对昨天的代码进行了一点点优化
import pygame
from settings import Settings
class Ship:
def __init__(self, ai_game):
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
# self.settings = ai_game.settings
self.settings = Settings()
self.image = pygame.image.load(r'C:/Users/TOMMY/Desktop/people1.bmp')
self.rect = self.image.get_rect()
self.rect.midbottom = self.screen_rect.midbottom
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
self.x = float(self.rect.x)
self.y = float(self.rect.y)
def blitme(self):
self.screen.blit(self.image, self.rect)
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
self.rect.x = self.x
if self.moving_up and self.rect.top > 0:
self.y -= self.settings.ship_speed
if self.moving_down and self.rect.bottom < self.screen_rect.bottom:
self.y += self.settings.ship_speed
self.rect.y = self.y
import pygame
import sys
from settings import Settings
from ship import Ship
class AlienInvasion:
def __init__(self):
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
pygame.display.set_caption(self.settings.caption)
self.ship = Ship(self)
def run_game(self):
while True:
self._check_events()
self.ship.update()
self._update_screen()
def _check_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self, event):
if event.key == pygame.K_ESCAPE:
sys.exit()
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
if event.key == pygame.K_LEFT:
self.ship.moving_left = True
if event.key == pygame.K_UP:
self.ship.moving_up = True
if event.key == pygame.K_DOWN:
self.ship.moving_down = True
def _check_keyup_events(self, event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
elif event.key == pygame.K_UP:
self.ship.moving_up = False
elif event.key == pygame.K_DOWN:
self.ship.moving_down = False
def _update_screen(self):
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
pygame.display.flip()
if __name__ == '__main__':
ai = AlienInvasion()
ai.run_game()
class Settings:
def __init__(self):
self.bg_color = (255, 255, 255)
self.screen_width = 1200
self.screen_height = 800
self.caption = '星际争霸Ⅲ'
self.ship_speed = 0.5
self.bullet_speed = 1.0
self.bullet_color = (153, 51, 204)
self.bullet_heigh = 15
self.bullet_width = 5
缕清了开发思路,重新对某些方法进行重构,将代码及其类中的方法的作用更清晰明了。
思路还是不够清晰。