1。xcode每次调试运行的时候都要编译一遍所有的class文件
解决方案:把项目文件拖拽到另外一个路径再重新编译!(clean all targets我试了n遍,没用)~
2。cocos2d 2。0
Failed to load shader
2012-01-23 05:01:40.018 FrozenFish0.1[4744:10a03] cocos2d: cocos2d v2.0.0-alpha
2012-01-23 05:01:40.019 FrozenFish0.1[4744:10a03] cocos2d: Using Director Type:CCDirectorDisplayLink
2012-01-23 05:01:40.040 FrozenFish0.1[4744:10a03] cocos2d: OS version: 5.0 (0x05000000)
2012-01-23 05:01:40.041 FrozenFish0.1[4744:10a03] cocos2d: GL_VENDOR: Apple Computer, Inc.
2012-01-23 05:01:40.043 FrozenFish0.1[4744:10a03] cocos2d: GL_RENDERER: Apple Software Renderer
2012-01-23 05:01:40.044 FrozenFish0.1[4744:10a03] cocos2d: GL_VERSION: OpenGL ES 2.0 APPLE
2012-01-23 05:01:40.046 FrozenFish0.1[4744:10a03] cocos2d: GL_MAX_TEXTURE_SIZE: 4096
2012-01-23 05:01:40.048 FrozenFish0.1[4744:10a03] cocos2d: GL_MAX_SAMPLES: 4
2012-01-23 05:01:40.049 FrozenFish0.1[4744:10a03] cocos2d: GL supports PVRTC: YES
2012-01-23 05:01:40.050 FrozenFish0.1[4744:10a03] cocos2d: GL supports BGRA8888 textures: YES
2012-01-23 05:01:40.051 FrozenFish0.1[4744:10a03] cocos2d: GL supports NPOT textures: YES
2012-01-23 05:01:40.052 FrozenFish0.1[4744:10a03] cocos2d: GL supports discard_framebuffer: YES
2012-01-23 05:01:40.052 FrozenFish0.1[4744:10a03] cocos2d: compiled with VBO support in TextureAtlas : YES
2012-01-23 05:01:40.055 FrozenFish0.1[4744:10a03] cocos2d: comp