Security的玩法是跟着江南一点雨学习的。
本文是跟着江南一点雨学习的学习笔记!
1.自定义认证逻辑
不破坏原有的过滤器链,又实现了自定义认证功能(基于Session,不是JSON交互)
- (1)验证码生成工具
package com.oldbai.Util;
import com.google.code.kaptcha.Producer;
import com.google.code.kaptcha.impl.DefaultKaptcha;
import com.google.code.kaptcha.util.Config;
import org.springframework.context.annotation.Bean;
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.io.OutputStream;
import java.util.Properties;
import java.util.Random;
/**
* 生成验证码的工具类
*/
public class VerifyCode {
private int width = 100;// 生成验证码图片的宽度
private int height = 50;// 生成验证码图片的高度
private String[] fontNames = {
"宋体", "楷体", "隶书", "微软雅黑" };
private Color bgColor = new Color(255, 255, 255);// 定义验证码图片的背景颜色为白色
private Random random = new Random();
private String codes = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
private String text;// 记录随机字符串
/**
* 获取一个随意颜色
*
* @return
*/
private Color randomColor() {
int red = random.nextInt(150);
int green = random.nextInt(150);
int blue = random.nextInt(150);
return new Color(red, green, blue);
}
/**
* 获取一个随机字体
*
* @return
*/
private Font randomFont() {
String name = fontNames[random.nextInt(fontNames.length)];
int style = random.nextInt(4);
int size = random.nextInt(5) + 24;
return new Font(name, style, size);
}
/**
* 获取一个随机字符
*
* @return
*/
private char randomChar() {
return codes.charAt(random.nextInt(codes.length()));
}
/**
* 创建一个空白的BufferedImage对象
*
* @return
*/
private BufferedImage createImage() {
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = (Graphics2D) image.getGraphics();
g2.setColor(bgColor);// 设置验证码图片的背景颜色
g2.fillRect(0, 0, width, height);
return image;
}
public BufferedImage getImage() {
BufferedImage image = createImage();
Graphics2D g2 = (Graphics2D) image.getGraphics();
StringBuffer sb = new StringBuffer();
for (int i = 0; i < 4; i++) {
String s = randomChar() + "";
sb.append(s);
g2.setColor(randomColor());
g2.setFont(randomFont());
float x = i * width * 1.0f / 4;
g2.drawString(s, x, height - 15);
}
this.text = sb.toString();
drawLine(image