种植园
一、宠物栏的功能实现
1. 宠物的显示
2. 宠物的使用
3. 宠物的饱食度
4. 宠物的开锁
1.服务端提供显示宠物的api接口
socket.py
,代码
...
import math
from application import redis
@socketio.on('pet_show', namespace='/mofang')
def pet_show():
"""显示宠物"""
room = request.sid
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('pet_show_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
# 获取宠物列表
pet_list = user_info.get('pet_list', [])
"""
pet_list: [
{
"pid":11,
"image":"pet.png",
"hp":100%,
"created_time":xxxx-xx-xx xx:xx:xx,
"skill":"70%",
"has_time":30天
},
]
"""
# 从redis中提取当前宠物的饱食度和有效期
for key, pet in enumerate(pet_list):
pet['hp'] = math.ceil(redis.ttl('pet_%s_%s_hp' % (user.id, key + 1)) / 86400 * 100)
pet['has_time'] = redis.ttl('pet_%s_%s_expire' % (user.id, key + 1))
pet_number = user_info.get('pet_number', 1)
socketio.emit(
'pet_show_response',
{
'errno': status.CODE_OK,
'errmsg': errmsg.ok,
'pet_list': pet_list,
'pet_number': pet_number,
},
namespace='/mofang',
room=room
)
根据服务端前面添加的宠物的id主键,在配置参数中设置宠物的相关参数,
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (11, 'pet_expire_2', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '1号宠物的有效期', '30');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (12, 'pet_skill_2', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '1号宠物的防御概率', '50');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (13, 'pet_expire_3', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '2号宠物的有效期', '30');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (14, 'pet_skill_3', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '2号宠物的防御概率', '20');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (15, 'pet_expire_4', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '3号宠物的有效期', '30');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (16, 'pet_skill_4', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '3号宠物的防御概率', '70');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (17, 'pet_expire_5', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '4号宠物的有效期', '30');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (18, 'pet_skill_5', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '4号宠物的防御概率', '30');
message.py
代码:
pet_not_empty = "没有空余的宠物位置"
not_such_pet = "没有该宠物"
status.py
,代码:
CODE_NO_EMPTY = 1017 # 没有空余的宠物栏位
CODE_NO_SUCH_PET = 1018 # 没有该宠物
2.客户端中展示宠物栏和宠物列表以及饱食度
orchard.html
, 代码:
<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard" id="app">
<img class="music" :class="music_play?'music2':''" @click="music_play=!music_play" src="../static/images/player.png">
<div class="orchard-bg">
<img src="../static/images/bg2.png">
<img class="board_bg2" src="../static/images/board_bg2.png">
</div>
<img class="back" @click="go_index" src="../static/images/user_back.png" alt="">
<div class="header">
<div class="info" @click='go_home'>
<div class="avatar">
<img class="avatar_bf" src="../static/images/avatar_bf.png" alt="">
<img class="user_avatar" src="../static/images/avatar.png" alt="">
<img class="avatar_border" src="../static/images/avatar_border.png" alt="">
</div>
<p class="user_name">好听的昵称</p>
</div>
<div class="wallet">
<div class="balance" @click='user_recharge'>
<p class="title"><img src="../static/images/money.png" alt="">钱包</p>
<p class="num">{{money}}</p>
</div>
<div class="balance">
<p class="title"><img src="../static/images/integral.png" alt="">果子</p>
<p class="num">99,999.00</p>
</div>
</div>
<div class="menu-list">
<div class="menu">
<img src="../static/images/menu1.png" alt="">
排行榜
</div>
<div class="menu">
<img src="../static/images/menu2.png" alt="">
签到有礼
</div>
<div class="menu" @click='go_orchard_shop'>
<img src="../static/images/menu3.png" alt="">
道具商城
</div>
<div class="menu">
<img src="../static/images/menu4.png" alt="">
邮件中心
</div>
</div>
</div>
<div class="footer">
<ul class="menu-list">
<li class="menu">新手</li>
<li class="menu" @click='go_my_package'>背包</li>
<li class="menu-center" @click='go_orchard_shop'>商店</li>
<li class="menu">消息</li>
<li class="menu" @click='go_friends'>好友</li>
</ul>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
music_play:true,
namespace: '/mofang',
token:"",
money:"",
settings_info:{
orchard: {}, // 种植园公共参数
user: {}, // 用户私有相关参数
},
socket: null,
recharge_list: ['10','20','50','100','200','500','1000'],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
beforeCreated(){
this.game.goFrame('orchard', 'my_orchard.html', this.current, {
x: 0,
y: 180,
w: 'auto',
h: 410,
}, null);
},
created(){
this.checkout();
this.money = this.game.fget("money");
},
methods:{
user_recharge(){
// 发起充值请求
api.actionSheet({
title: '余额充值',
cancelTitle: '取消',
buttons: this.recharge_list
}, (ret, err)=>{
if( ret ){
if(ret.buttonIndex <= this.recharge_list.length){
// 充值金额
money = this.recharge_list[ret.buttonIndex-1];
// 调用支付宝充值
this.create_recharge(money);
}
}else{
}
});
},
create_recharge(money){
// 获取历史信息记录
var token = this.game.get('access_token') || this.game.fget('access_token');
this.game.checkout(this, token, (new_access_token)=>{
this.axios.post('', {
'jsonrpc': '2.0',
'id': this.uuid(),
'method': 'Recharge.create',
'params': {
'money': money,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
// this.game.print(response.data);
if(parseInt(response.data.result.errno)==1000){
// 前往支付宝
var aliPayPlus = api.require("aliPayPlus");
aliPayPlus.payOrder({
orderInfo: response.data.result.order_string,
sandbox: response.data.result.sandbox, // 将来APP上线需要修改成false
}, (ret, err)=>{
pay_result = {
9000:'支付成功',
8000:"正在处理中",
4000:"订单支付失败",
5000:"重复请求",
6001:"取消支付",
6002:"网络连接出错",
6004:"支付结果未知",
}
api.alert({
title: '支付结果',
msg: pay_result[ret.code],
buttons: ['确定']
});
// 通知服务端, 修改充值结果
this.return_recharge(response.data.result.order_number, token);
});
}else {
this.game.print(response.data);
}
}).catch(error=>{
// 网络等异常
this.game.print(error);
});
})
},
return_recharge(out_trade_number, token){
this.axios.post("", {
'jsonrpc':"2.0",
'id':this.uuid(),
'method':'Recharge.return',
'params': {
'out_trade_number':out_trade_number,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
if(parseInt(response.data.result.errno)==1000){
this.money = response.data.result.money.toFixed(2);
}
})
},
checkout(){
var token = this.game.get("access_token") || this.game.fget("access_token");
this.game.checkout(this,token,(new_access_token)=>{
this.connect();
this.login();
this.user_package();
this.buy_prop();
this.unlock_package_number();
this.show_pet();
});
},
connect(){
// socket连接
this.socket = io.connect(this.settings.socket_server + this.namespace, {transports: ['websocket']});
this.socket.on('connect', ()=>{
this.game.print("开始连接服务端");
var id = this.game.fget('id');
this.socket.emit('login', {'uid': id});
this.socket.emit('user_prop');
});
},
login(){
this.socket.on('login_response', (message)=>{
this.settings_info.orchard = message.orchard_settings;
this.settings_info.user = message.user_settings;
this.game.fsave({
'orchard_settings': message.orchard_settings,
'user_settings': message.user_settings
});
});
},
user_package(){
// 用户背包道具列表
this.socket.on('user_prop_response', (message)=>{
this.game.fsave({
'user_package': message.data,
})
})
},
go_index(){
this.game.goWin("root");
},
go_friends(){
this.game.goFrame('friends', 'friends.html', this.current);
this.game.goFrame('friend_list', 'friend_list.html', this.current, {
x: 0,
y: 190,
w: 'auto',
h: 'auto',
}, null, true);
},
go_home(){
this.game.goWin('user', 'user.html', this.current);
},
go_orchard_shop(){
// 种植园商店
this.game.goFrame('orchard_shop', 'shop.html', this.current, null, {
type: 'push',
subType: 'from_top',
duration: 300
});
},
go_my_package(){
// 我的背包
this.game.goFrame('package', 'package.html', this.current, null, {
type: 'push',
subType: 'from_top',
duration: 300
});
},
buy_prop(){
api.addEventListener({
name: 'buy_prop'
}, (ret, err)=>{
if( ret ){
// 用户购买道具
this.socket.emit('user_buy_prop', ret.value);
}
});
this.socket.on('user_buy_prop_response', (message)=>{
alert(message.errmsg);
})
},
unlock_package_number(){
api.addEventListener({
name: 'unlock_package_number'
}, (ret, err)=>{
if( ret ){
// 用户购买道具
this.socket.emit('unlock_package');
}
});
this.socket.on('unlock_package_response', (message)=>{
if(parseInt(message.errno) == 1000){
api.sendEvent({
name: 'unlock_package_success',
extra: {
}
});
}else {
api.alert({
title: '提示',
msg: message.errmsg,
});
}
})
},
show_pet(){
// 显示宠物
this.socket.emit('pet_show');
this.socket.on('pet_show_response', (message)=>{
if(parseInt(message.errno) === 1000){
// 把宠物信息保存到本地
this.game.save({'pet_list': message.pet_list})
this.game.save({'pet_number': message.pet_number})
setTimeout(()=>{
api.sendEvent({
name: 'pet_show_success',
extra: {}
});
}, 500);
}else {
api.alert({
title: '提示',
msg: 'message.errmsg',
}, function(ret, err){
});
}
})
}
}
});
}
</script>
</body>
</html>
my_orchard.html
, 代码:
<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard orchard-frame" id="app">
<div class="background">
<img class="grassland2" src="../static/images/grassland2.png" alt="">
<img class="mushroom1" src="../static/images/mushroom1.png" alt="">
<img class="stake1" src="../static/images/stake1.png" alt="">
<img class="stake2" src="../static/images/stake2.png" alt="">
</div>
<div class="pet-box">
<div class="pet">
<img v-if='pet_list.length > 0' class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
</div>
<div class="pet" v-if='pet_number > 1'>
<img v-if='pet_list.length > 1' class='pet-item' :src="settings.static_url+pet_list[1].image" alt="">
</div>
<div class="pet turned_off" v-if='pet_number == 1'>
<img class="turned_image" src="../static/images/turned_off.png" alt="">
<p>请购买宠物</p>
</div>
</div>
<div class="tree-list">
<div class="tree-box">
<div class="tree">
<img src="../static/images/tree4.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree3.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree4.png" alt="">
</div>
</div>
<div class="tree-box">
<div class="tree">
<img src="../static/images/tree3.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree2.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree2.png" alt="">
</div>
</div>
<div class="tree-box">
<div class="tree">
<img src="../static/images/tree1.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree0.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree0.png" alt="">
</div>
</div>
</div>
<div class="prop-list">
<div class="prop">
<img src="../static/images/prop1.png" alt="">
<span>1</span>
<p>化肥</p>
</div>
<div class="prop">
<img src="../static/images/prop2.png" alt="">
<span>0</span>
<p>修剪</p>
</div>
<div class="prop">
<img src="../static/images/prop3.png" alt="">
<span>1</span>
<p>浇水</p>
</div>
<div class="prop">
<img src="../static/images/prop4.png" alt="">
<span>1</span>
<p>宠物粮</p>
</div>
</div>
<div class="pet-hp-list">
<div class="pet-hp" v-for='pet in pet_list'>
<p>宠物1 饱食度</p>
<div class="hp">
<div :style="{width: pet.hp+'%'}" class="process">{{pet.hp}}%</div>
</div>
</div>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
namespace: '/mofang',
token:"",
socket: null,
pet_list: [],
pet_number: [],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
created(){
this.show_pet_list();
},
methods:{
show_pet_list(){
api.addEventListener({
name: 'pet_show_success'
}, (ret, err)=>{
if( ret ){
// 用户购买道具
this.pet_list = this.game.get('pet_list');
this.pet_number = parseInt(this.game.get('pet_number'));
this.game.print(this.pet_list);
}
});
}
}
});
}
</script>
</body>
</html>
3.宠物道具的使用
调整业务模型, orchard/models.py
代码;
from application.utils.models import BaseModel, db
class Goods(BaseModel):
"""商品基本信息"""
__tablename__ = 'mf_goods'
PROP_TYPE = (
(0, '果树'),
(1, '宠物'),
(2, '植物生长道具'),
(3, '宠物粮'),
)
remark = db.Column(db.String(255), comment="商品描述")
price = db.Column(db.Numeric(7, 2), comment="商品价格[余额]")
prop_type = db.Column(db.Integer, default=0, comment='道具类型')
credit = db.Column(db.Integer, comment="商品价格[果子]")
image = db.Column(db.String(255), comment="商品图片")
class Setting(BaseModel):
"""参数信息"""
__tablename__ = 'mf_orchard_setting'
title = db.Column(db.String(255), comment="提示文本")
value = db.Column(db.String(255), comment="数值")
数据迁移, 命令:
python manage.py db migrate -m "add goods column"
python manage.py db upgrade
客户端发起使用道具的请求 ,package.html
, 代码:
<!DOCTYPE html>
<html>
<head>
<title>我的背包</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
</head>
<body>
<div class="app frame avatar add_friend package" id="app">
<div class="box">
<p class="title">我的背包</p>
<img class="close" @click="close_frame" src="../static/images/close_btn1.png" alt="">
<div class="prop_list">
<div class="item" v-for='prop in user_package' @click='use_prop(prop.pid)'>
<img :src="settings.static_url+prop.image" alt="">
<span>{{prop.num}}</span>
</div>
<div class="item" v-for='number in unlock_td_number'></div>
<div class="item lock" @click='unlock_package()' v-for='number in lock_td_number'></div>
</div>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
td: 36, // 背包格子总数量
user_id: "", // 当前登陆用户Id
orchard_settings: {}, // 种植园相关公共参数
user_settings: {}, // 用户相关私有参数
user_package: [], // 用户背包信息
prev:{name:"",url:"",params:{}},
current:{name:"package",url:"package.html",params:{}},
}
},
computed:{ // 计算属性
lock_td_number(){
// 未解锁的格子
return parseInt(this.orchard_settings.package_number_max-this.user_settings.package_number);
},
unlock_td_number(){
// 解锁的格子
return parseInt(this.user_settings.package_number - this.user_package.length);
}
},
created(){
this.user_id = this.game.get("id") || this.game.fget("id");
this.orchard_settings = JSON.parse(this.game.fget('orchard_settings'));
this.user_settings = JSON.parse(this.game.fget('user_settings'));
this.user_package = JSON.parse(this.game.fget('user_package'));
},
methods:{
use_prop(pid){
// 发起使用道具的通知
api.confirm({
title: '提示',
msg: '确认使用当前道具吗?',
buttons: ['确定', '取消']
}, (ret, err)=>{
if( ret.buttonIndex == 1 ){
api.sendEvent({
name: 'use_prop',
extra: {
pid: pid,
}
});
}
});
api.addEventListener({
name: 'pet_use_success'
}, (ret, err)=>{
if( ret ){
// 扣除指定道具
var pid = ret.value.pid;
for(var i in this.user_package){
if(this.user_package[i].pid == pid){
this.user_package[i].num -= 1;
if(this.user_package[i].num == 0){
this.user_package.splice(i, 1);
}
}
}
this.game.fsave({'user_package': this.user_package});
}else {
alert(JSON.stringify(err));
}
});
},
unlock_package(){
// 解锁格子上限
api.confirm({
title: '提示',
msg: '解锁背包上限',
buttons: ['确定', '取消']
}, (ret, err)=>{
if(ret.buttonIndex == 1){
api.sendEvent({
name: 'unlock_package_number',
extra: {}
});
api.addEventListener({
name: 'unlock_package_success'
}, (ret, err)=>{
this.user_settings.package_number = parseInt(this.user_settings.package_number) + 1;
this.game.fsave({'user_settings': this.user_settings});
});
}
});
},
close_frame(){
this.game.outFrame("package");
},
}
});
}
</script>
</body>
</html>
my_orchard.html
, 代码:
<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard orchard-frame" id="app">
<div class="background">
<img class="grassland2" src="../static/images/grassland2.png" alt="">
<img class="mushroom1" src="../static/images/mushroom1.png" alt="">
<img class="stake1" src="../static/images/stake1.png" alt="">
<img class="stake2" src="../static/images/stake2.png" alt="">
</div>
<div class="pet-box">
<div class="pet">
<img v-if='pet_list.length > 0' class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
</div>
<div class="pet" v-if='pet_number > 1'>
<img v-if='pet_list.length > 1' class='pet-item' :src="settings.static_url+pet_list[1].image" alt="">
</div>
<div class="pet turned_off" v-if='pet_number == 1'>
<img class="turned_image" src="../static/images/turned_off.png" alt="">
<p>请购买宠物</p>
</div>
</div>
<div class="tree-list">
<div class="tree-box">
<div class="tree">
<img src="../static/images/tree4.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree3.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree4.png" alt="">
</div>
</div>
<div class="tree-box">
<div class="tree">
<img src="../static/images/tree3.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree2.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree2.png" alt="">
</div>
</div>
<div class="tree-box">
<div class="tree">
<img src="../static/images/tree1.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree0.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree0.png" alt="">
</div>
</div>
</div>
<div class="prop-list">
<div class="prop">
<img src="../static/images/prop1.png" alt="">
<span>1</span>
<p>化肥</p>
</div>
<div class="prop">
<img src="../static/images/prop2.png" alt="">
<span>0</span>
<p>修剪</p>
</div>
<div class="prop">
<img src="../static/images/prop3.png" alt="">
<span>1</span>
<p>浇水</p>
</div>
<div class="prop">
<img src="../static/images/prop4.png" alt="">
<span>1</span>
<p>宠物粮</p>
</div>
</div>
<div class="pet-hp-list">
<div class="pet-hp" v-for='pet in pet_list'>
<p>宠物1 饱食度</p>
<div class="hp">
<div :style="{width: pet.hp+'%'}" class="process">{{pet.hp}}%</div>
</div>
</div>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
namespace: '/mofang',
token:"",
socket: null,
pet_list: [],
pet_number: [],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
created(){
this.show_pet_list();
},
methods:{
show_pet_list(){
api.addEventListener({
name: 'pet_show_success'
}, (ret, err)=>{
if( ret ){
// 用户购买道具
this.pet_list = this.game.get('pet_list');
this.pet_number = parseInt(this.game.get('pet_number'));
}
});
}
}
});
}
</script>
</body>
</html>
orchard.html
, 代码:
<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard" id="app">
<img class="music" :class="music_play?'music2':''" @click="music_play=!music_play" src="../static/images/player.png">
<div class="orchard-bg">
<img src="../static/images/bg2.png">
<img class="board_bg2" src="../static/images/board_bg2.png">
</div>
<img class="back" @click="go_index" src="../static/images/user_back.png" alt="">
<div class="header">
<div class="info" @click='go_home'>
<div class="avatar">
<img class="avatar_bf" src="../static/images/avatar_bf.png" alt="">
<img class="user_avatar" src="../static/images/avatar.png" alt="">
<img class="avatar_border" src="../static/images/avatar_border.png" alt="">
</div>
<p class="user_name">好听的昵称</p>
</div>
<div class="wallet">
<div class="balance" @click='user_recharge'>
<p class="title"><img src="../static/images/money.png" alt="">钱包</p>
<p class="num">{{money}}</p>
</div>
<div class="balance">
<p class="title"><img src="../static/images/integral.png" alt="">果子</p>
<p class="num">99,999.00</p>
</div>
</div>
<div class="menu-list">
<div class="menu">
<img src="../static/images/menu1.png" alt="">
排行榜
</div>
<div class="menu">
<img src="../static/images/menu2.png" alt="">
签到有礼
</div>
<div class="menu" @click='go_orchard_shop'>
<img src="../static/images/menu3.png" alt="">
道具商城
</div>
<div class="menu">
<img src="../static/images/menu4.png" alt="">
邮件中心
</div>
</div>
</div>
<div class="footer">
<ul class="menu-list">
<li class="menu">新手</li>
<li class="menu" @click='go_my_package'>背包</li>
<li class="menu-center" @click='go_orchard_shop'>商店</li>
<li class="menu">消息</li>
<li class="menu" @click='go_friends'>好友</li>
</ul>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
music_play:true,
namespace: '/mofang',
token:"",
money:"",
settings_info:{
orchard: {}, // 种植园公共参数
user: {}, // 用户私有相关参数
},
socket: null,
recharge_list: ['10','20','50','100','200','500','1000'],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
beforeCreate(){
this.game.goFrame('orchard', 'my_orchard.html', this.current, {
x: 0,
y: 180,
w: 'auto',
h: 410,
}, null);
},
created(){
this.checkout();
this.money = this.game.fget("money");
},
methods:{
user_recharge(){
// 发起充值请求
api.actionSheet({
title: '余额充值',
cancelTitle: '取消',
buttons: this.recharge_list
}, (ret, err)=>{
if( ret ){
if(ret.buttonIndex <= this.recharge_list.length){
// 充值金额
money = this.recharge_list[ret.buttonIndex-1];
// 调用支付宝充值
this.create_recharge(money);
}
}else{
}
});
},
create_recharge(money){
// 获取历史信息记录
var token = this.game.get('access_token') || this.game.fget('access_token');
this.game.checkout(this, token, (new_access_token)=>{
this.axios.post('', {
'jsonrpc': '2.0',
'id': this.uuid(),
'method': 'Recharge.create',
'params': {
'money': money,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
// this.game.print(response.data);
if(parseInt(response.data.result.errno)==1000){
// 前往支付宝
var aliPayPlus = api.require("aliPayPlus");
aliPayPlus.payOrder({
orderInfo: response.data.result.order_string,
sandbox: response.data.result.sandbox, // 将来APP上线需要修改成false
}, (ret, err)=>{
pay_result = {
9000:'支付成功',
8000:"正在处理中",
4000:"订单支付失败",
5000:"重复请求",
6001:"取消支付",
6002:"网络连接出错",
6004:"支付结果未知",
}
api.alert({
title: '支付结果',
msg: pay_result[ret.code],
buttons: ['确定']
});
// 通知服务端, 修改充值结果
this.return_recharge(response.data.result.order_number, token);
});
}else {
this.game.print(response.data);
}
}).catch(error=>{
// 网络等异常
this.game.print(error);
});
})
},
return_recharge(out_trade_number, token){
this.axios.post("", {
'jsonrpc':"2.0",
'id':this.uuid(),
'method':'Recharge.return',
'params': {
'out_trade_number':out_trade_number,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
if(parseInt(response.data.result.errno)==1000){
this.money = response.data.result.money.toFixed(2);
}
})
},
checkout(){
var token = this.game.get("access_token") || this.game.fget("access_token");
this.game.checkout(this,token,(new_access_token)=>{
this.connect();
this.login();
this.user_package();
this.buy_prop();
this.unlock_package_number();
this.show_pet();
this.use_prop();
});
},
connect(){
// socket连接
this.socket = io.connect(this.settings.socket_server + this.namespace, {transports: ['websocket']});
this.socket.on('connect', ()=>{
this.game.print("开始连接服务端");
var id = this.game.fget('id');
this.socket.emit('login', {'uid': id});
this.socket.emit('user_prop');
});
},
login(){
this.socket.on('login_response', (message)=>{
this.settings_info.orchard = message.orchard_settings;
this.settings_info.user = message.user_settings;
this.game.fsave({
'orchard_settings': message.orchard_settings,
'user_settings': message.user_settings
});
});
},
user_package(){
// 用户背包道具列表
this.socket.on('user_prop_response', (message)=>{
this.game.fsave({
'user_package': message.data,
})
})
},
go_index(){
this.game.goWin("root");
},
go_friends(){
this.game.goFrame('friends', 'friends.html', this.current);
this.game.goFrame('friend_list', 'friend_list.html', this.current, {
x: 0,
y: 190,
w: 'auto',
h: 'auto',
}, null, true);
},
go_home(){
this.game.goWin('user', 'user.html', this.current);
},
go_orchard_shop(){
// 种植园商店
this.game.goFrame('orchard_shop', 'shop.html', this.current, null, {
type: 'push',
subType: 'from_top',
duration: 300
});
},
go_my_package(){
// 我的背包
this.game.goFrame('package', 'package.html', this.current, null, {
type: 'push',
subType: 'from_top',
duration: 300
});
},
buy_prop(){
api.addEventListener({
name: 'buy_prop'
}, (ret, err)=>{
if( ret ){
// 用户购买道具
this.socket.emit('user_buy_prop', ret.value);
}
});
this.socket.on('user_buy_prop_response', (message)=>{
alert(message.errmsg);
})
},
use_prop(){
// 使用道具
var pid = 0;
api.addEventListener({
name: 'use_prop'
}, (ret, err)=>{
if( ret ){
// 用户使用道具
pid = ret.value.pid;
this.socket.emit('use_prop', ret.value.pid);
}
});
this.socket.on('pet_use_response', (message)=>{
if(parseInt(message.errno) === 1000){
api.sendEvent({
name: 'pet_use_success',
extra: {
pid: pid
}
});
}else{
api.alert({
title: '提示',
msg: 'message.errmsg',
});
}
})
},
unlock_package_number(){
api.addEventListener({
name: 'unlock_package_number'
}, (ret, err)=>{
if( ret ){
// 用户购买道具
this.socket.emit('unlock_package');
}
});
this.socket.on('unlock_package_response', (message)=>{
if(parseInt(message.errno) == 1000){
api.sendEvent({
name: 'unlock_package_success',
extra: {
}
});
}else {
api.alert({
title: '提示',
msg: message.errmsg,
});
}
})
},
show_pet(){
// 显示宠物
this.socket.emit('pet_show');
this.socket.on('pet_show_response', (message)=>{
if(parseInt(message.errno) === 1000){
// 把宠物信息保存到本地
this.game.save({'pet_list': message.pet_list})
this.game.save({'pet_number': message.pet_number})
setTimeout(()=>{
api.sendEvent({
name: 'pet_show_success',
extra: {}
});
}, 500);
}else {
api.alert({
title: '提示',
msg: 'message.errmsg',
});
}
})
}
}
});
}
</script>
</body>
</html>
服务端实现使用道具接口, socket.py
代码:
from application import socketio
from flask import request
from application.apps.users.models import User
from flask_socketio import join_room, leave_room
from application import mongo
from .models import Goods, Setting, db
from status import APIStatus as status
from message import ErrorMessage as errmsg
# 建立socket通信
# @socketio.on('connect', namespace='/mofang')
# def user_connect():
# """用户连接"""
# print('用户%s连接过来了!' % request.sid)
# # 主动响应数据给客户端
# socketio.emit('server_response', 'hello', namespace='/mofang')
# 断开socket通信
@socketio.on('disconnect', namespace='/mofang')
def user_disconnect():
print('用户%s退出了种植园' % request.sid)
@socketio.on('login', namespace='/mofang')
def user_login(data):
# 分配房间
room = data['uid']
join_room(room)
# 保存当前用户和sid的绑定关系
# 判断当前用户是否在mongo中有记录
query = {
'_id': data['uid']
}
ret = mongo.db.user_info_list.find_one(query)
if ret:
mongo.db.user_info_list.update_one(query, {'$set': {'sid': request.sid}})
else:
mongo.db.user_info_list.insert_one({
'_id': data['uid'],
'sid': request.sid,
})
# 返回种植园的相关配置参数
orchard_settings = {}
setting_list = Setting.query.filter(Setting.is_deleted==False, Setting.status==True).all()
"""
现在的格式:
[<Setting package_number_base>, <Setting package_number_max>, <Setting package_unlock_price_1>...]
需要返回的格式:
{
package_number_base:4,
package_number_max: 32,
...
}
"""
for item in setting_list:
orchard_settings[item.name] = item.value
# 返回当前用户相关的配置参数
user_settings = {}
# 从mongo中查找用户信息,判断用户是否激活了背包格子
dict = mongo.db.user_info_list.find_one({'sid': request.sid})
# 背包格子
if dict.get('package_number') is None:
user_settings['package_number'] = orchard_settings.get('package_number_base', 4)
mongo.db.user_info_list.update_one({'sid': request.sid}, {'$set': {'package_number': user_settings['package_number']}})
else:
user_settings['package_number'] = dict.get('package_number')
socketio.emit('login_response', {
'errno': status.CODE_OK,
'errmsg': errmsg.ok,
'orchard_settings': orchard_settings,
'user_settings': user_settings,
}, namespace='/mofang', room=room)
@socketio.on('user_buy_prop', namespace='/mofang')
def user_buy_prop(data):
"""用户购买道具"""
room = request.sid
# 从mongo中获取当前用户信息
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
# 判断背包物品存储是否达到上限
use_package_number = int(user_info.get('use_package_number', 0)) # 当前已经使用的格子数量
package_number = int(user_info.get('package_number', 0)) # # 当前用户已经解锁的格子数量
# 本次购买道具需要使用的格子数量
setting = Setting.query.filter(Setting.name == 'td_prop_max').first()
if setting is None:
td_prop_max = 10
else:
td_prop_max = int(setting.value)
# 计算购买道具以后需要额外占用的格子数量
if('prop_%s' % data['pid']) in user_info.get('prop_list', {}):
"""曾经购买过当前道具"""
prop_num = int(user_info.get('prop_list')['prop_%s' % data['pid']]) # 购买前的道具数量
new_prop_num = prop_num + int(data['num']) # 如果成功购买道具以后的数量
old_td_num = prop_num // td_prop_max
if prop_num % td_prop_max > 0:
old_td_num += 1
new_td_num = new_prop_num // td_prop_max
if new_prop_num % td_prop_max > 0:
new_td_num += 1
td_num = new_td_num - old_td_num
else:
"""新增购买的道具"""
# 计算本次购买道具需要占用的格子数量
if int(data['num']) > td_prop_max:
"""需要多个格子"""
td_num = int(data['num']) // td_prop_max
if int(data['num']) % td_prop_max > 0:
td_num += 1
else:
"""需要一个格子"""
td_num = 1
if use_package_number + td_num > package_number:
"""超出存储上限"""
socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_PACKAGE, 'errmsg': errmsg.no_package}, namespace='/mofang', room=room)
return
# 从mysql中获取商品价格
prop = Goods.query.get(data['pid'])
if user.money > 0: # 当前商品需要通过RMB购买
if float(user.money) < float(prop.price) * int(data['num']):
socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_MONEY, 'errmsg': errmsg.money_no_enough}, namespace='/mofang', room=room)
return
else:
"""当前通过果子进行购买"""
if int(user.credit) < int(prop.credit) * int(data['num']):
socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_CREDIT, 'errmsg': errmsg.credit_no_enough}, namespace='/mofang', room=room)
return
# 从mongo中获取用户列表信息,提取购买的商品数量进行累加和余额
query = {'sid': request.sid}
if user_info.get('prop_list') is None:
"""此前没有购买任何道具"""
message = {'$set': {'prop_list': {'prop_%s' % prop.id: int(data['num'])}}}
mongo.db.user_info_list.update_one(query, message)
else:
"""此前有购买了道具"""
prop_list = user_info.get('prop_list') # 道具列表
if('prop_%s' % prop.id) in prop_list:
"""如果再次同一款道具"""
prop_list[('prop_%s' % prop.id)] = prop_list[('prop_%s' % prop.id)] + int(data['num'])
else:
"""此前没有购买过这种道具"""
prop_list[('prop_%s' % prop.id)] = int(data['num'])
mongo.db.user_info_list.update_one(query, {'$set': {'prop_list': prop_list}})
# 扣除余额或果子
if prop.price > 0:
user.money = float(user.money) - float(prop.price) * int(data['num'])
else:
user.credit = int(user.credit) - int(prop.credit) * int(data['num'])
db.session.commit()
# 返回购买成功的信息
socketio.emit('user_buy_prop_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok}, namespace='/mofang', room=room)
# 返回最新的用户道具列表
user_prop()
@socketio.on('user_prop', namespace='/mofang')
def user_prop():
"""用户道具"""
userinfo = mongo.db.user_info_list.find_one({'sid': request.sid})
prop_list = userinfo.get('prop_list', {})
prop_id_list = []
for prop_str, num in prop_list.items():
pid = int(prop_str[5:])
prop_id_list.append(pid)
data = []
prop_list_data = Goods.query.filter(Goods.id.in_(prop_id_list)).all()
setting = Setting.query.filter(Setting.name == 'td_prop_max').first()
if setting is None:
td_prop_max = 10
else:
td_prop_max = int(setting.value)
for prop_data in prop_list_data:
num = int(prop_list[('prop_%s' % prop_data.id)])
if td_prop_max > num:
data.append({
'num': num,
'image': prop_data.image,
'pid': prop_data.id
})
else:
padding_time = num // td_prop_max
padding_last = num % td_prop_max
arr = [{
'num': td_prop_max,
'image': prop_data.image,
'pid': prop_data.id
}] * padding_time
if padding_last != 0:
arr.append({
'num': padding_last,
'image': prop_data.image,
'pid': prop_data.id
})
data = data + arr
# 保存当前用户已经使用的格子数量
mongo.db.user_info_list.update_one({'sid':request.sid}, {'$set': {'use_package_number': len(data)}})
room = request.sid
socketio.emit('user_prop_response', {
'errno': status.CODE_OK,
'errmsg': errmsg.ok,
'data': data,
}, namespace='/mofang', room=room)
@socketio.on('unlock_package', namespace='/mofang')
def unlock_package():
"""解锁背包"""
room = request.sid
# 从mongo获取当前用户解锁的格子数量
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('unlock_package_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
package_number = int(user_info.get('package_number'))
num = 7 - (32 - package_number) // 4 # 没有解锁的格子
# 从数据库中获取解锁背包的价格
setting = Setting.query.filter(Setting.name == 'package_unlock_price_%s' % num).first()
if setting is None:
unlock_price = 0
else:
unlock_price = int(setting.value)
# 判断是否有足够的积分或者价格
room = request.sid
if user.money < unlock_price:
socketio.emit('unlock_package_response', {'errno': status.CODE_NO_MONEY, 'errmsg': errmsg.money_no_enough}, namespace='/mofang', room=room)
return
# 解锁成功
user.money = float(user.money) - float(unlock_price)
db.session.commit()
# mongo中调整数量
mongo.db.user_info_list.update_one({'sid': request.sid}, {'$set': {'package_number': package_number + 1}})
# 返回解锁的结果
socketio.emit('unlock_package_response', {
'errno': status.CODE_OK,
'errmsg': errmsg.ok}, namespace='/mofang', room=room)
import math
from application import redis
@socketio.on('pet_show', namespace='/mofang')
def pet_show():
"""显示宠物"""
room = request.sid
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('pet_show_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
# 获取宠物列表
pet_list = user_info.get('pet_list', [])
"""
pet_list: [
{
"pid":11,
"image":"pet.png",
"hp":100%,
"created_time":xxxx-xx-xx xx:xx:xx,
"skill":"70%",
"has_time":30天
},
]
"""
# 从redis中提取当前宠物的饱食度和有效期
for key, pet in enumerate(pet_list):
pet['hp'] = math.ceil(redis.ttl('pet_%s_%s_hp' % (user.id, key + 1)) / 86400 * 100)
pet['has_time'] = redis.ttl('pet_%s_%s_expire' % (user.id, key + 1))
pet_number = user_info.get('pet_number', 1)
socketio.emit(
'pet_show_response',
{
'errno': status.CODE_OK,
'errmsg': errmsg.ok,
'pet_list': pet_list,
'pet_number': pet_number,
},
namespace='/mofang',
room=room
)
from datetime import datetime
@socketio.on('use_prop', namespace='/mofang')
def use_prop(pid):
"""使用宠物"""
# 1.判断当前的宠物数量
room = request.sid
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('pet_use_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
# 获取宠物列表
pet_list = user_info.get('pet_list', [])
if len(pet_list) > 1:
socketio.emit('pet_use_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.pet_not_empty}, namespace='/mofang', room=room)
return
# 2. 是否有空余的宠物栏位
pet_number = user_info.get('pet_number', 1)
if pet_number <= len(pet_list):
socketio.emit('pet_use_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.pet_not_empty}, namespace='/mofang', room=room)
return
# 3. 初始化当前宠物信息
pet = Goods.query.get(pid)
if pet is None:
socketio.emit('pet_use_response', {'errno': status.CODE_NO_SUCH_PET, 'errmsg': errmsg.not_such_pet}, namespace='/mofang', room=room)
return
# 获取有效期和防御值
exp_data = Setting.query.filter(Setting.name == 'pet_expire_%s' % pid).first()
ski_data = Setting.query.filter(Setting.name == 'pet_skill_%s' % pid).first()
if exp_data is None:
# 默认7天有效期
expire = 7
else:
expire = exp_data.value
if ski_data is None:
skill = 10
else:
skill = ski_data.value
# 在redis中设置当前宠物的饱食度
pipe = redis.pipeline()
pipe.multi()
pipe.setex('pet_%s_%s_hp' % (user.id, len(pet_list)+1), 24*60*60, '_')
pipe.setex('pet_%s_%s_expire' % (user.id, len(pet_list)+1), int(expire)*24*60*60, '_')
pipe.execute()
# 保存到mongo
mongo.db.user_info_list.update_one({'sid': request.sid}, {'$push':
{'pet_list': {
'pid': pid,
'image': pet.image,
'created_time': int(datetime.now().timestamp()),
'skill': skill,
}}})
"""
db.user_info_list.updateOne({"_id":"52"},{"$push":{"pet_list":{
"pid": 2,
"image": "pet1.png",
"created_time": 1609727155,
"skill": 30,
}}})
"""
# 扣除背包中的道具数量
prop_list = user_info.get('prop_list', {})
for key, value in prop_list.items():
if key == ('prop_%s' % pid):
if int(value) > 1:
prop_list[key] = int(value) - 1
else:
prop_list.pop(key)
break
mongo.db.user_info_list.update_one({'sid': room}, {'$set': {'prop_list': prop_list}})
user_prop()
pet_show()
socketio.emit('pet_use_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok}, namespace='/mofang', room=room)