URP溶解材质
结果展示
Shader展示
Shader "MyURP/CharDissolutionPlus"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {
}
_CellWidth("CellWidth",Range(-1,1))=0.5
_CellColor("CellColor",Color) = (0,0,0,0)
_HighLightWidth("HighLightWidth",Range(-1,1))=0.5
_HighLightColor("HighLightColor",Color) = (1,1,1,1)
_DissolutionTex("DissolutionTex",2D) = "white"{
}
_AlphaCutoff("AlphaCutoff",float) = 0.5
_DissolutionWidth("DissolutionWidth"