Event-2

使用自带的EventHandler

using System;
//user the EventHandler to implment the event
namespace Event2
{ 
    
    class GroupOwner
    {
        public string str;
        public event EventHandler broadCastEvent;

        public void broadCastMsg(string msg)
        {
            if (broadCastEvent != null)
            {
                str = msg;
                broadCastEvent(this, new EventArgs());
            }
        }
    }
    class Member
    {
        private string _name;
        public Member(string name)
        {
            _name = name;   
        }

        public void ReceiveMsg(Object s,EventArgs e)
        {
            GroupOwner owner = (GroupOwner)s;
            String msg = owner.str;
            Console.WriteLine($"【{_name}】has received the message-------->{msg}");
        }
    }

    class Program
    {
        static void Main(string[] args)
        {
            GroupOwner owner = new GroupOwner();
            Member m1 = new Member("Java");
            Member m2 = new Member("C#");
            Member m3 = new Member("C/C++");
            Member m4 = new Member("Js");
            owner.broadCastEvent += new EventHandler(m1.ReceiveMsg);
            owner.broadCastEvent += new EventHandler(m2.ReceiveMsg);
            owner.broadCastEvent += new EventHandler(m3.ReceiveMsg);
            owner.broadCastEvent += new EventHandler(m4.ReceiveMsg);
            owner.broadCastEvent -= new EventHandler(m1.ReceiveMsg);


            owner.broadCastMsg("Hello,EveryBody,all of you have a day off tomorrow");
        }
    }
}

在这里插入图片描述

扩展EventArgs

using System;
namespace Event2
{

    class GroupOwner
    {
        public delegate void MyHandler(Object o, MyEventArgs args);
        public event MyHandler broadCastEvent;

        public void broadCastMsg(string msg)
        {
            if (broadCastEvent != null)
            {
                int no = new Random().Next();
                string info = msg;
                string sender = "群主";
                DateTime t = DateTime.Now;
                Msg message = new Msg(no,info,sender,t);               
                broadCastEvent(this, new MyEventArgs(message));
            }
        }
    }
    class Member
    {
        private string _name;
        public Member(string name)
        {
            _name = name;
        }

        public void ReceiveMsg(Object s, MyEventArgs e)
        {
            int no = e.message.getNo();
            string info = e.message.getInfo();
            string sender = e.message.getSender();
            DateTime t = e.message.getTime();

            Console.WriteLine($"【{sender}: {info}\t{t}");
            Console.WriteLine($"({_name} received successfully!)\r\n");

        }
    }

    class MyEventArgs : EventArgs
    {
        public Msg message;

        public MyEventArgs(Msg msg)
        {
            message = msg;
        }


    }

    class Msg
    {
        private int no;
        private string msgInfo;
        private string sender;
        private DateTime time;

        public Msg(int n,string content,string s,DateTime t)
        {
            no = n;
            msgInfo = content;
            time = t;
            sender = s;

        }
        public int getNo() => no;
        public string getInfo() => msgInfo;
        public string getSender() => sender;
        public DateTime getTime() => time;
    }

    class Program
    {
        static void Main(string[] args)
        {
            GroupOwner owner = new GroupOwner();
            Member m1 = new Member("张飞");
            Member m2 = new Member("关羽");
            Member m3 = new Member("刘备");
            Member m4 = new Member("赵子龙");
            owner.broadCastEvent += new GroupOwner.MyHandler(m1.ReceiveMsg);
            owner.broadCastEvent += new GroupOwner.MyHandler(m2.ReceiveMsg);
            owner.broadCastEvent += new GroupOwner.MyHandler(m3.ReceiveMsg);
            owner.broadCastEvent += new GroupOwner.MyHandler(m4.ReceiveMsg);
            owner.broadCastEvent -= new GroupOwner.MyHandler(m1.ReceiveMsg);


            owner.broadCastMsg("Hello,EveryBody,all of you have a day off tomorrow");

            Console.ReadKey();
        }
    }
}

在这里插入图片描述

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论
好的,以下是代码形式的电话线路图状态: ``` @startuml title Telephone State Diagram [*] --> Idle : Initial State Idle --> Dialing : Off Hook Event Dialing --> Connecting : Valid Number Event Dialing --> Disconnected : Invalid/Wrong Number Event Connecting --> TimeOut : Timeout Event Connecting --> Connected : Called Phone Answers Event Ringing --> Connected : Called Phone Answers Event Connected --> Idle : On Hook Event Connected --> Busy Tone : Line Busy Event Connected --> TimeOut : Timeout Event Connected --> Disconnected : Timeout Event Connected --> Ringing : Play Message Event @enduml ``` 解释一下: - 初始状态为空闲状态(`[*] --> Idle : Initial State`)。 - 当电话机摘机时,电话状态从空闲状态转入拨号状态(`Idle --> Dialing : Off Hook Event`)。 - 当拨号有效号码时,电话状态从拨号状态转入连接状态(`Dialing --> Connecting : Valid Number Event`)。 - 当拨号号码无效或错误时,电话状态从拨号状态转入未连接状态(`Dialing --> Disconnected : Invalid/Wrong Number Event`)。 - 当连接超时时,电话连接状态从连接状态转入超时状态(`Connecting --> TimeOut : Timeout Event`)。 - 当被拨打的电话接听时,电话连接状态从连接状态或响铃状态转入已连接状态(`Connecting --> Connected : Called Phone Answers Event` 或 `Ringing --> Connected : Called Phone Answers Event`)。 - 当已连接状态的电话机挂机时,电话状态从已连接状态转入空闲状态(`Connected --> Idle : On Hook Event`)。 - 当已连接状态的电话线路忙碌时,电话状态从已连接状态转入忙音状态(`Connected --> Busy Tone : Line Busy Event`)。 - 当已连接状态的电话连接超时时,电话状态从已连接状态转入未连接状态(`Connected --> TimeOut : Timeout Event`)。 - 当已连接状态的电话播放信息时,电话状态从已连接状态转入响铃状态(`Connected --> Ringing : Play Message Event`)。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值