JavaScript基础学习 引用move.js的动画
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
.sliderbar {
position: fixed;
right: 0;
bottom: 100px;
width: 40px;
height: 40px;
text-align: center;
line-height: 40px;
cursor: pointer;
color: #fff;
}
.con {
position: absolute;
left: 0;
top: 0;
width: 200px;
height: 40px;
background-color: purple;
z-index: -1;
}
</style>
<script src="move.js"></script>
</head>
<body>
<div class="sliderbar">
<span>←</span>
<div class="con">问题反馈</div>
</div>
<script>
var sliderbar=document.querySelector('.sliderbar');
var con =document.querySelector('.con');
var span =document.querySelector('span');
sliderbar.addEventListener('mouseenter',function(){
move(con,-160,function(){
// 当动画执行完毕时,就将左箭头改成右箭头
// span.innerHTML='→';
sliderbar.children[0].innerHTML='→';
})
})
sliderbar.addEventListener('mouseleave',function(){
move(con,0,function(){
span.innerHTML='←';
})
})
</script>
</body>
</html>
move.js
// 给不同元素指定不同的定时器
function move(obj,target,callback){
// 想要调用定时器时首先就需要清除已有的定时器,然后再重新启动
clearInterval(obj.timer);
obj.timer=setInterval(function(){
var step =(target-obj.offsetLeft)/10;
// step =Math.ceil(step);
step = step>0 ? Math.ceil(step):Math.floor(step);
if(obj.offsetLeft == target){
clearInterval(obj.timer);
console.log(22222222222);
// 回调函数写在定时器之后,在定时器停止之后执行该函数
if(callback){
callback();
}
}else{
obj.style.left=obj.offsetLeft + step + 'px';
}
},30)
}