java之随机数详解

java基础之随机数

Random类

java中的随机数实际上为伪随机数,即产生的随机数是由算法生成的,但平时的使用并不去探讨其算法,所以我们只来介绍其用法和作用,java中的随机数由其内置的Random类生成。Random类是Java.util包中提供的一个基于伪随机流,用于生成随机数的工具类,该类中提供了一系列用于产生伪随机数据的方法,如:nextBoolean(),nextDouble(),nextInt()等.

Random类用法如下:

import java.util.Random;

public class RandomDemo {
	
	public static void main(String[] args) {
		
		Random r = new Random();
                //0~9的随机数
		System.out.println(r.nextInt(10));
		//从一个数组中随机产生一个角色
		String []names = {"韩信","李白","元歌","苏烈","貂蝉","妲己","鲁班"};
		System.out.println(names[r.nextInt(names.length)]);
	}

}

基于Random类实现一个随机位数的验证码生成器

import java.util.Random;

public class ValidateUtils {

	//ctrl+shift+x/y(大小写转换)
	static String s = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
	
	public static String genVCode(int count){
		Random r = new Random();
		//声明临时变量用于存储生成的验证码字符串
		String code = "";
		//循环count次获取每次取到的字符
		for(int i = 0;i<count;i++){
			//随机产生一个索引(0~s.length()-1)
			int index = r.nextInt(s.length());
			//把每次获取的字符拼接到字符串中
			code += s.charAt(index);
		}
		//循环结束后返回生成的字符串对象
		return code;
	}
	
	public static void main(String[] args) {
		//生成并输出长度为6的验证码字符串
		System.out.println(genVCode(6));
	}
}

Math类中随机数的用法

//返回一个0.0(包含)~1.0(不包含)之间随机数
		System.out.println(Math.random());
		
		//从1-10之间随机获取一个整数?    5-10?
		System.out.println("---------");
		for (int i = 0; i < 100; i++) {
//			int n = (int)(Math.random() * 10) + 1;
			int n = (int)Math.ceil(Math.random()*10);
			System.out.println(n);

例题

1.完成一个验证码生成器,要求能够随机从0-9a-zA-Z之间随机一组(个数可以自己设定)验证码

public static String genVCode(int count)

基于Scanner实现验证功能

import java.util.Random;
import java.util.Scanner;

public class ValidateUtils {
	
	static Scanner sc = new Scanner(System.in);
	
	//ctrl + shift +x/y 大小写转换
	static String s = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
	public static String genVCode(int count) {
		Random r = new Random();
		//声明临时变量用于存储生成的验证码字符串
		String code = "";
		//循环count次获取每次取到的字符
		for(int i = 0;i < count;i++) {
			//随机产生一个索引 (0~s.length()-1)
			int index = r.nextInt(s.length());
			//把每次获取的字符拼接到字符串中
			code += s.charAt(index);
		}
		//循环结束后返回生成的字符串对象
		return code;
		
	}
	//输入验证
	public static void yanzheng(String s2) {
		String s1 = sc.nextLine();
		//不区分大小写
		if(s1.equalsIgnoreCase(s2)) {
			System.out.println("验证成功");
		}else {
			System.out.println("您输入的验证码有误,请重新输入");
			yanzheng(s2);
		}
		
		
	}
	
	public static void main(String[] args) {
		
		String s2 = genVCode(6);
		System.out.println(s2);
		
		yanzheng(s2);
		
	}

}

2.完成一个随机抽奖系统,要求能随机从班级中抽取一名幸运学生,但是抽取不允许抽取到重复的学生

import java.util.ArrayList;
import java.util.Random;
import java.util.Scanner;
/**
 * 抽奖系统
 * @author max
 *
 */
public class ExtractLucker {
	
	static ArrayList<String> list ;
	Random r = new Random();
	
	static {
		//JDK1.7+
		list =  new ArrayList<>();
		list.add("皇甫");
		list.add("上官");
		list.add("端木");
		list.add("欧阳");
		list.add("西门");
		list.add("赫连");
		list.add("慕容");
		list.add("司马");
		list.add("诸葛");
		
	}
	public String extract() {
		
		//基于列表中的元素个数随机一个索引
		int index = r.nextInt(list.size());
		//获取并存储抽取到的幸运儿的临时变量
		String name = list.get(index);
		//从集合中移除已经被抽走的元素
		list.remove(index);
		return name;
	}
	
	public void start() {
		msg("===========欢迎来到max抽奖系统==========");
		msg("【1】抽取");
		Scanner sc = new Scanner(System.in);
		try {
			int i = sc.nextInt();
			if(i == 1) {
				//抽取
				String name = extract();
				msg("恭喜获奖得主:"+name +"喜提玛莎拉蒂");
				if(list.size() < 1) {
					msg("抽奖完毕!");
					System.exit(1);
					return;
				}
			}else {
				msg("请输入正确的指令:");
			}
			start();
		}catch(Exception e) {
			msg("请输入正确的指令:");
			start();
		}
		
	}
	
	public void msg(Object s) {
		System.out.println(s);
	}
	
	public static void main(String[] args) {
		new ExtractLucker().start();
	}

}

3.参考斗地主的游戏规则,完成一个发牌的功能(54张牌,考虑点数,花色;三名玩家,其中地主比其他玩家多3张牌)

 Player类

import java.util.ArrayList;

public class Player {
	
	private int id;
	private String name;
	private ArrayList<Poker> pokers =new ArrayList<>();
	private boolean boss;//是否地主
	
	public Player() {
		// TODO Auto-generated constructor stub
	}
	
	
	public Player(int id, String name) {
		super();
		this.id = id;
		this.name = name;
	}


	public int getId() {
		return id;
	}
	public void setId(int id) {
		this.id = id;
	}
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
	public ArrayList<Poker> getPokers() {
		return pokers;
	}
	public void setPokers(ArrayList<Poker> pokers) {
		this.pokers = pokers;
	}
	public boolean isBoss() {
		return boss;
	}
	public void setBoss(boolean boss) {
		this.boss = boss;
	}
	
}

Poker类

public class Poker {
	
	private String flower;
	private String pointer;
	private int sort;
	
	public Poker() {
		// TODO Auto-generated constructor stub
	}
	
	
	public Poker(String flower, String pointer, int sort) {
		super();
		this.flower = flower;
		this.pointer = pointer;
		this.sort = sort;
	}


	public String getFlower() {
		return flower;
	}
	public void setFlower(String flower) {
		this.flower = flower;
	}
	public String getPointer() {
		return pointer;
	}
	public void setPointer(String pointer) {
		this.pointer = pointer;
	}
	public int getSort() {
		return sort;
	}
	public void setSort(int sort) {
		this.sort = sort;
	}
	
	@Override
	public String toString() {
		return flower+"-"+pointer;
	}

}

PokerGame类

import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
/**
 * 斗地主发牌:54张牌,地主多3张
 * @author max
 *
 */
public class PokerGame {

	static List<Player> players;
	static ArrayList<Poker> list = new ArrayList<>();
	static String[] flowers = { "方块", "梅花", "黑桃", "紅桃" };
	static String[] pointers = { "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2" };
	int bossIndex;
	String role;
	static {
		// 初始化扑克
		for (int i = 0; i < flowers.length; i++) {
			for (int j = 0; j < pointers.length; j++) {
				// 生成一張扑克对象
				Poker p = new Poker(flowers[i], pointers[j], j);
				list.add(p);
			}
		}
		// 单独将大小王加入集合
		list.add(new Poker("小", "王", 13));
		list.add(new Poker("大", "王", 14));

		// 初始化玩家
		players = Arrays.asList(new Player(1, "刘备"), new Player(2, "关羽"), new Player(3, "张飞"));
	}

	/** 随机地主 */
	public void pushBoss() {
		Random r = new Random();
		bossIndex = r.nextInt(players.size());
		// 设置被随机到的玩家为地主
		players.get(bossIndex).setBoss(true);
	}

	/** 发牌 */
	public void pushPoker() {
		Random r = new Random();
		for (int n = 0; n < players.size(); n++) {
			for (int i = 0; i < 17; i++) {
				int index = r.nextInt(list.size());
//				players.get(n).getPokers().add(list.get(index));
				Player p = players.get(n);
				ArrayList<Poker> pks = p.getPokers();
				Poker pk = list.get(index);
				pks.add(pk);

				list.remove(index);
			}
		}
		// 将最后剩余的牌(3张)全部给地主
		players.get(bossIndex).getPokers().addAll(list);
	}

	public void start() {
		pushBoss();
		pushPoker();
		for (Player p : players) {
			if(p.isBoss()) {
				role = "地主";
			}else{
				role = "农民";
			}
			System.out.println(p.getName() + "-"+role +"-"+p.getPokers());
		}
	}

	public static void main(String[] args) {
		new PokerGame().start();
	}
}

运行结果

 

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