三子棋
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define MAX_ROW 3
#define MAX_COL 3
//全局变量,如果不初始化就会自定义为全0
char chess_board[MAX_ROW][MAX_COL];
//创建棋盘
void Init() {
//设置随机种子
srand((unsigned int)time(0));
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
chess_board[row][col] = ' ';
}
}
}
//打印棋盘
void PrintChessBoard() {
printf("+---+---+---+\n");
for (int row = 0; row < MAX_ROW; row++) {
printf("| %c | %c | %c |\n", chess_board[row][0],
chess_board[row][1], chess_board[row][2]);
printf("+---+---+---+\n");
}
}
//玩家落子
void PlayerMove() {
printf("玩家落子!\n");
while (1) {
printf("请输入要落子位置的坐标(行 列): ");
int row = 0;
int col = 0;
scanf("%d %d", &row, &col);
if (row < 0 || row >= MAX_ROW
|| col < 0 || col >= MAX_COL) {
printf("您的输入有误,请从新输入!\n");
continue;
}
if (chess_board[row][col] != ' ') {
printf("您输入的位置已经有子了!\n");
continue;
}
chess_board[row][col] = 'x';
break;
}
}
//电脑落子
void ComputerMove() {
printf("电脑落子!\n");
while (1) {
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (chess_board[row][col] != ' ') {
continue;
}
chess_board[row][col] = 'o';
break;
}
}
int IsFull() {
//整个棋盘找不到空格就满了
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
if (chess_board[row][col] == ' ') {
return 0;
}
}
}
return 1;
}
//返回 'x' 表示玩家获胜
//返回 'o' 表示电脑获胜
//返回 ' ' 表示胜负未分
//返回 'q' 表示和棋
char CheckWinner() {
//检查所有行和列
for (int row = 0; row < MAX_ROW; row++) {
if (chess_board[row][0] != ' '
&& chess_board[row][0] == chess_board[row][1]
&& chess_board[row][0] == chess_board[row][2]) {
return chess_board[row][0];
}
}
for (int col = 0; col < MAX_COL; col++) {
if (chess_board[0][col] != ' '
&& chess_board[0][col] == chess_board[1][col]
&& chess_board[0][col] == chess_board[2][col]) {
return chess_board[0][col];
}
}
//检测对角线
if (chess_board[0][0] != ' '
&& chess_board[0][0] == chess_board[1][1]
&& chess_board[0][0] == chess_board[2][2]) {
return chess_board[0][0];
}
if (chess_board[0][2] != ' '
&& chess_board[0][2] == chess_board[1][1]
&& chess_board[0][2] == chess_board[2][0]) {
return chess_board[0][2];
}
//判断和棋
if (IsFull()) {
return 'q';
}
return ' ';
}
int main() {
//1.创建棋盘并初始化,空棋盘,全是空格
Init();
char winner = ' ';
while (1) {
//2.打印棋盘
PrintChessBoard();
//3.要求玩家落子,让用户输入坐标
PlayerMove();
//4.判定游戏胜负
winner = CheckWinner();
if (winner != ' ') {
break;
}
//5.要求电脑落子,随机落子
ComputerMove();
winner = CheckWinner();
if (winner != ' ') {
break;
}
//6.判定胜负
}
PrintChessBoard();
if (winner == 'x') {
printf("恭喜你!你赢了!\n");
}
else if (winner == 'o') {
printf("很遗憾!你输了!\n");
}
else {
printf("结果为和棋!\n");
}
//7.回到2循环执行
system("pause");
return 0;
}