Android 实现图片的高斯模糊(两种方式)

做项目时遇到要做图片模糊的需求,和微信语音通话的背景效果一样。网上有很多不错的博客,记录一下使用的两种方式。

1. 先来看看第一种,博客原文

首先创建一个工具类


/**
 * 快速模糊化工具
 */
public class FastBlur {
    
    public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {

        Bitmap bitmap;
        if (canReuseInBitmap) {
            bitmap = sentBitmap;
        } else {
            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
        }

        if (radius < 1) {
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

        bitmap.setPixels(pix, 0, w, 0, 0, w, h);

        return (bitmap);
    }
}

然后在需要图片模糊的地方调用即可

private int scaleRatio = 5;
private int blurRadius = 10;


Bitmap mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.header1);
Bitmap scaledBitmap = Bitmap.createScaledBitmap(mBitmap,
        mBitmap.getWidth() / scaleRatio,
        mBitmap.getHeight() / scaleRatio,
        false);
Bitmap blurBitmap = FastBlur.doBlur(scaledBitmap, blurRadius, true);
imgBg.setImageBitmap(blurBitmap);

这个大家可以去看看原博主的文章,就不赘述了。

2. 接下来看第二种方式。利用Glide 和 Glide Transformations实现高斯模糊

Gilde功能十分强大,它可以实现图片处理、图片本地加载、图片网络加载、位图加载、图片内存缓存、图片磁盘缓存、Gif图片加载。

Glide中的Transformations用于在图片显示前对图片进行处理。glide-transformations 这个库为Glide提供了多种多样的 Transformations实现。

// 图片资源加载库
    implementation 'com.github.bumptech.glide:glide:4.13.0'
    annotationProcessor 'com.github.bumptech.glide:compiler:4.13.0'
    implementation 'jp.wasabeef:glide-transformations:4.3.0'

通过这两个库的结合使用,就可以使用其中的BlurTransformation实现图片的高斯模糊

/**
	* new BlurTransformation() 模糊图片,参数为模糊度
	*
	* 注意: RequestOptions options5 = new RequestOptions();
	*       options5.bitmapTransform(new BlurTransformation()); 设置无效,可能作废
	*/


	MultiTransformation mation4 = new MultiTransformation(new BlurTransformation(90));
// 设置网络图片资源
	Glide.with(this)
		.load("https://t7.baidu.com/it/u=1285847167,3193778276&fm=193&f=GIF")
		.apply(RequestOptions.bitmapTransform(mation4))
		.into(imgBg);
		
// 设置本地图片资源
	Glide.with(this)
		.load(getDrawable(R.drawable.header1))
		.apply(RequestOptions.bitmapTransform(mation4))
		.into(imgBg);

第二种方式对我来说比较友好,不仅可以设置本地图片模糊,也可以网络图片模糊。

Android中可以使用RenderScript库实现高斯模糊效果,同时结合GradientDrawable实现渐变效果。具体实现步骤如下: 1.在build.gradle文件中添加RenderScript支持: ``` defaultConfig { // ... renderscriptTargetApi 19 renderscriptSupportModeEnabled true } ``` 2.创建RenderScript对象: ``` RenderScript rs = RenderScript.create(context); ``` 3.创建高斯模糊脚本: ``` ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); ``` 4.设置高斯模糊半径: ``` blurScript.setRadius(radius); ``` 其中radius是半径值,越大模糊效果越强。 5.将Bitmap转换为RenderScript的Allocation对象: ``` Allocation input = Allocation.createFromBitmap(rs, bitmap); ``` 6.创建一个输出Allocation对象: ``` Allocation output = Allocation.createTyped(rs, input.getType()); ``` 7.在RenderScript中处理图像: ``` blurScript.setInput(input); blurScript.forEach(output); ``` 8.将处理后的图像从Allocation对象中复制到Bitmap中: ``` output.copyTo(bitmap); ``` 9.使用GradientDrawable创建渐变背景: ``` GradientDrawable drawable = new GradientDrawable(GradientDrawable.Orientation.TOP_BOTTOM, new int[] {startColor, endColor}); ``` 其中startColor和endColor是起始和结束颜色。 10.将Bitmap设置为View的背景: ``` view.setBackground(new BitmapDrawable(context.getResources(), bitmap)); ``` 完整的代码示例: ``` RenderScript rs = RenderScript.create(context); ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); blurScript.setRadius(radius); Allocation input = Allocation.createFromBitmap(rs, bitmap); Allocation output = Allocation.createTyped(rs, input.getType()); blurScript.setInput(input); blurScript.forEach(output); output.copyTo(bitmap); GradientDrawable drawable = new GradientDrawable(GradientDrawable.Orientation.TOP_BOTTOM, new int[] {startColor, endColor}); view.setBackground(new BitmapDrawable(context.getResources(), bitmap)); ``` 注意:以上代码仅为示例,具体实现可能需要根据项目需求进行修改。
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