魔坊APP项目-21-种植园,宠物栏的功能实现、服务端提供显示宠物的api接口、客户端中展示宠物栏和宠物列表以及饱食度、宠物道具的使用

种植园

一、宠物栏的功能实现

1. 宠物的显示
2. 宠物的使用
3. 宠物的饱食度
4. 宠物的开锁
1.服务端提供显示宠物的api接口

socket.py,代码

...
import math
from application import redis
@socketio.on('pet_show', namespace='/mofang')
def pet_show():
    """显示宠物"""
    room = request.sid
    user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
    user = User.query.get(user_info.get('_id'))
    if user is None:
        socketio.emit('pet_show_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
        return

    # 获取宠物列表
    pet_list = user_info.get('pet_list', [])
    """
    pet_list: [
      { 
         "pid":11,
         "image":"pet.png",
         "hp":100%,
         "created_time":xxxx-xx-xx xx:xx:xx,
         "skill":"70%",
         "has_time":30天
      },
    ]
    """
    # 从redis中提取当前宠物的饱食度和有效期
    for key, pet in enumerate(pet_list):
        pet['hp'] = math.ceil(redis.ttl('pet_%s_%s_hp' % (user.id, key + 1)) / 86400 * 100) 
        pet['has_time'] = redis.ttl('pet_%s_%s_expire' % (user.id, key + 1))
        
    pet_number = user_info.get('pet_number', 1)
    socketio.emit(
        'pet_show_response',
        {
            'errno': status.CODE_OK,
            'errmsg': errmsg.ok,
            'pet_list': pet_list,
            'pet_number': pet_number,
        },
        namespace='/mofang',
        room=room
    )

根据服务端前面添加的宠物的id主键,在配置参数中设置宠物的相关参数,

INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (11, 'pet_expire_2', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '1号宠物的有效期', '30');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (12, 'pet_skill_2', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '1号宠物的防御概率', '50');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (13, 'pet_expire_3', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '2号宠物的有效期', '30');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (14, 'pet_skill_3', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '2号宠物的防御概率', '20');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (15, 'pet_expire_4', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '3号宠物的有效期', '30');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (16, 'pet_skill_4', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '3号宠物的防御概率', '70');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (17, 'pet_expire_5', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '4号宠物的有效期', '30');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (18, 'pet_skill_5', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '4号宠物的防御概率', '30');

message.py代码:

    pet_not_empty = "没有空余的宠物位置"
    not_such_pet = "没有该宠物"

status.py,代码:

    CODE_NO_EMPTY = 1017 # 没有空余的宠物栏位
    CODE_NO_SUCH_PET = 1018 # 没有该宠物
2.客户端中展示宠物栏和宠物列表以及饱食度

orchard.html, 代码:

<!DOCTYPE html>
<html>
<head>
	<title>用户中心</title>
	<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
	<meta charset="utf-8">
	<link rel="stylesheet" href="../static/css/main.css">
	<script src="../static/js/vue.js"></script>
	<script src="../static/js/axios.js"></script>
	<script src="../static/js/main.js"></script>
	<script src="../static/js/uuid.js"></script>
	<script src="../static/js/settings.js"></script>
	<script src="../static/js/socket.io.js"></script>
</head>
<body>
	<div class="app orchard" id="app">
    <img class="music" :class="music_play?'music2':''" @click="music_play=!music_play" src="../static/images/player.png">
    <div class="orchard-bg">
			<img src="../static/images/bg2.png">
			<img class="board_bg2" src="../static/images/board_bg2.png">
		</div>
    <img class="back" @click="go_index" src="../static/images/user_back.png" alt="">
    <div class="header">
			<div class="info" @click='go_home'>
				<div class="avatar">
					<img class="avatar_bf" src="../static/images/avatar_bf.png" alt="">
					<img class="user_avatar" src="../static/images/avatar.png" alt="">
					<img class="avatar_border" src="../static/images/avatar_border.png" alt="">
				</div>
				<p class="user_name">好听的昵称</p>
			</div>
			<div class="wallet">
				<div class="balance" @click='user_recharge'>
					<p class="title"><img src="../static/images/money.png" alt="">钱包</p>
					<p class="num">{{money}}</p>
				</div>
				<div class="balance">
					<p class="title"><img src="../static/images/integral.png" alt="">果子</p>
					<p class="num">99,999.00</p>
				</div>
			</div>
      <div class="menu-list">
        <div class="menu">
          <img src="../static/images/menu1.png" alt="">
          排行榜
        </div>
        <div class="menu">
          <img src="../static/images/menu2.png" alt="">
          签到有礼
        </div>
        <div class="menu" @click='go_orchard_shop'>
          <img src="../static/images/menu3.png" alt="">
          道具商城
        </div>
        <div class="menu">
          <img src="../static/images/menu4.png" alt="">
          邮件中心
        </div>
      </div>
		</div>
    <div class="footer">
      <ul class="menu-list">
        <li class="menu">新手</li>
        <li class="menu" @click='go_my_package'>背包</li>
        <li class="menu-center" @click='go_orchard_shop'>商店</li>
        <li class="menu">消息</li>
        <li class="menu" @click='go_friends'>好友</li>
      </ul>
    </div>
	</div>
	<script>
	apiready = function(){
		init();
		new Vue({
			el:"#app",
			data(){
				return {
		          	music_play:true,
		          	namespace: '/mofang',
		          	token:"",
					money:"",
          			settings_info:{
						orchard: {},  // 种植园公共参数
						user: {},  // 用户私有相关参数
					},
					socket: null,
					recharge_list: ['10','20','50','100','200','500','1000'],
          			timeout: 0,
					prev:{name:"",url:"",params:{}},
					current:{name:"orchard",url:"orchard.html",params:{}},
				}
			},
      beforeCreated(){
        this.game.goFrame('orchard', 'my_orchard.html', this.current, {
          x: 0,
          y: 180,
          w: 'auto',
          h: 410,
        }, null);
			},
			created(){
        this.checkout();
				this.money = this.game.fget("money");
      },
			methods:{
				user_recharge(){
					// 发起充值请求
					api.actionSheet({
					    title: '余额充值',
					    cancelTitle: '取消',
					    buttons: this.recharge_list
					}, (ret, err)=>{
					    if( ret ){
								if(ret.buttonIndex <= this.recharge_list.length){
								// 充值金额
					         money = this.recharge_list[ret.buttonIndex-1];
									 // 调用支付宝充值
									 this.create_recharge(money);
									 }
					    }else{

					    }
					});

				},
				create_recharge(money){
					// 获取历史信息记录
					var token = this.game.get('access_token') || this.game.fget('access_token');
					this.game.checkout(this, token, (new_access_token)=>{
						this.axios.post('', {
							'jsonrpc': '2.0',
							'id': this.uuid(),
							'method': 'Recharge.create',
							'params': {
								'money': money,
							}
						},{
							headers:{
								Authorization: "jwt " + token,
							}
						}).then(response=>{
							// this.game.print(response.data);
							if(parseInt(response.data.result.errno)==1000){
								// 前往支付宝
								var aliPayPlus = api.require("aliPayPlus");
								aliPayPlus.payOrder({
									orderInfo: response.data.result.order_string,
									sandbox: response.data.result.sandbox,  // 将来APP上线需要修改成false
								}, (ret, err)=>{
									pay_result = {
										9000:'支付成功',
										8000:"正在处理中",
					                  	4000:"订单支付失败",
					                  	5000:"重复请求",
					                  	6001:"取消支付",
					                  	6002:"网络连接出错",
										6004:"支付结果未知",
									}
									api.alert({
									    title: '支付结果',
									    msg: pay_result[ret.code],
											buttons: ['确定']
									});
									// 通知服务端, 修改充值结果
									this.return_recharge(response.data.result.order_number, token);
								});
						}else {
							this.game.print(response.data);
						}
					}).catch(error=>{
						// 网络等异常
						this.game.print(error);
					});
				})
			},
				return_recharge(out_trade_number, token){
					this.axios.post("", {
						'jsonrpc':"2.0",
						'id':this.uuid(),
						'method':'Recharge.return',
						'params': {
							'out_trade_number':out_trade_number,
						}
					},{
						headers:{
							Authorization: "jwt " + token,
						}
					}).then(response=>{
						if(parseInt(response.data.result.errno)==1000){
							this.money = response.data.result.money.toFixed(2);
						}
					})
				},
        checkout(){
          var token = this.game.get("access_token") || this.game.fget("access_token");
          this.game.checkout(this,token,(new_access_token)=>{
            this.connect();
						this.login();
						this.user_package();
						this.buy_prop();
						this.unlock_package_number();
						this.show_pet();
          });
        },
        connect(){
          // socket连接
          this.socket = io.connect(this.settings.socket_server + this.namespace, {transports: ['websocket']});
          this.socket.on('connect', ()=>{
              this.game.print("开始连接服务端");
							var id = this.game.fget('id');
							this.socket.emit('login', {'uid': id});
							this.socket.emit('user_prop');
          });
        },
				login(){
					this.socket.on('login_response', (message)=>{
						this.settings_info.orchard = message.orchard_settings;
						this.settings_info.user = message.user_settings;
						this.game.fsave({
							'orchard_settings': message.orchard_settings,
							'user_settings': message.user_settings
						});
					});
				},
				user_package(){
					// 用户背包道具列表
					this.socket.on('user_prop_response', (message)=>{
						this.game.fsave({
							'user_package': message.data,
						})
					})
				},
        go_index(){
          this.game.goWin("root");
        },
        go_friends(){
          this.game.goFrame('friends', 'friends.html', this.current);
          this.game.goFrame('friend_list', 'friend_list.html', this.current, {
            x: 0,
            y: 190,
            w: 'auto',
            h: 'auto',
          }, null, true);
        },
        go_home(){
          this.game.goWin('user', 'user.html', this.current);
        },
				go_orchard_shop(){
					// 种植园商店
					this.game.goFrame('orchard_shop', 'shop.html', this.current, null, {
						type: 'push',
						subType: 'from_top',
						duration: 300
					});
				},
				go_my_package(){
					// 我的背包
					this.game.goFrame('package', 'package.html', this.current, null, {
						type: 'push',
						subType: 'from_top',
						duration: 300
					});
				},
				buy_prop(){
					api.addEventListener({
					    name: 'buy_prop'
					}, (ret, err)=>{
					    if( ret ){
									// 用户购买道具
									this.socket.emit('user_buy_prop', ret.value);
					    }
					});
					this.socket.on('user_buy_prop_response', (message)=>{
						alert(message.errmsg);
					})
				},
				unlock_package_number(){
					api.addEventListener({
					    name: 'unlock_package_number'
					}, (ret, err)=>{
					    if( ret ){
								// 用户购买道具
								this.socket.emit('unlock_package');
					    }
					});

					this.socket.on('unlock_package_response', (message)=>{
						if(parseInt(message.errno) == 1000){
							api.sendEvent({
							    name: 'unlock_package_success',
							    extra: {
							    }
							});
						}else {
							api.alert({
							    title: '提示',
							    msg: message.errmsg,
							});

						}
					})
				},
				show_pet(){
					// 显示宠物
					this.socket.emit('pet_show');
					this.socket.on('pet_show_response', (message)=>{
						if(parseInt(message.errno) === 1000){
							// 把宠物信息保存到本地
							this.game.save({'pet_list': message.pet_list})
							this.game.save({'pet_number': message.pet_number})
							setTimeout(()=>{
								api.sendEvent({
								    name: 'pet_show_success',
								    extra: {}
								});
							}, 500);
						}else {
							api.alert({
							    title: '提示',
							    msg: 'message.errmsg',
							}, function(ret, err){
							});
						}
					})
				}
			}
		});
	}
	</script>
</body>
</html>

my_orchard.html, 代码:

<!DOCTYPE html>
<html>
<head>
	<title>用户中心</title>
	<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
	<meta charset="utf-8">
	<link rel="stylesheet" href="../static/css/main.css">
	<script src="../static/js/vue.js"></script>
	<script src="../static/js/axios.js"></script>
	<script src="../static/js/main.js"></script>
	<script src="../static/js/uuid.js"></script>
	<script src="../static/js/settings.js"></script>
	<script src="../static/js/socket.io.js"></script>
</head>
<body>
	<div class="app orchard orchard-frame" id="app">
    <div class="background">
      <img class="grassland2" src="../static/images/grassland2.png" alt="">
      <img class="mushroom1" src="../static/images/mushroom1.png" alt="">
      <img class="stake1" src="../static/images/stake1.png" alt="">
      <img class="stake2" src="../static/images/stake2.png" alt="">
    </div>
    <div class="pet-box">
      <div class="pet">
        <img v-if='pet_list.length > 0' class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
      </div>
			<div class="pet" v-if='pet_number > 1'>
				<img v-if='pet_list.length > 1' class='pet-item' :src="settings.static_url+pet_list[1].image" alt="">
			</div>
      <div class="pet turned_off" v-if='pet_number == 1'>
        <img class="turned_image" src="../static/images/turned_off.png" alt="">
        <p>请购买宠物</p>
      </div>
    </div>
    <div class="tree-list">
      <div class="tree-box">
        <div class="tree">
          <img src="../static/images/tree4.png" alt="">
        </div>
        <div class="tree">
          <img src="../static/images/tree3.png" alt="">
        </div>
        <div class="tree">
          <img src="../static/images/tree4.png" alt="">
        </div>
      </div>
      <div class="tree-box">
        <div class="tree">
          <img src="../static/images/tree3.png" alt="">
        </div>
        <div class="tree">
          <img src="../static/images/tree2.png" alt="">
        </div>
        <div class="tree">
          <img src="../static/images/tree2.png" alt="">
        </div>
      </div>
      <div class="tree-box">
        <div class="tree">
          <img src="../static/images/tree1.png" alt="">
        </div>
        <div class="tree">
          <img src="../static/images/tree0.png" alt="">
        </div>
        <div class="tree">
          <img src="../static/images/tree0.png" alt="">
        </div>
      </div>
    </div>
    <div class="prop-list">
      <div class="prop">
        <img src="../static/images/prop1.png" alt="">
        <span>1</span>
        <p>化肥</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop2.png" alt="">
        <span>0</span>
        <p>修剪</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop3.png" alt="">
        <span>1</span>
        <p>浇水</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop4.png" alt="">
        <span>1</span>
        <p>宠物粮</p>
      </div>
    </div>
    <div class="pet-hp-list">
			<div class="pet-hp" v-for='pet in pet_list'>
				<p>宠物1 饱食度</p>
				<div class="hp">
					<div :style="{width: pet.hp+'%'}" class="process">{{pet.hp}}%</div>
        </div>
      </div>
    </div>
	</div>
	<script>
	apiready = function(){
		init();
		new Vue({
			el:"#app",
			data(){
				return {
		          	namespace: '/mofang',
		          	token:"",
		          	socket: null,
					pet_list: [],
					pet_number: [],
          			timeout: 0,
					prev:{name:"",url:"",params:{}},
					current:{name:"orchard",url:"orchard.html",params:{}},
				}
			},
      created(){
				this.show_pet_list();
      },
			methods:{
				show_pet_list(){
					api.addEventListener({
					    name: 'pet_show_success'
					}, (ret, err)=>{
					    if( ret ){
								// 用户购买道具
								this.pet_list = this.game.get('pet_list');
								this.pet_number = parseInt(this.game.get('pet_number'));
								this.game.print(this.pet_list);
					    }
					});

				}

			}
		});
	}
	</script>
</body>
</html>

3.宠物道具的使用

调整业务模型, orchard/models.py代码;


from application.utils.models import BaseModel, db
class Goods(BaseModel):
    """商品基本信息"""
    __tablename__ = 'mf_goods'
    PROP_TYPE = (
        (0, '果树'),
        (1, '宠物'),
        (2, '植物生长道具'),
        (3, '宠物粮'),
    )
    remark = db.Column(db.String(255), comment="商品描述")
    price = db.Column(db.Numeric(7, 2), comment="商品价格[余额]")
    prop_type = db.Column(db.Integer, default=0, comment='道具类型')
    credit = db.Column(db.Integer, comment="商品价格[果子]")
    image = db.Column(db.String(255), comment="商品图片")

class Setting(BaseModel):
    """参数信息"""
    __tablename__ = 'mf_orchard_setting'
    title = db.Column(db.String(255), comment="提示文本")
    value = db.Column(db.String(255), comment="数值")

数据迁移, 命令:

python manage.py db migrate -m "add goods column"
python manage.py db upgrade

客户端发起使用道具的请求 ,package.html, 代码:

<!DOCTYPE html>
<html>
<head>
	<title>我的背包</title>
	<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
	<meta charset="utf-8">
	<link rel="stylesheet" href="../static/css/main.css">
	<script src="../static/js/vue.js"></script>
	<script src="../static/js/axios.js"></script>
	<script src="../static/js/main.js"></script>
	<script src="../static/js/uuid.js"></script>
	<script src="../static/js/settings.js"></script>
</head>
<body>
	<div class="app frame avatar add_friend package" id="app">
    <div class="box">
      <p class="title">我的背包</p>
      <img class="close" @click="close_frame" src="../static/images/close_btn1.png" alt="">
      <div class="prop_list">
				<div class="item" v-for='prop in user_package' @click='use_prop(prop.pid)'>
					<img :src="settings.static_url+prop.image" alt="">
					<span>{{prop.num}}</span>
				</div>
        <div class="item" v-for='number in unlock_td_number'></div>
        <div class="item lock" @click='unlock_package()' v-for='number in lock_td_number'></div>
      </div>
    </div>
	</div>
	<script>
	apiready = function(){
		init();
		new Vue({
			el:"#app",
			data(){
				return {
					td: 36,  // 背包格子总数量
					user_id: "", // 当前登陆用户Id
					orchard_settings: {},  // 种植园相关公共参数
					user_settings: {},  // 用户相关私有参数
					user_package: [],  // 用户背包信息
					prev:{name:"",url:"",params:{}},
					current:{name:"package",url:"package.html",params:{}},
				}
			},
			computed:{  // 计算属性
				lock_td_number(){
					// 未解锁的格子
					return parseInt(this.orchard_settings.package_number_max-this.user_settings.package_number);
				},
				unlock_td_number(){
					// 解锁的格子
					return parseInt(this.user_settings.package_number - this.user_package.length);
				}
			},
			created(){
				this.user_id = this.game.get("id") || this.game.fget("id");
				this.orchard_settings = JSON.parse(this.game.fget('orchard_settings'));
				this.user_settings = JSON.parse(this.game.fget('user_settings'));
				this.user_package = JSON.parse(this.game.fget('user_package'));
			},
			methods:{
				use_prop(pid){
					// 发起使用道具的通知
					api.confirm({
					    title: '提示',
					    msg: '确认使用当前道具吗?',
					    buttons: ['确定', '取消']
					}, (ret, err)=>{
					    if( ret.buttonIndex == 1 ){
								api.sendEvent({
								    name: 'use_prop',
								    extra: {
											pid: pid,
								    }
								});

					    }
					});
					api.addEventListener({
					    name: 'pet_use_success'
					}, (ret, err)=>{
					    if( ret ){
								// 扣除指定道具
								var pid = ret.value.pid;
								for(var i in this.user_package){
									if(this.user_package[i].pid == pid){
										this.user_package[i].num -= 1;
										if(this.user_package[i].num == 0){
											this.user_package.splice(i, 1);
										}
									}
								}
								this.game.fsave({'user_package': this.user_package});
					    }else {
					    	alert(JSON.stringify(err));
					    }
					});


				},
				unlock_package(){
					// 解锁格子上限
					api.confirm({
					    title: '提示',
					    msg: '解锁背包上限',
					    buttons: ['确定', '取消']
					}, (ret, err)=>{
					    if(ret.buttonIndex == 1){
								api.sendEvent({
								    name: 'unlock_package_number',
								    extra: {}
								});
								api.addEventListener({
								    name: 'unlock_package_success'
								}, (ret, err)=>{
								    this.user_settings.package_number = parseInt(this.user_settings.package_number) + 1;
										this.game.fsave({'user_settings': this.user_settings});
								});
					    }
					});

				},
        close_frame(){
          this.game.outFrame("package");
        },
			}
		});
	}
	</script>
</body>
</html>

my_orchard.html, 代码:

<!DOCTYPE html>
<html>
<head>
	<title>用户中心</title>
	<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
	<meta charset="utf-8">
	<link rel="stylesheet" href="../static/css/main.css">
	<script src="../static/js/vue.js"></script>
	<script src="../static/js/axios.js"></script>
	<script src="../static/js/main.js"></script>
	<script src="../static/js/uuid.js"></script>
	<script src="../static/js/settings.js"></script>
	<script src="../static/js/socket.io.js"></script>
</head>
<body>
	<div class="app orchard orchard-frame" id="app">
    <div class="background">
      <img class="grassland2" src="../static/images/grassland2.png" alt="">
      <img class="mushroom1" src="../static/images/mushroom1.png" alt="">
      <img class="stake1" src="../static/images/stake1.png" alt="">
      <img class="stake2" src="../static/images/stake2.png" alt="">
    </div>
    <div class="pet-box">
      <div class="pet">
        <img v-if='pet_list.length > 0' class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
      </div>
			<div class="pet" v-if='pet_number > 1'>
				<img v-if='pet_list.length > 1' class='pet-item' :src="settings.static_url+pet_list[1].image" alt="">
			</div>
      <div class="pet turned_off" v-if='pet_number == 1'>
        <img class="turned_image" src="../static/images/turned_off.png" alt="">
        <p>请购买宠物</p>
      </div>
    </div>
    <div class="tree-list">
      <div class="tree-box">
        <div class="tree">
          <img src="../static/images/tree4.png" alt="">
        </div>
        <div class="tree">
          <img src="../static/images/tree3.png" alt="">
        </div>
        <div class="tree">
          <img src="../static/images/tree4.png" alt="">
        </div>
      </div>
      <div class="tree-box">
        <div class="tree">
          <img src="../static/images/tree3.png" alt="">
        </div>
        <div class="tree">
          <img src="../static/images/tree2.png" alt="">
        </div>
        <div class="tree">
          <img src="../static/images/tree2.png" alt="">
        </div>
      </div>
      <div class="tree-box">
        <div class="tree">
          <img src="../static/images/tree1.png" alt="">
        </div>
        <div class="tree">
          <img src="../static/images/tree0.png" alt="">
        </div>
        <div class="tree">
          <img src="../static/images/tree0.png" alt="">
        </div>
      </div>
    </div>
    <div class="prop-list">
      <div class="prop">
        <img src="../static/images/prop1.png" alt="">
        <span>1</span>
        <p>化肥</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop2.png" alt="">
        <span>0</span>
        <p>修剪</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop3.png" alt="">
        <span>1</span>
        <p>浇水</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop4.png" alt="">
        <span>1</span>
        <p>宠物粮</p>
      </div>
    </div>
    <div class="pet-hp-list">
			<div class="pet-hp" v-for='pet in pet_list'>
				<p>宠物1 饱食度</p>
				<div class="hp">
					<div :style="{width: pet.hp+'%'}" class="process">{{pet.hp}}%</div>
        </div>
      </div>
    </div>
	</div>
	<script>
	apiready = function(){
		init();
		new Vue({
			el:"#app",
			data(){
				return {
          namespace: '/mofang',
          token:"",
          socket: null,
					pet_list: [],
					pet_number: [],
          timeout: 0,
					prev:{name:"",url:"",params:{}},
					current:{name:"orchard",url:"orchard.html",params:{}},
				}
			},
      created(){
				this.show_pet_list();
      },
			methods:{
				show_pet_list(){
					api.addEventListener({
					    name: 'pet_show_success'
					}, (ret, err)=>{
					    if( ret ){
								// 用户购买道具
								this.pet_list = this.game.get('pet_list');
								this.pet_number = parseInt(this.game.get('pet_number'));
					    }
					});

				}

			}
		});
	}
	</script>
</body>
</html>

orchard.html, 代码:

<!DOCTYPE html>
<html>
<head>
	<title>用户中心</title>
	<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
	<meta charset="utf-8">
	<link rel="stylesheet" href="../static/css/main.css">
	<script src="../static/js/vue.js"></script>
	<script src="../static/js/axios.js"></script>
	<script src="../static/js/main.js"></script>
	<script src="../static/js/uuid.js"></script>
	<script src="../static/js/settings.js"></script>
	<script src="../static/js/socket.io.js"></script>
</head>
<body>
	<div class="app orchard" id="app">
    <img class="music" :class="music_play?'music2':''" @click="music_play=!music_play" src="../static/images/player.png">
    <div class="orchard-bg">
			<img src="../static/images/bg2.png">
			<img class="board_bg2" src="../static/images/board_bg2.png">
		</div>
    <img class="back" @click="go_index" src="../static/images/user_back.png" alt="">
    <div class="header">
			<div class="info" @click='go_home'>
				<div class="avatar">
					<img class="avatar_bf" src="../static/images/avatar_bf.png" alt="">
					<img class="user_avatar" src="../static/images/avatar.png" alt="">
					<img class="avatar_border" src="../static/images/avatar_border.png" alt="">
				</div>
				<p class="user_name">好听的昵称</p>
			</div>
			<div class="wallet">
				<div class="balance" @click='user_recharge'>
					<p class="title"><img src="../static/images/money.png" alt="">钱包</p>
					<p class="num">{{money}}</p>
				</div>
				<div class="balance">
					<p class="title"><img src="../static/images/integral.png" alt="">果子</p>
					<p class="num">99,999.00</p>
				</div>
			</div>
      <div class="menu-list">
        <div class="menu">
          <img src="../static/images/menu1.png" alt="">
          排行榜
        </div>
        <div class="menu">
          <img src="../static/images/menu2.png" alt="">
          签到有礼
        </div>
        <div class="menu" @click='go_orchard_shop'>
          <img src="../static/images/menu3.png" alt="">
          道具商城
        </div>
        <div class="menu">
          <img src="../static/images/menu4.png" alt="">
          邮件中心
        </div>
      </div>
		</div>
    <div class="footer">
      <ul class="menu-list">
        <li class="menu">新手</li>
        <li class="menu" @click='go_my_package'>背包</li>
        <li class="menu-center" @click='go_orchard_shop'>商店</li>
        <li class="menu">消息</li>
        <li class="menu" @click='go_friends'>好友</li>
      </ul>
    </div>
	</div>
	<script>
	apiready = function(){
		init();
		new Vue({
			el:"#app",
			data(){
				return {
		          	music_play:true,
		          	namespace: '/mofang',
		          	token:"",
					money:"",
          			settings_info:{
						orchard: {},  // 种植园公共参数
						user: {},  // 用户私有相关参数
					},
					socket: null,
					recharge_list: ['10','20','50','100','200','500','1000'],
          			timeout: 0,
					prev:{name:"",url:"",params:{}},
					current:{name:"orchard",url:"orchard.html",params:{}},
				}
			},
      beforeCreate(){
        this.game.goFrame('orchard', 'my_orchard.html', this.current, {
          x: 0,
          y: 180,
          w: 'auto',
          h: 410,
        }, null);
			},
			created(){
        this.checkout();
				this.money = this.game.fget("money");
      },
			methods:{
				user_recharge(){
					// 发起充值请求
					api.actionSheet({
					    title: '余额充值',
					    cancelTitle: '取消',
					    buttons: this.recharge_list
					}, (ret, err)=>{
					    if( ret ){
								if(ret.buttonIndex <= this.recharge_list.length){
								// 充值金额
					         money = this.recharge_list[ret.buttonIndex-1];
									 // 调用支付宝充值
									 this.create_recharge(money);
									 }
					    }else{

					    }
					});

				},
				create_recharge(money){
					// 获取历史信息记录
					var token = this.game.get('access_token') || this.game.fget('access_token');
					this.game.checkout(this, token, (new_access_token)=>{
						this.axios.post('', {
							'jsonrpc': '2.0',
							'id': this.uuid(),
							'method': 'Recharge.create',
							'params': {
								'money': money,
							}
						},{
							headers:{
								Authorization: "jwt " + token,
							}
						}).then(response=>{
							// this.game.print(response.data);
							if(parseInt(response.data.result.errno)==1000){
								// 前往支付宝
								var aliPayPlus = api.require("aliPayPlus");
								aliPayPlus.payOrder({
									orderInfo: response.data.result.order_string,
									sandbox: response.data.result.sandbox,  // 将来APP上线需要修改成false
								}, (ret, err)=>{
									pay_result = {
										9000:'支付成功',
										8000:"正在处理中",
					                  	4000:"订单支付失败",
					                  	5000:"重复请求",
					                  	6001:"取消支付",
					                  	6002:"网络连接出错",
										6004:"支付结果未知",
									}
									api.alert({
									    title: '支付结果',
									    msg: pay_result[ret.code],
											buttons: ['确定']
									});
									// 通知服务端, 修改充值结果
									this.return_recharge(response.data.result.order_number, token);
								});
						}else {
							this.game.print(response.data);
						}
					}).catch(error=>{
						// 网络等异常
						this.game.print(error);
					});
				})
			},
				return_recharge(out_trade_number, token){
					this.axios.post("", {
						'jsonrpc':"2.0",
						'id':this.uuid(),
						'method':'Recharge.return',
						'params': {
							'out_trade_number':out_trade_number,
						}
					},{
						headers:{
							Authorization: "jwt " + token,
						}
					}).then(response=>{
						if(parseInt(response.data.result.errno)==1000){
							this.money = response.data.result.money.toFixed(2);
						}
					})
				},
        checkout(){
          var token = this.game.get("access_token") || this.game.fget("access_token");
          this.game.checkout(this,token,(new_access_token)=>{
            this.connect();
						this.login();
						this.user_package();
						this.buy_prop();
						this.unlock_package_number();
						this.show_pet();
						this.use_prop();
          });
        },
        connect(){
          // socket连接
          this.socket = io.connect(this.settings.socket_server + this.namespace, {transports: ['websocket']});
          this.socket.on('connect', ()=>{
              this.game.print("开始连接服务端");
							var id = this.game.fget('id');
							this.socket.emit('login', {'uid': id});
							this.socket.emit('user_prop');
          });
        },
				login(){
					this.socket.on('login_response', (message)=>{
						this.settings_info.orchard = message.orchard_settings;
						this.settings_info.user = message.user_settings;
						this.game.fsave({
							'orchard_settings': message.orchard_settings,
							'user_settings': message.user_settings
						});
					});
				},
				user_package(){
					// 用户背包道具列表
					this.socket.on('user_prop_response', (message)=>{
						this.game.fsave({
							'user_package': message.data,
						})
					})
				},
        go_index(){
          this.game.goWin("root");
        },
        go_friends(){
          this.game.goFrame('friends', 'friends.html', this.current);
          this.game.goFrame('friend_list', 'friend_list.html', this.current, {
            x: 0,
            y: 190,
            w: 'auto',
            h: 'auto',
          }, null, true);
        },
        go_home(){
          this.game.goWin('user', 'user.html', this.current);
        },
				go_orchard_shop(){
					// 种植园商店
					this.game.goFrame('orchard_shop', 'shop.html', this.current, null, {
						type: 'push',
						subType: 'from_top',
						duration: 300
					});
				},
				go_my_package(){
					// 我的背包
					this.game.goFrame('package', 'package.html', this.current, null, {
						type: 'push',
						subType: 'from_top',
						duration: 300
					});
				},
				buy_prop(){
					api.addEventListener({
					    name: 'buy_prop'
					}, (ret, err)=>{
					    if( ret ){
									// 用户购买道具
									this.socket.emit('user_buy_prop', ret.value);
					    }
					});
					this.socket.on('user_buy_prop_response', (message)=>{
						alert(message.errmsg);
					})
				},
				use_prop(){
					// 使用道具
					var pid = 0;
					api.addEventListener({
					    name: 'use_prop'
					}, (ret, err)=>{
					    if( ret ){
								// 用户使用道具
								pid = ret.value.pid;
					      this.socket.emit('use_prop', ret.value.pid);
					    }
					});
					this.socket.on('pet_use_response', (message)=>{
						if(parseInt(message.errno) === 1000){
							api.sendEvent({
							    name: 'pet_use_success',
							    extra: {
										pid: pid
							    }
							});
						}else{
							api.alert({
							    title: '提示',
							    msg: 'message.errmsg',
							});

						}
					})

				},
				unlock_package_number(){
					api.addEventListener({
					    name: 'unlock_package_number'
					}, (ret, err)=>{
					    if( ret ){
								// 用户购买道具
								this.socket.emit('unlock_package');
					    }
					});

					this.socket.on('unlock_package_response', (message)=>{
						if(parseInt(message.errno) == 1000){
							api.sendEvent({
							    name: 'unlock_package_success',
							    extra: {
							    }
							});
						}else {
							api.alert({
							    title: '提示',
							    msg: message.errmsg,
							});

						}
					})
				},
				show_pet(){
					// 显示宠物
					this.socket.emit('pet_show');
					this.socket.on('pet_show_response', (message)=>{
						if(parseInt(message.errno) === 1000){
							// 把宠物信息保存到本地
							this.game.save({'pet_list': message.pet_list})
							this.game.save({'pet_number': message.pet_number})
							setTimeout(()=>{
								api.sendEvent({
								    name: 'pet_show_success',
								    extra: {}
								});
							}, 500);
						}else {
							api.alert({
							    title: '提示',
							    msg: 'message.errmsg',
							});
						}
					})
				}
			}
		});
	}
	</script>
</body>
</html>

服务端实现使用道具接口, socket.py代码:

from application import socketio
from flask import request
from application.apps.users.models import User
from flask_socketio import join_room, leave_room
from application import mongo
from .models import Goods, Setting, db
from status import APIStatus as status
from message import ErrorMessage as errmsg

# 建立socket通信
# @socketio.on('connect', namespace='/mofang')
# def user_connect():
#     """用户连接"""
#     print('用户%s连接过来了!' % request.sid)
#     # 主动响应数据给客户端
#     socketio.emit('server_response', 'hello', namespace='/mofang')


# 断开socket通信
@socketio.on('disconnect', namespace='/mofang')
def user_disconnect():
    print('用户%s退出了种植园' % request.sid)

@socketio.on('login', namespace='/mofang')
def user_login(data):
    # 分配房间
    room = data['uid']
    join_room(room)
    # 保存当前用户和sid的绑定关系
    # 判断当前用户是否在mongo中有记录
    query = {
        '_id': data['uid']
    }
    ret = mongo.db.user_info_list.find_one(query)
    if ret:
        mongo.db.user_info_list.update_one(query, {'$set': {'sid': request.sid}})
    else:
        mongo.db.user_info_list.insert_one({
            '_id': data['uid'],
            'sid': request.sid,
        })

    # 返回种植园的相关配置参数
    orchard_settings = {}
    setting_list = Setting.query.filter(Setting.is_deleted==False, Setting.status==True).all()
    """
    现在的格式:
        [<Setting package_number_base>, <Setting package_number_max>, <Setting package_unlock_price_1>...]
    需要返回的格式:
        {
            package_number_base:4,
            package_number_max: 32,
            ...
        }
    """
    for item in setting_list:
        orchard_settings[item.name] = item.value

    # 返回当前用户相关的配置参数
    user_settings = {}
    # 从mongo中查找用户信息,判断用户是否激活了背包格子
    dict = mongo.db.user_info_list.find_one({'sid': request.sid})
    # 背包格子
    if dict.get('package_number') is None:
        user_settings['package_number'] = orchard_settings.get('package_number_base', 4)
        mongo.db.user_info_list.update_one({'sid': request.sid}, {'$set': {'package_number': user_settings['package_number']}})
    else:
        user_settings['package_number'] = dict.get('package_number')

    socketio.emit('login_response', {
        'errno': status.CODE_OK,
        'errmsg': errmsg.ok,
        'orchard_settings': orchard_settings,
        'user_settings': user_settings,
    }, namespace='/mofang', room=room)

@socketio.on('user_buy_prop', namespace='/mofang')
def user_buy_prop(data):
    """用户购买道具"""
    room = request.sid
    # 从mongo中获取当前用户信息
    user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
    user = User.query.get(user_info.get('_id'))
    if user is None:
        socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
        return

    # 判断背包物品存储是否达到上限
    use_package_number = int(user_info.get('use_package_number', 0))  # 当前已经使用的格子数量
    package_number = int(user_info.get('package_number', 0))  #  # 当前用户已经解锁的格子数量
    # 本次购买道具需要使用的格子数量
    setting = Setting.query.filter(Setting.name == 'td_prop_max').first()
    if setting is None:
        td_prop_max = 10
    else:
        td_prop_max = int(setting.value)

    # 计算购买道具以后需要额外占用的格子数量
    if('prop_%s' % data['pid']) in user_info.get('prop_list', {}):
        """曾经购买过当前道具"""
        prop_num = int(user_info.get('prop_list')['prop_%s' % data['pid']])  # 购买前的道具数量
        new_prop_num = prop_num + int(data['num'])  # 如果成功购买道具以后的数量
        old_td_num = prop_num // td_prop_max
        if prop_num % td_prop_max > 0:
            old_td_num += 1
        new_td_num = new_prop_num // td_prop_max
        if new_prop_num % td_prop_max > 0:
            new_td_num += 1
        td_num = new_td_num - old_td_num
    else:
        """新增购买的道具"""
        # 计算本次购买道具需要占用的格子数量
        if int(data['num']) > td_prop_max:
            """需要多个格子"""
            td_num = int(data['num']) // td_prop_max
            if int(data['num']) % td_prop_max > 0:
                td_num += 1
        else:
            """需要一个格子"""
            td_num = 1
    if use_package_number + td_num > package_number:
        """超出存储上限"""
        socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_PACKAGE, 'errmsg': errmsg.no_package}, namespace='/mofang', room=room)
        return

    # 从mysql中获取商品价格
    prop = Goods.query.get(data['pid'])
    if user.money > 0:  # 当前商品需要通过RMB购买
        if float(user.money) < float(prop.price) * int(data['num']):
            socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_MONEY, 'errmsg': errmsg.money_no_enough}, namespace='/mofang', room=room)
            return
    else:
        """当前通过果子进行购买"""
        if int(user.credit) < int(prop.credit) * int(data['num']):
            socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_CREDIT, 'errmsg': errmsg.credit_no_enough}, namespace='/mofang', room=room)
            return
    # 从mongo中获取用户列表信息,提取购买的商品数量进行累加和余额
    query = {'sid': request.sid}
    if user_info.get('prop_list') is None:
        """此前没有购买任何道具"""
        message = {'$set': {'prop_list': {'prop_%s' % prop.id: int(data['num'])}}}
        mongo.db.user_info_list.update_one(query, message)
    else:
        """此前有购买了道具"""
        prop_list = user_info.get('prop_list')  # 道具列表
        if('prop_%s' % prop.id) in prop_list:
            """如果再次同一款道具"""
            prop_list[('prop_%s' % prop.id)] = prop_list[('prop_%s' % prop.id)] + int(data['num'])
        else:
            """此前没有购买过这种道具"""
            prop_list[('prop_%s' % prop.id)] = int(data['num'])

        mongo.db.user_info_list.update_one(query, {'$set': {'prop_list': prop_list}})
    # 扣除余额或果子
    if prop.price > 0:
        user.money = float(user.money) - float(prop.price) * int(data['num'])
    else:
        user.credit = int(user.credit) - int(prop.credit) * int(data['num'])

    db.session.commit()

    # 返回购买成功的信息
    socketio.emit('user_buy_prop_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok}, namespace='/mofang', room=room)
    # 返回最新的用户道具列表
    user_prop()

@socketio.on('user_prop', namespace='/mofang')
def user_prop():
    """用户道具"""
    userinfo = mongo.db.user_info_list.find_one({'sid': request.sid})
    prop_list = userinfo.get('prop_list', {})
    prop_id_list = []
    for prop_str, num in prop_list.items():
        pid = int(prop_str[5:])
        prop_id_list.append(pid)

    data = []
    prop_list_data = Goods.query.filter(Goods.id.in_(prop_id_list)).all()
    setting = Setting.query.filter(Setting.name == 'td_prop_max').first()
    if setting is None:
        td_prop_max = 10
    else:
        td_prop_max = int(setting.value)

    for prop_data in prop_list_data:
        num = int(prop_list[('prop_%s' % prop_data.id)])
        if td_prop_max > num:
            data.append({
                'num': num,
                'image': prop_data.image,
                'pid': prop_data.id
            })
        else:
            padding_time = num // td_prop_max
            padding_last = num % td_prop_max
            arr = [{
                'num': td_prop_max,
                'image': prop_data.image,
                'pid': prop_data.id
            }] * padding_time
            if padding_last != 0:
                arr.append({
                    'num': padding_last,
                    'image': prop_data.image,
                    'pid': prop_data.id
                })
            data = data + arr
    # 保存当前用户已经使用的格子数量
    mongo.db.user_info_list.update_one({'sid':request.sid}, {'$set': {'use_package_number': len(data)}})

    room = request.sid
    socketio.emit('user_prop_response', {
        'errno': status.CODE_OK,
        'errmsg': errmsg.ok,
        'data': data,
    }, namespace='/mofang', room=room)

@socketio.on('unlock_package', namespace='/mofang')
def unlock_package():
    """解锁背包"""
    room = request.sid
    # 从mongo获取当前用户解锁的格子数量
    user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
    user = User.query.get(user_info.get('_id'))
    if user is None:
        socketio.emit('unlock_package_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
        return

    package_number = int(user_info.get('package_number'))
    num = 7 - (32 - package_number) // 4  # 没有解锁的格子

    # 从数据库中获取解锁背包的价格
    setting = Setting.query.filter(Setting.name == 'package_unlock_price_%s' % num).first()
    if setting is None:
        unlock_price = 0
    else:
        unlock_price = int(setting.value)

    # 判断是否有足够的积分或者价格
    room = request.sid
    if user.money < unlock_price:
        socketio.emit('unlock_package_response', {'errno': status.CODE_NO_MONEY, 'errmsg': errmsg.money_no_enough}, namespace='/mofang', room=room)
        return

    # 解锁成功
    user.money = float(user.money) - float(unlock_price)
    db.session.commit()

    # mongo中调整数量
    mongo.db.user_info_list.update_one({'sid': request.sid}, {'$set': {'package_number': package_number + 1}})

    # 返回解锁的结果
    socketio.emit('unlock_package_response', {
        'errno': status.CODE_OK,
        'errmsg': errmsg.ok}, namespace='/mofang', room=room)

import math
from application import redis
@socketio.on('pet_show', namespace='/mofang')
def pet_show():
    """显示宠物"""
    room = request.sid
    user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
    user = User.query.get(user_info.get('_id'))
    if user is None:
        socketio.emit('pet_show_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
        return

    # 获取宠物列表
    pet_list = user_info.get('pet_list', [])
    """
    pet_list: [
      { 
         "pid":11,
         "image":"pet.png",
         "hp":100%,
         "created_time":xxxx-xx-xx xx:xx:xx,
         "skill":"70%",
         "has_time":30天
      },
    ]
    """
    # 从redis中提取当前宠物的饱食度和有效期
    for key, pet in enumerate(pet_list):
        pet['hp'] = math.ceil(redis.ttl('pet_%s_%s_hp' % (user.id, key + 1)) / 86400 * 100)
        pet['has_time'] = redis.ttl('pet_%s_%s_expire' % (user.id, key + 1))

    pet_number = user_info.get('pet_number', 1)
    socketio.emit(
        'pet_show_response',
        {
            'errno': status.CODE_OK,
            'errmsg': errmsg.ok,
            'pet_list': pet_list,
            'pet_number': pet_number,
        },
        namespace='/mofang',
        room=room
    )

from datetime import datetime
@socketio.on('use_prop', namespace='/mofang')
def use_prop(pid):
    """使用宠物"""
    # 1.判断当前的宠物数量
    room = request.sid
    user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
    user = User.query.get(user_info.get('_id'))
    if user is None:
        socketio.emit('pet_use_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
        return 
    
    # 获取宠物列表
    pet_list = user_info.get('pet_list', [])
    if len(pet_list) > 1:
        socketio.emit('pet_use_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.pet_not_empty}, namespace='/mofang', room=room)
        return

    # 2. 是否有空余的宠物栏位
    pet_number = user_info.get('pet_number', 1)
    if pet_number <= len(pet_list):
        socketio.emit('pet_use_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.pet_not_empty}, namespace='/mofang', room=room)
        return
    
    # 3. 初始化当前宠物信息
    pet = Goods.query.get(pid)
    if pet is None:
        socketio.emit('pet_use_response', {'errno': status.CODE_NO_SUCH_PET, 'errmsg': errmsg.not_such_pet}, namespace='/mofang', room=room)
        return

    # 获取有效期和防御值
    exp_data = Setting.query.filter(Setting.name == 'pet_expire_%s' % pid).first()
    ski_data = Setting.query.filter(Setting.name == 'pet_skill_%s' % pid).first()
    
    if exp_data is None:
        # 默认7天有效期
        expire = 7
    else:
        expire = exp_data.value
        
    if ski_data is None:
        skill = 10
    else:
        skill = ski_data.value
        
    # 在redis中设置当前宠物的饱食度
    pipe = redis.pipeline()
    pipe.multi()
    pipe.setex('pet_%s_%s_hp' % (user.id, len(pet_list)+1), 24*60*60, '_')
    pipe.setex('pet_%s_%s_expire' % (user.id, len(pet_list)+1), int(expire)*24*60*60, '_')
    pipe.execute()
    
    # 保存到mongo
    mongo.db.user_info_list.update_one({'sid': request.sid}, {'$push': 
        {'pet_list': {
            'pid': pid,
            'image': pet.image,
            'created_time': int(datetime.now().timestamp()),
            'skill': skill,
        }}})
    """
    db.user_info_list.updateOne({"_id":"52"},{"$push":{"pet_list":{
             "pid": 2,
             "image": "pet1.png",
             "created_time": 1609727155,
             "skill": 30,
          }}})
    """
    
    # 扣除背包中的道具数量
    prop_list = user_info.get('prop_list', {})
    for key, value in prop_list.items():
        if key == ('prop_%s' % pid):
            if int(value) > 1:
                prop_list[key] = int(value) - 1
            else:
                prop_list.pop(key)
            break
            
    mongo.db.user_info_list.update_one({'sid': room}, {'$set': {'prop_list': prop_list}})
    user_prop()
    pet_show()
    socketio.emit('pet_use_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok}, namespace='/mofang', room=room)

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值