c语言实例(8)------三子棋

三子棋

#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define MAX_ROW 3
#define MAX_COL 3
//全局变量,如果不初始化就会自定义为全0
char chess_board[MAX_ROW][MAX_COL];
//创建棋盘
void Init() {
	//设置随机种子
	srand((unsigned int)time(0));
	for (int row = 0; row < MAX_ROW; row++) {
		for (int col = 0; col < MAX_COL; col++) {
			chess_board[row][col] = ' ';
		}
	}
}
//打印棋盘
void PrintChessBoard() {
	printf("+---+---+---+\n");
	for (int row = 0; row < MAX_ROW; row++) {
		printf("| %c | %c | %c |\n", chess_board[row][0],
			chess_board[row][1], chess_board[row][2]);
		printf("+---+---+---+\n");
	}
}
//玩家落子
void PlayerMove() {
	printf("玩家落子!\n");
	while (1) {
		printf("请输入要落子位置的坐标(行 列): ");
		int row = 0;
		int col = 0;
		scanf("%d %d", &row, &col);
		if (row < 0 || row >= MAX_ROW 
			|| col < 0 || col >= MAX_COL) {
			printf("您的输入有误,请从新输入!\n");
			continue;
		}
		if (chess_board[row][col] != ' ') {
			printf("您输入的位置已经有子了!\n");
			continue;
		}
		chess_board[row][col] = 'x';
		break;
	}
}
//电脑落子
void ComputerMove() {
	printf("电脑落子!\n");
	while (1) {
		int row = rand() % MAX_ROW;
		int col = rand() % MAX_COL;
		if (chess_board[row][col] != ' ') {
			continue;
		}
		chess_board[row][col] = 'o';
		break;
	}
}

int IsFull() {
	//整个棋盘找不到空格就满了
	for (int row = 0; row < MAX_ROW; row++) {
		for (int col = 0; col < MAX_COL; col++) {
			if (chess_board[row][col] == ' ') {
				return 0;
			}
		}
	}
	return 1;
}
//返回 'x' 表示玩家获胜
//返回 'o' 表示电脑获胜
//返回 ' ' 表示胜负未分
//返回 'q' 表示和棋
char CheckWinner() {
	//检查所有行和列
	for (int row = 0; row < MAX_ROW; row++) {
		if (chess_board[row][0] != ' '
			&& chess_board[row][0] == chess_board[row][1]
			&& chess_board[row][0] == chess_board[row][2]) {
			return chess_board[row][0];
		}
	}
	for (int col = 0; col < MAX_COL; col++) {
		if (chess_board[0][col] != ' '
			&& chess_board[0][col] == chess_board[1][col]
			&& chess_board[0][col] == chess_board[2][col]) {
			return chess_board[0][col];
		}
	}
	//检测对角线
	if (chess_board[0][0] != ' '
		&& chess_board[0][0] == chess_board[1][1]
		&& chess_board[0][0] == chess_board[2][2]) {
		return chess_board[0][0];
	}
	if (chess_board[0][2] != ' '
		&& chess_board[0][2] == chess_board[1][1]
		&& chess_board[0][2] == chess_board[2][0]) {
		return chess_board[0][2];
	}
	//判断和棋
	if (IsFull()) {
		return 'q';
	}
	return ' ';
}

int main() {
	//1.创建棋盘并初始化,空棋盘,全是空格
	Init();
	char winner = ' ';
	while (1) {

	    //2.打印棋盘
		PrintChessBoard();
	    //3.要求玩家落子,让用户输入坐标
		PlayerMove();
	    //4.判定游戏胜负
		winner = CheckWinner();
		if (winner != ' ') {
			break;
		}
	    //5.要求电脑落子,随机落子
		ComputerMove();
		winner = CheckWinner();
		if (winner != ' ') {
			break;
		}
	    //6.判定胜负
	}
	PrintChessBoard();
	if (winner == 'x') {
		printf("恭喜你!你赢了!\n");
	}
	else if (winner == 'o') {
		printf("很遗憾!你输了!\n");
	}
	else {
		printf("结果为和棋!\n");
	}
	//7.回到2循环执行
	system("pause");
	return 0;
}

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