param>
public static void Unload_Scripts<T>(GameObject target) where T : Component
{
if (target.GetComponent<T>() != null)
{
GameObject.Destroy(target.GetComponent<T>() as Object);
}
}
}
代码也就这么多…
溜了溜了…