- 里面有一个entry数组实现了弱引用类,他的键就为弱引用
static class ThreadLocalMap {
//里面有一个entry数组实现了弱引用类,他的键就为弱引用
static class Entry extends WeakReference<ThreadLocal<?>> {
/** The value associated with this ThreadLocal. */
Object value;
Entry(ThreadLocal<?> k, Object v) {
super(k);
value = v;
}
}
/**默认大小为2的幂次
* The initial capacity -- MUST be a power of two.
*/
private static final int INITIAL_CAPACITY = 16;
/**
* Set the resize threshold to maintain at worst a 2/3 load factor.
*/
private void setThreshold(int len) {
threshold = len * 2 / 3;
}
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默认数组大小为16,大小为2的幂次
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扩容门槛为2/3
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由于采取了开放寻址法的线性寻址方式,所以它使用了一个环形遍历模式,递增和递减同理
/**
* Increment i modulo len.
*/
private static int nextIndex(int i, int len) {
return ((i + 1 < len) ? i + 1 : 0);
}
/**
* Decrement i modulo len.
*/
private static int prevIndex(int i, int len) {
return ((i - 1 >= 0) ? i - 1 : len - 1);
}
- ThreadLocalMap构造数组是延迟加载,在插入第一个元素的时候创建对象,先取hash值,然后定位,最后在指定的桶创建对象,size=1,设置门槛
ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
table = new Entry[INITIAL_CAPACITY];
int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
table[i] = new Entry(firstKey, firstValue);
size = 1;
setThreshold(INITIAL_CAPACITY);
}
- set方法 采取了开放寻址法的线性寻址方式
首先定位到桶的位置,然后看当前位置的key是否一样,如果一样则替换,返回
如果当前key==null,则调用replaceStaleEntry(key, value, i);进行回收,并创建对象,向后遍历时,如果碰到的桶为null,则跳出循环,创建对象,size++;
然后利用if (!cleanSomeSlots(i, sz) && sz >= threshold)进行清理,如果
private void set(ThreadLocal<?> key, Object value){
// We don't use a fast path as with get() because it is at
// least as common to use set() to create new entries as
// it is to replace existing ones, in which case, a fast
// path would fail more often than not.
Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len-1);
for (Entry e = tab[i];
e != null;
e = tab[i = nextIndex(i, len)]) {
ThreadLocal<?> k = e.get();
if (k == key) {
e.value = value;
return;
}
if (k == null) {
replaceStaleEntry(key, value, i);
/ If key not found, put new entry in stale slot
//如果在查找过程中没有找到可以覆盖的entry,则将新的entry插入在脏entry
// tab[staleSlot].value = null;
//tab[staleSlot] = new Entry(key, value);
return;
}
}
tab[i] = new Entry(key, value);
int sz = ++size;
if (!cleanSomeSlots(i, sz) && sz >= threshold)
rehash();
}
rehash方法,首先利用expungeStaleEntries清理,清理以后在判断是否超标,然后用resize扩容
private void rehash() {
expungeStaleEntries();
// Use lower threshold for doubling to avoid hysteresis
if (size >= threshold - threshold / 4)
resize();
}
resize方法 扩容为原来的两倍,扩容的同时判断,key是否为null,进行回收
/**
* Double the capacity of the table.
*/
private void resize() {
Entry[] oldTab = table;
int oldLen = oldTab.length;
int newLen = oldLen * 2;
Entry[] newTab = new Entry[newLen];
int count = 0;
for (int j = 0; j < oldLen; ++j) {
Entry e = oldTab[j];
if (e != null) {
ThreadLocal<?> k = e.get();
if (k == null) {
e.value = null; // Help the GC
} else {
int h = k.threadLocalHashCode & (newLen - 1);
while (newTab[h] != null)
h = nextIndex(h, newLen);
newTab[h] = e;
count++;
}
}
}
setThreshold(newLen);
size = count;
table = newTab;
}
remove方法,遍历整个数组,回收
/**
* Remove the entry for key.
*/
private void remove(ThreadLocal<?> key) {
Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len-1);
for (Entry e = tab[i];
e != null;
e = tab[i = nextIndex(i, len)]) {
if (e.get() == key) {
e.clear();
expungeStaleEntry(i);
return;
}
}
}
cleanSomeSlots方法
* @return true if any stale entries have been removed.
*/
private boolean cleanSomeSlots(int i, int n) {
boolean removed = false;
Entry[] tab = table;
int len = tab.length;
do {
i = nextIndex(i, len);
Entry e = tab[i];
if (e != null && e.get() == null) {
n = len;
removed = true;
i = expungeStaleEntry(i);
}
} while ( (n >>>= 1) != 0);
return removed;
}
该方法逻辑请看注释(第1,2,3步),主要做了这么几件事情:
expungeStaleEntry
清理当前脏entry,即将其value引用置为null,并且将table[staleSlot]也置为null。value置为null后该value域变为不可达,在下一次gc的时候就会被回收掉,同时table[staleSlot]为null后以便于存放新的entry;
从当前staleSlot位置向后环形(nextIndex)继续搜索,直到遇到哈希桶(tab[i])为null的时候退出;
若在搜索过程再次遇到脏entry,继续将其清除。
replaceStaleEntry方法
首先向前遍历找到第一个脏数据,如果没有的话slotToExpunge = staleSlot;
然后向后遍历匹配Key值,如果匹配,就把staleSlot结点和i交换位置
//如果在查找过程中还未发现脏entry,那么就以当前位置作为cleanSomeSlots
//的起点
//如果向前未搜索到脏entry,则在查找过程遇到脏entry的话,后面就以此时这个位置
//作为起点执行cleanSomeSlots
if (k == null && slotToExpunge == staleSlot)
slotToExpunge = i;
// If key not found, put new entry in stale slot
//如果在查找过程中没有找到可以覆盖的entry,则将新的entry插入在脏entry
tab[staleSlot].value = null;
tab[staleSlot] = new Entry(key, value);
// If there are any other stale entries in run, expunge them
if (slotToExpunge != staleSlot)
//执行cleanSomeSlots
cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
- 为什么ThreadLocalMap不用链表法?
在 ThreadLocalMap 中的散列值分散的十分均匀,很少会出现冲突。并且 ThreadLocalMap 经常需要清除无用的对象,使用纯数组更加方便。