Pygame5.13

对昨天的代码进行了一点点优化

import pygame
from settings import Settings

class Ship:
    
    def __init__(self, ai_game):
        self.screen = ai_game.screen
        self.screen_rect = ai_game.screen.get_rect()
        # self.settings = ai_game.settings
        self.settings = Settings()
        self.image = pygame.image.load(r'C:/Users/TOMMY/Desktop/people1.bmp')
        self.rect = self.image.get_rect()

        self.rect.midbottom = self.screen_rect.midbottom

        self.moving_right = False
        self.moving_left = False
        self.moving_up = False
        self.moving_down = False
        
        self.x = float(self.rect.x)
        self.y = float(self.rect.y)

    def blitme(self):
        self.screen.blit(self.image, self.rect)

    def update(self):
        if self.moving_right and self.rect.right < self.screen_rect.right:
            self.x += self.settings.ship_speed
        if self.moving_left and self.rect.left > 0:
            self.x -= self.settings.ship_speed
        self.rect.x = self.x

        if self.moving_up and self.rect.top > 0:
            self.y -= self.settings.ship_speed
        if self.moving_down and self.rect.bottom < self.screen_rect.bottom:
            self.y += self.settings.ship_speed
        self.rect.y = self.y

import pygame
import sys
from settings import Settings
from ship import Ship

class AlienInvasion:
    def __init__(self):
        pygame.init()

        self.settings = Settings()

        self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
        pygame.display.set_caption(self.settings.caption)

        self.ship = Ship(self)

    def run_game(self):
        while True:
            self._check_events()
            self.ship.update()
            self._update_screen()


    def _check_events(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                self._check_keydown_events(event)
            elif event.type == pygame.KEYUP:
                self._check_keyup_events(event)

    def _check_keydown_events(self, event):
        
            if event.key == pygame.K_ESCAPE:
                sys.exit()
            if event.key == pygame.K_RIGHT:
                self.ship.moving_right = True
            if event.key == pygame.K_LEFT:
                self.ship.moving_left = True
            if event.key == pygame.K_UP:
                self.ship.moving_up = True
            if event.key == pygame.K_DOWN:
                self.ship.moving_down = True

    def _check_keyup_events(self, event):

            if event.key == pygame.K_RIGHT:
                self.ship.moving_right = False
            elif event.key == pygame.K_LEFT:
                self.ship.moving_left = False
            elif event.key == pygame.K_UP:
                self.ship.moving_up = False
            elif event.key == pygame.K_DOWN:
                self.ship.moving_down = False
                    

    def _update_screen(self):
        self.screen.fill(self.settings.bg_color)
        self.ship.blitme()
        pygame.display.flip()
        
if __name__ == '__main__':
    ai = AlienInvasion()
    ai.run_game()

class Settings:
    def __init__(self):
        self.bg_color = (255, 255, 255)
        self.screen_width = 1200
        self.screen_height = 800
        self.caption = '星际争霸Ⅲ'
        self.ship_speed = 0.5
        self.bullet_speed = 1.0
        self.bullet_color = (153, 51, 204)
        self.bullet_heigh = 15
        self.bullet_width = 5

缕清了开发思路,重新对某些方法进行重构,将代码及其类中的方法的作用更清晰明了。
思路还是不够清晰。

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