C#双人飞行棋小程序

项目源代码    提取码:3306
备注:本程序基于Microsoft Visual Studio 2019,请选择支持本案例解决方案的编辑工具打开。
视频详解请戳:传智播客C#控制台飞行棋小程序

using System;
using System.ComponentModel;

namespace AeroplaneChessPojo
{
    class PlaneChess
    {
        /// <summary>
        /// 地图数组
        /// </summary>
        public static int[] Maps = new int[100];

        /// <summary>
        /// 玩家坐标(0 - 玩家1;1 - 玩家2)
        /// </summary>
        public static int[] PlayerPosition = new int[2];

        /// <summary>
        /// 玩家昵称(非空字段)
        /// </summary>
        public static string[] PlayerNickName = new string[2];

        /// <summary>
        /// 玩家位置标记
        /// 
        /// 布尔类型数组元素默认值均为0
        /// </summary>
        public static bool[] Flags = new bool[2];

        /// <summary>
        /// [飞行棋]项目测试
        /// 
        /// 游戏规则:
        /// ☆地雷(后退6格)
        /// ▲暂停(暂停一回合)
        /// 卐时空隧道(飞跃10格)
        /// □普通格子(正常行进且原地不动)
        /// ⊙幸运轮盘(双方交换位置或一方轰炸另一方,被轰炸的一方后退6格)
        /// 若玩家A踩到了玩家B,则玩家B后退6格(被追上的一方后退6格)
        /// </summary>
        /// <param name="args"></param>
        static void Main(string[] args)
        {
            TheGameFirst();

            PlayerPreparation();

            // 双方玩家就绪后重新载入地图
            Console.Clear(); // 清屏
            TheGameFirst();
            Console.WriteLine("系统提示:玩家“{0}”的棋子为A,玩家“{1}”的棋子为B!", PlayerNickName[0], PlayerNickName[1]);

            MapInitialization();

            DrawMap();

            // 双方无任何一方到达终点时继续游戏(终点位置循环判断)
            while (PlayerPosition[0] < 99 && PlayerPosition[1] < 99)
            {
                // A(0)和B(1)循环进行游戏
                if (Flags[0] == false)
                {
                    PlayGames(0);
                }
                else
                {
                    Flags[0] = false;
                }

                if (PlayerPosition[0] >= 99)
                {
                    Console.WriteLine("\n系统提示:游戏结束,玩家{0}获胜!", PlayerNickName[0]);
                    break;
                }

                if (Flags[0] == false)
                {
                    PlayGames(1);
                }
                else
                {
                    Flags[1] = false;
                }

                if (PlayerPosition[1] >= 99)
                {
                    Console.WriteLine("\n系统提示:游戏结束,玩家{0}获胜!", PlayerNickName[1]);
                    break;
                }
            }

            Console.ReadKey();
        }

        /// <summary>
        /// [飞行棋]玩家位置限定
        /// </summary>
        public static void Translocation()
        {
            if (PlayerPosition[0] < 0)
            {
                PlayerPosition[0] = 0;
            }
            if (PlayerPosition[0] >= 99)
            {
                PlayerPosition[0] = 99;
            }

            if (PlayerPosition[1] < 0)
            {
                PlayerPosition[1] = 0;
            }
            if (PlayerPosition[1] >= 99)
            {
                PlayerPosition[1] = 99;
            }
        }

        /// <summary>
        /// [飞行棋]开始游戏
        /// </summary>
        /// <param name="playerNumber">玩家编号</param>
        private static void PlayGames(int playerNumber)
        {
            Random rd = new Random();
            int rdNum = rd.Next(1, 7); // [1, 7)

            Console.WriteLine("\n提示:玩家{0}按任意键开始掷骰子!", PlayerNickName[playerNumber]);
            Console.ReadKey(true);
            Console.WriteLine("提示:玩家{0}投掷结果为{1}!", PlayerNickName[playerNumber], rdNum);
            PlayerPosition[playerNumber] += rdNum;
            Translocation(); // 玩家位置限定
            Console.ReadKey(true);
            Console.WriteLine("提示:玩家{0}按任意键开始行动!", PlayerNickName[playerNumber]);
            Console.ReadKey(true);
            Console.WriteLine("提示:玩家{0}行动完毕!", PlayerNickName[playerNumber]);
            Console.ReadKey(true);

            // 玩家A追上玩家B时
            if (PlayerPosition[playerNumber] == PlayerPosition[1 - playerNumber])
            {
                Console.WriteLine("\n提示:玩家{0}追上玩家{1},玩家{2}后退6格!", PlayerNickName[playerNumber], PlayerNickName[1 - playerNumber], PlayerNickName[1 - playerNumber]);
                PlayerPosition[1 - playerNumber] -= 6;
                Translocation(); // 玩家位置限定
                Console.ReadKey(true);
            }
            else // 玩家A未追上玩家B而处于其他位置时
            {
                switch (Maps[PlayerPosition[playerNumber]])
                {
                    case 0:
                        Console.WriteLine("\n提示:玩家{0}正处于方块之上,正常行进且原地不动!", PlayerNickName[playerNumber]);
                        Console.ReadKey(true);
                        break;
                    case 1:
                        Console.WriteLine("\n提示:玩家{0}正处于幸运轮盘之上,请行使您的超能力!(1-大转移;2-高空轰炸)", PlayerNickName[playerNumber]);
                        string pleaseSelect = Console.ReadLine();
                        while (true)
                        {
                            if (pleaseSelect.Equals("1"))
                            {
                                Console.WriteLine("提示:玩家{0}行使大转移,双方位置交换!", PlayerNickName[playerNumber]);
                                int temp = PlayerPosition[playerNumber];
                                PlayerPosition[playerNumber] = PlayerPosition[1 - playerNumber];
                                PlayerPosition[1 - playerNumber] = temp;
                                Console.ReadKey(true);
                                Console.WriteLine("提示:大转移已生效,请按任意键继续!");
                                Console.ReadKey(true);
                                break;
                            }
                            else if (pleaseSelect.Equals("2"))
                            {
                                Console.WriteLine("提示:玩家{0}行使高空轰炸,玩家{1}后退6格!", PlayerNickName[playerNumber], PlayerNickName[1 - playerNumber]);
                                PlayerPosition[1 - playerNumber] -= 6;
                                Translocation(); // 玩家位置限定
                                Console.ReadKey(true);
                                Console.WriteLine("提示:高空轰炸已生效,请按任意键继续!");
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                Console.WriteLine("\n提示:幸运轮盘不存在该项能力哦,换一个试试吧(1-大转移;2-高空轰炸)!");
                                Console.Write("请行使您的超能力:");
                                pleaseSelect = Console.ReadLine();
                            }
                        }
                        break;
                    case 2:
                        Console.WriteLine("\n提示:玩家{0}正处于地雷之上,行进坐标后退6格!", PlayerNickName[playerNumber]);
                        PlayerPosition[playerNumber] -= 6;
                        Translocation(); // 玩家位置限定
                        Console.ReadKey(true);
                        break;
                    case 3:
                        Console.WriteLine("\n提示:玩家{0}正处于暂停之上,单回合不可移动!", PlayerNickName[playerNumber]);
                        Flags[playerNumber] = true; // 玩家处于暂停方块时
                        Console.ReadKey(true);
                        break;
                    case 4:
                        Console.WriteLine("\n提示:玩家{0}正处于时空隧道之上,飞跃10格!", PlayerNickName[playerNumber]);
                        PlayerPosition[playerNumber] += 10;
                        Translocation(); // 玩家位置限定
                        Console.ReadKey(true);
                        break;
                } // switch-case
            } // if-else

            // 清屏并重新载入地图
            Translocation(); // 玩家位置限定
            Console.Clear();
            DrawMap();
        }

        /// <summary>
        /// [飞行棋]玩家准备
        /// </summary>
        private static void PlayerPreparation()
        {
            #region 玩家设置昵称
            Console.WriteLine("------------------------------------------------------------");
            Console.Write("当前步骤:玩家A设置游戏昵称:");
            PlayerNickName[0] = Console.ReadLine();
            while ("".Equals(PlayerNickName[0]) || string.IsNullOrWhiteSpace(PlayerNickName[0])) // 玩家昵称非空判定
            {
                if ("".Equals(PlayerNickName[0]))
                {
                    Console.WriteLine("\n系统提示:玩家昵称不能为空!");
                    Console.Write("当前步骤:玩家A设置游戏昵称:");
                    PlayerNickName[0] = Console.ReadLine();
                }
                else
                {
                    Console.WriteLine("\n系统提示:玩家昵称不支持空白格!");
                    Console.Write("当前步骤:玩家A设置游戏昵称:");
                    PlayerNickName[0] = Console.ReadLine();
                }
            }
            Console.WriteLine("\n系统提示:玩家A已就绪!");
            Console.WriteLine("\n------------------------------------------------------------\n");
            Console.Write("当前步骤:玩家B设置游戏昵称:");
            PlayerNickName[1] = Console.ReadLine();
            // 玩家昵称非空 & 唯一判定
            while ("".Equals(PlayerNickName[1]) || PlayerNickName[0].Equals(PlayerNickName[1]) || string.IsNullOrWhiteSpace(PlayerNickName[1]))
            {
                if ("".Equals(PlayerNickName[1]))
                {
                    Console.WriteLine("\n系统提示:玩家昵称不能为空!");
                    Console.Write("当前步骤:玩家B设置游戏昵称:");
                    PlayerNickName[1] = Console.ReadLine();
                }
                else if (PlayerNickName[0].Equals(PlayerNickName[1]))
                {
                    Console.WriteLine("\n系统提示:玩家B的昵称不能与玩家A的昵称一致!");
                    Console.Write("当前步骤:玩家B设置游戏昵称:");
                    PlayerNickName[1] = Console.ReadLine();
                }
                else
                {
                    Console.WriteLine("\n系统提示:玩家昵称不支持空白格!");
                    Console.Write("当前步骤:玩家B设置游戏昵称:");
                    PlayerNickName[1] = Console.ReadLine();
                }
            }
            Console.WriteLine("\n系统提示:玩家B已就绪!");
            #endregion
        }

        /// <summary>
        /// [飞行棋]游戏地图
        /// </summary>
        private static void DrawMap()
        {
            Console.WriteLine("\n------------------------------------------------------------\n");
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("图例:幸运轮盘:⊙;地雷:☆;暂停:▲;时空隧道:卐");
            Console.WriteLine();
            #region 绘制第一横行
            for (int i = 0; i < 30; i++)
            {
                Console.Write(DrawStringMap(i));
            }
            Console.WriteLine(); // 绘制完第一横行后换行
            #endregion

            #region 绘制第二纵行
            for (int i = 30; i < 35; i++)
            {
                for (int j = 0; j <= 28; j++)
                {
                    Console.Write("  ");
                }
                Console.Write(DrawStringMap(i));

                Console.WriteLine();
            }
            #endregion

            #region 绘制第三横行
            for (int i = 64; i >= 35; i--)
            {
                Console.Write(DrawStringMap(i));
            }
            Console.WriteLine();
            #endregion

            #region 绘制第四纵行
            for (int i = 65; i <= 69; i++)
            {
                Console.WriteLine(DrawStringMap(i));
            }
            #endregion

            #region 绘制第五横行
            for (int i = 70; i <= 99; i++)
            {
                Console.Write(DrawStringMap(i));
            }
            Console.WriteLine();
            #endregion
        }

        /// <summary>
        /// [飞行棋]地图方块
        /// </summary>
        /// <param name="i">地图下标</param>
        public static string DrawStringMap(int i)
        {
            string str = "";
            if (PlayerPosition[0] == PlayerPosition[1] && PlayerPosition[0] == i)
            {
                str = "<>"; // <>表示两位玩家均处于同一位置
            }
            else if (PlayerPosition[0] == i)
            {
                str = "A";
            }
            else if (PlayerPosition[1] == i)
            {
                str = "B";
            }
            else
            {
                switch (Maps[i]) // 为地图填充游戏方格
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.White;
                        str = "□";
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Green;
                        str = "⊙";
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Red;
                        str = "☆";
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.DarkBlue;
                        str = "▲";
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        str = "卐";
                        break;
                } // switch-case
            } // if-esle if
            return str;
        }

        /// <summary>
        /// [飞行棋]地图初始化
        /// </summary>
        private static void MapInitialization()
        {
            int[] luckyturn = { 6, 23, 40, 55, 69, 83 }; // 幸运轮盘
            for (int i = 0; i < luckyturn.Length; i++)
            {
                // 使用幸运轮盘下标替换地图数组下标,使其由0变为1,此时地图数组中存在两种值(0,1)
                int index = luckyturn[i];
                Maps[index] = 1;
            }

            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 }; // 地雷
            for (int i = 0; i < landMine.Length; i++)
            {
                Maps[landMine[i]] = 2;
            }

            int[] pause = { 9, 27, 60, 93 }; // 暂停
            for (int i = 0; i < pause.Length; i++)
            {
                Maps[pause[i]] = 3;
            }

            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 }; // 时空隧道
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                Maps[timeTunnel[i]] = 4;
            }
        }

        /// <summary>
        /// [飞行棋]项目头
        /// </summary>
        private static void TheGameFirst()
        {
            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("############################################################");
            Console.ForegroundColor = ConsoleColor.Magenta;
            Console.WriteLine("************************************************************");
            Console.ForegroundColor = ConsoleColor.DarkYellow;
            Console.WriteLine("************************************************************");
            Console.WriteLine("**************************[飞行棋]**************************");
            Console.WriteLine("************************************************************");
            Console.ForegroundColor = ConsoleColor.Magenta;
            Console.WriteLine("************************************************************");
            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("############################################################");
            Console.WriteLine();
        }
    }
}
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